[Changelog] PR v0.9 Features

Project Reality announcements and development highlights.
Locked
devildog279
Posts: 22
Joined: 2009-06-22 00:47

Re: [Changelog] PR v0.9 Features

Post by devildog279 »

first of all; great job guys, outstanding work and I cannot wait.

Second a question for anyone: it says we can pre-download, but it only has downloads for the whole thing. Will there be a patch from .874 to .9 or will we have to download the whole thing?

an answer would be much appreciated, thanks.
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: [Changelog] PR v0.9 Features

Post by DevilDog812 »

devildog279 wrote:first of all; great job guys, outstanding work and I cannot wait.

Second a question for anyone: it says we can pre-download, but it only has downloads for the whole thing. Will there be a patch from .874 to .9 or will we have to download the whole thing?

an answer would be much appreciated, thanks.
im fairly certain that it is full install only, just look at the size of the changelog! :grin:
Image
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Changelog] PR v0.9 Features

Post by Tomato-Rifle »

devildog279 wrote:first of all; great job guys, outstanding work and I cannot wait.

Second a question for anyone: it says we can pre-download, but it only has downloads for the whole thing. Will there be a patch from .874 to .9 or will we have to download the whole thing?

an answer would be much appreciated, thanks.
Full Download, not a patch.
Image
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: [Changelog] PR v0.9 Features

Post by ma21212 »

Tanks with TOWs what more can i ask for :D
Image
Image
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: [Changelog] PR v0.9 Features

Post by SnipeHunt »

But where are the fast ropes?

lol!

!! Absolutely fantastic job Devs !!

I hope the entire community invests in "PR2" and makes you millionaires, you deserve it!
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [Changelog] PR v0.9 Features

Post by ledo1222 »

Can someone explane this: Added PR Mumble integration into the v0.9 installer as an option. Means no hassle to install and get Mumble to work or as soon as i start the game it works and i can talk to people?
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
Image
theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Re: [Changelog] PR v0.9 Features

Post by theflidgeface »

yayyyyyyyyyyy soo looking foward to this.
thx a lot devs for all your hard work :D

The M15A3, weapon of the future

Semper Fi
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [Changelog] PR v0.9 Features

Post by Psyrus »

Read every line and I have to say... Quite excited :)
Rapier
Posts: 132
Joined: 2008-05-20 08:48

Re: [Changelog] PR v0.9 Features

Post by Rapier »

Is it just me, or did I see paratroopers in the trailer? Is there something you guys aren't telling us?!
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Changelog] PR v0.9 Features

Post by dbzao »

No, we are telling you, it's right there in the trailer.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Changelog] PR v0.9 Features

Post by steve_06-07 »

Rapier wrote:Is it just me, or did I see paratroopers in the trailer? Is there something you guys aren't telling us?!
They did tell us. Paratroopers on Silent Eagle and Yamalia as far as I know. Good work DEVS, course you already know that :-P
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
Rapier
Posts: 132
Joined: 2008-05-20 08:48

Re: [Changelog] PR v0.9 Features

Post by Rapier »

steve_06-07 wrote:They did tell us. Paratroopers on Silent Eagle and Yamalia as far as I know. Good work DEVS, course you already know that :-P
LOL, where is the spawn?
Absolute Killer
Posts: 42
Joined: 2009-02-24 01:19

Re: [Changelog] PR v0.9 Features

Post by Absolute Killer »

incredible.....no other words to describe it.
Image

[3dAC] AK
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Changelog] PR v0.9 Features

Post by steve_06-07 »

Rapier wrote:LOL, where is the spawn?
It's an automatic plane that you spawn behind, instead of in, so there's no 8 player maximum. It circles back around every so often, I think 5 minutes :? :
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
OG_Sabre14571
Posts: 1
Joined: 2009-01-24 09:19

Re: [Changelog] PR v0.9 Features

Post by OG_Sabre14571 »

I just have a quick question in relation to the upcoming changes.

For a while now, there has not been the addition of a sidearm for any of the 'regular' soldiers on the US / Brit / Russian / etc sides.

Since a sidearm is a standard requirement and regulated piece of field equipment for these Military organisations, and taking into account the upcoming introduced Military forces, are there any plans for additions of sidearms to regular kits for these factions at all.

Considering the developers go to great lenghts to 'get it right' (and damn do they ever!), in terms fo equipment, uniforms, materials etc, would this not be an appropriate issue to address and include?

(Note: Obviously it would not be appropriate for this option to be extended to Insurgent/Militia/Rebel groups).

Regards;
OG = LEAVE NO PIN-HEAD BEHIND

Image
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: [Changelog] PR v0.9 Features

Post by USMC scout sniper »

This is no longer Project Reality.It's real life.SO REALISTIC!BRAIN CANNOT HANDLE AWESOMENESS!!!!!!*faints untill Friday.*
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
shribey22
Posts: 103
Joined: 2009-03-24 23:05

Re: [Changelog] PR v0.9 Features

Post by shribey22 »

@ Sabre: I think it is more of the fact that many kits have already used up all their weapon slots. MANY not ALL, but it would be weird for some kits (like regular rifleman) to have it and others (like marksman) to not have it
Dutch(CAN)
Posts: 55
Joined: 2007-02-04 21:38

Re: [Changelog] PR v0.9 Features

Post by Dutch(CAN) »

Changed Enfield rifles to use a slightly more powerful 7.7x54mm projectile
Wondering if this a typo? I own one and have never heard of it. Isn't it 7.7mmx56R? with either the Mk. I through VIII designation?
Small issue, but if the above is true, please lead me your ultimate wisdom. This is awesome!

Wife is pissed, again.

Thanks
ReapersWarrior
Posts: 157
Joined: 2007-05-05 21:21

Re: [Changelog] PR v0.9 Features

Post by ReapersWarrior »

Dutch(CAN) wrote:Wondering if this a typo? I own one and have never heard of it. Isn't it 7.7mmx56R? with either the Mk. I through VIII designation?
Small issue, but if the above is true, please lead me your ultimate wisdom. This is awesome!

Wife is pissed, again.

Thanks
I think they are just changing the 'round' ingame to make the gun more powerful. the enfield does not actually shoot that round they just want to balance the gun by making it better. i think dont quote me ;)
Locked

Return to “Announcements & Highlights”