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Re: IED feedback
Posted: 2011-04-08 07:56
by Goblin
To be honest i have started to take the RPG kit, it is far more powerfull you have 3 rounds it can kill multiple inf and light skin trucks/cars etc easy with 1 round, the pipebomb IED cant.
and the RPG kit is usualy place in abundance all over the map for pick ups.
You can compare it to any IED video you can find on youtube, live leak or real life experiences as i have etc. Or any were else the rpg in real life sucks *** atleas the regular on does atleast vs the hardware of today, and the IED are always flipping over cars even apc somtimes etc but in PR it is totaly the oppesite i would rather take a RPG kit and ambush with that like i would actually use a IED kit. because it just feels like a waste of time to use the pipe bomb IED, or the sapper kit at all.
If the Pipebomb are supose to be so week / small and with so little explosivs inside i fail to see why a sapper would actually only carry 1 then. If they hade 2 in the kit i would start to use the sapper kit again.
Re: IED feedback
Posted: 2011-04-08 08:53
by dtacs
Why? Because in PR the IED is meant to be more of an anti-personnel explosive, whereas the RPG's and ArtyIED's are used for anti-vehicle means.
The pipebomb used to kill a tank, that was absolutely ludicrous and the current changes to it are very welcome in my opinion. You forget that the Insurgents are a rag-tag force, they have little access to huge amounts of explosives and will use anything they can get, packing sheet metal and random rusty bolts into IED's in order to bump up their effectiveness. Using the pipebomb is a prime example.
Re: IED feedback
Posted: 2011-04-08 10:56
by Goblin
dtacs wrote:Why? Because in PR the IED is meant to be more of an anti-personnel explosive, whereas the RPG's and ArtyIED's are used for anti-vehicle means.
The pipebomb used to kill a tank, that was absolutely ludicrous and the current changes to it are very welcome in my opinion. You forget that the Insurgents are a rag-tag force, they have little access to huge amounts of explosives and will use anything they can get, packing sheet metal and random rusty bolts into IED's in order to bump up their effectiveness. Using the pipebomb is a prime example.
And still they seem to be able to pull out limitless amount from were the sun dont shine in real life and make redicules huge IED and scatter them like candy all over, the curent pipebomb IED is hardly worth more then a regular hand grenade explosive wize wether vs inf or soft targets as trucks and cars, and i newer asked for it to be able to take out a Tank, but it shut be able to disable soft targets effectivly and cars and trucks.
And curently the Arty IED is being used for soft targets cars and other light vihicles because the pipebomb IED is redicules underpowerd, and dosent cut it. And your lucky if you take out more then 1 inf with a pipebomb, so why even choose the kit with a bad rifle when you can doo the excact same damage and thing with 1 bullet from an ak 47 or woond the passangers more and badly with a full ak47 clip and spray and pray at a car then a pipebomb.
Re: IED feedback
Posted: 2011-04-08 12:42
by Stoickk
Goblin wrote:If the Pipebomb are supose to be so week / small and with so little explosivs inside i fail to see why a sapper would actually only carry 1 then. If they hade 2 in the kit i would start to use the sapper kit again.
The sapper kit does carry two pipebomb IED's, one for each detonation channel to start with. The arty IED kit only carries one at a time.
Goblin wrote:And still they seem to be able to pull out limitless amount from were the sun dont shine in real life and make redicules huge IED and scatter them like candy all over, the curent pipebomb IED is hardly worth more then a regular hand grenade explosive wize wether vs inf or soft targets as trucks and cars, and i newer asked for it to be able to take out a Tank, but it shut be able to disable soft targets effectivly and cars and trucks.
And curently the Arty IED is being used for soft targets cars and other light vihicles because the pipebomb IED is redicules underpowerd, and dosent cut it. And your lucky if you take out more then 1 inf with a pipebomb, so why even choose the kit with a bad rifle when you can doo the excact same damage and thing with 1 bullet from an ak 47 or woond the passangers more and badly with a full ak47 clip and spray and pray at a car then a pipebomb.
You are mistaken about this as well. Two pipebomb IED's will completely destroy a full health hmmwv, along with killing everyone inside of it. Versus a CROWS for example, where that AK will not even penetrate the glass, those IED's will completely destroy the asset. If you don't believe me, go load up a local server and test it. There have been many times I have seen hmmwv's take rpg rockets and drive away. I guarantee you that you are not going to do the same damage with one bullet or one magazine from an AK.
The pipebomb IED is not as underpowered, or as underwhelming as you are making it out to be. It's all about proper usage of the tool.
Re: IED feedback
Posted: 2011-04-08 12:54
by Stealthgato
Yesterday I sneaked up on a CROWS Humvee, put a pipebomb on it, detonated, it only started smoking and ran away but I emptied the SKS on it and it blew up. Go figure.
Re: IED feedback
Posted: 2011-04-08 12:58
by Goblin
Stoickk wrote:The sapper kit does carry two pipebomb IED's, one for each detonation channel to start with. The arty IED kit only carries one at a time.
You are mistaken about this as well. Two pipebomb IED's will completely destroy a full health hmmwv, along with killing everyone inside of it. Versus a CROWS for example, where that AK will not even penetrate the glass, those IED's will completely destroy the asset. If you don't believe me, go load up a local server and test it. There have been many times I have seen hmmwv's take rpg rockets and drive away. I guarantee you that you are not going to do the same damage with one bullet or one magazine from an AK.
The pipebomb IED is not as underpowered, or as underwhelming as you are making it out to be. It's all about proper usage of the tool.
True but the 2 IED you have are detonated individually and not at the same time, if they were both conected to the same detonater that would be nice, and unless you have a loads of ammo near you to place more then 1 for each detonation an ambush is barely happening, and its kinda funny i see people escape the pipebomb IED every evening i play and the trucks hummwes are barely smoking or the passangers bleeding, if you use an RPG they most of the time have to leave the truck to get fixed bye bandage or medic and the hummer/truck usaly is on fire, then you can take them out with the 2 RPG you can reload because you have 3 total. with the pipebomb they just drive one if you lucky they a smoking a little.
I have seen my share of real life IEDs and i know howe they work and howe they are made or buildt, placed etc.
And most trucks/hummwees dont have windows in the side, i have seen howe raped a hummer can get bye a feew people with the ak47 ingame
Re: IED feedback
Posted: 2011-04-08 13:50
by dtacs
I have seen my share of real life IEDs and i know howe they work and howe they are made or buildt, placed etc.
Care to elaborate? Military service/time overseas? Private security or something along those lines? