Page 5 of 6

Re: WoW... possible in the BF2 engine?

Posted: 2010-03-03 01:31
by l|Bubba|l
Vepr wrote:I don't know who developers are for PR and i have seen 2-3 posts on PR forums with airlifting so im thinking if fans want it... it's probably up to the dev to put it in.
Developers are the guys with a blue name and the [R-DEV] tag.
You can also see a list of the developer team on the Website.
Project Reality : Battlefield 2 Mod - Mod Team

Only 2 devs commented this thread by now.
https://www.realitymod.com/forum/f18-pr ... ost1274194
https://www.realitymod.com/forum/f18-pr ... ost1283642
Vepr wrote:
projectrealitycanada;1283640 wrote:PR Suggestions - Project Reality Forums resuggestion, also on *** list.
Look at this...
Last edited by [R-MOD]Saobh; 02-28-2010 at 06:18 PM.. Reason: updating
I wonder what would be the update?

Hmm may be Airlifting?
06-06-2006 Bring-back-Airlifting
https://www.realitymod.com/forum/f83-pr ... fting.html

11-27-2007 Transport-Jeeps-via-Helicopter
https://www.realitymod.com/forum/f18-pr ... opter.html

Don't you have some other recriminations?

Re: WoW... possible in the BF2 engine?

Posted: 2010-03-03 02:12
by Vepr
You already have airlifting according to those posts. And it is not shown in blue on the suggestion list, plus it says "Vehicle - Airlifting" not supply crate airlifting.

-_-

Re: WoW... possible in the BF2 engine?

Posted: 2010-03-03 02:42
by AgentMongoose
Omfg vepr stop being a troll and go back to gc and make it better instead of bitching about pr being popular and making false claims about thefts that hevent happened.

Re: WoW... possible in the BF2 engine?

Posted: 2010-03-03 02:42
by Rhino
projectrealitycanada wrote:Can this be locked because it is completely stealing ideas, Georgian conflict is unique I do not think it's fare for someone to say they want it in Pr, I asked a dev(Georgian conflict dev), he doesn't want people copying there ideas. So please lock this thread, it is stealing ideas the fact someone would even post this and it is also a misleading title as well as being a complete copy from on other idea, if you made a mod how would you like it if someone copied your idea, probably not. Think about it.
projectrealitycanada wrote:It is still the same thing, you still copied somthing just because it is diffrent coding, but gives you the same effect would be a copy.
We are not "stealing" any "ideas" and as I keep saying, if you think that if we took the "idea" of airlifting and implemented it into PR, then I would love to hear what you have to say about the GC mod having deployable and many other things from PR and other mods... :roll:
Vepr wrote:Never thought of that McLuv good point =p

You guys already have so many maps and models why would you need airlifting?

We don't have a lot of models or maps , we don't complain about it. Why should PR complain that they don't have airlifting?
We are not complaining we have not got airlifting... Just because someone from our community makes a suggestion that we should implement this dose not mean we will implementing it and that person dose not count for the PR team... Also you guys are complaining, otherwise why are you here?

Zrix wrote:Where did PR(ie the Developers) complain about not having airlifting?

The community saying "that would be a sweet addition" is something completely different.
Indeed.

Vepr wrote:Look at this...

I wonder what would be the update?

Hmm may be Airlifting?
So you are now accusing us of covering something up? Please give me a brake I'm tired of this total BS tbh...

As l|Bubba|l has already proven, air lifting suggestions go back as far as 2006, probably before that if you search hard enough.... And the title is only "Bring back air lifting" because hes referring to it as from BF Vietnam as that had air lifting and supply crate airlifting and vehicle air lifting is really the same thing... :roll:


Now if your just going to keep on trolling these forums your only going to make yourself and GC look worse than you already do after the posts you have made.

Re: WoW... possible in the BF2 engine?

Posted: 2010-03-03 02:43
by DeltaFart
Vepr wrote:You already have airlifting according to those posts. And it is not shown in purple on the suggestion list, plus it says "Vehicle - Airlifting" not supply crate airlifting.

-_-
Yeh we don't beleive me, that's one thing thats been befuddling the devs beleive me
Anyway, I can understand why you don't want to integrate you're mod into PR, but I think it could go further that way, and if your an aspiring college student or high schooler trying to gget into a good game making degree, i'd say PR vs any smaller mod would do better for any resume
Just my opinion
Anyway if you guys dont want to that's fine the copy right stuff, that inteligent copy righting or whatever is perfectly fine, its up to you.

Re: WoW... possible in the BF2 engine?

Posted: 2010-03-03 02:44
by Psyrus
Can we get UberWazu back please Vepr? I'd much rather discuss with someone who can put forth cogent reasoning than emotive 'ur st33lin mah ideahz'.

And please stop assuming that because your mod happened to have put in airlifting capacity that somehow it becomes your intellectual property... ARMA1 had it many years before GC and thus it is not a unique idea, and if the devs want to put it in (using their own code, not yours) they are both entitled to and more than ethically allowed to, in this poster's opinion.

Re: WoW... possible in the BF2 engine?

Posted: 2010-03-03 02:57
by Tahanatos
Counterstrike had guns that shoot long before PR had -> Pr iz st33lin ideahz

Seriouly i dont see the point in airlifting in PR we already got enough trouble with INF beeing Airlifted
just look at muttrah.
Imagine if an incapable huey pilot wouldnt only destroy an Inf sq and his helo but maybe even the Apc, because he is airliftng it.

It looks cool and is probably fun, but i dont think we need it

Re: Airlifting Vehicles

Posted: 2010-03-03 03:36
by Psyrus
Well I personally don't see the need (although I do believe that picking up disabled vehicles to bring them back to main would be a decent addition, sometimes getting a supply truck out there would be impractical) for the airlifting on the whole, but I believe this is a possible workaround to the 8 player limit in vehicles (specifically choppers).

I will discuss a proof of concept with ancientman hopefully sometime this week and I guess if he thinks it is a plausible idea it can be escalated to someone who knows what they're doing with BF2 (I really want to help but I lack knowledge in any useful areas besides standard code)

Re: Airlifting Vehicles

Posted: 2010-03-03 03:37
by crazy11
Guys stay on topic, do not make this a mod v. mod thread.

Or it will be locked.

Re: Airlifting Vehicles

Posted: 2010-03-03 03:43
by Sniper77shot
This is going to lead to another argument with Pr vs Gc devs....


Get back on track, due to the high standards of Pr I doubt they would use it unless the ropes can be added.

Just noticed post above this.

Re: Airlifting Vehicles

Posted: 2010-03-03 03:45
by DeltaFart
Yeh I doubt airlift will be added, I dont see it working in any of the less than hard core servers(not the hardcore servers, the heavy duty adminned servers with RL like rules)

Re: Airlifting Vehicles

Posted: 2010-03-03 04:55
by UberWazuSoldier
Testing reply - a lot of replies are missing (forum glitch?)

EDIT: Okay, deleted to keep the thread on-topic? Good idea, although it removed my response haha.

Re: Airlifting Vehicles

Posted: 2010-03-03 04:56
by DeltaFart
No, they've been deleted so that stuff like that stay between developers(PR and GC) and aren't seen in public
Dont worry about it though

Re: Airlifting Vehicles

Posted: 2010-03-03 04:57
by AgentMongoose
UberWazuSoldier wrote:Testing reply - a lot of replies are missing (forum glitch?)

EDIT: Okay, deleted to keep the thread on-topic? Good idea, although it removed my response haha.
More likely mods trying to keep the thread on track

Re: Airlifting Vehicles

Posted: 2010-03-03 04:59
by crazy11
Your responses are still viewable to DEVs and MODs, please stay on the topic of the tread and not talk about GC v. PR.

Re: Airlifting Vehicles

Posted: 2010-03-03 05:08
by UberWazuSoldier
As long as you do too (since that wasn't exactly related to airlifting either) - but that's what I meant anyway (and pretty much what I was saying in my responses, so arguably deleting them was superfluous, but I think it was a good idea to do so).

Okay, so anything else you want to know about the airlifting?

Re: Airlifting Vehicles

Posted: 2010-03-03 05:17
by Psyrus
UberWazuSoldier wrote:Okay, so anything else you want to know about the airlifting?
I saw in the video that the user had the option when to pick up the vehicles (it seemed), what are your thoughts on spawning two objects simultaneously with the python connection established at spawn time... feasible?

Re: Airlifting Vehicles

Posted: 2010-03-03 05:24
by UberWazuSoldier
Should be possible, but I can imagine in some freak instances it could pick up the wrong vehicle (really unlikely unless you do something spectacular like ram it with a vehicle of that template right as it spawns). Interesting idea though.

However, they'd need to be spawned using python - so while it's technically possible, it's possibly not very practical (it might be, but you'd need to do something pretty fancy)

Re: Airlifting Vehicles

Posted: 2010-03-03 05:34
by Psyrus
Hmm ok... Well I'm not well versed in how the Python or BF2 object stuff works anyway, but I'm trying to flesh out my idea on this... hopefully something good can come of it :)

Thanks for the insight!

Re: Airlifting Vehicles

Posted: 2010-03-03 05:49
by Vepr
Sniper77shot wrote:This is going to lead to another argument with Pr vs Gc devs....


Get back on track, due to the high standards of Pr I doubt they would use it unless the ropes can be added.

Just noticed post above this.
Ropes are gonna be added, but like i said i am not willing to share it with anybody.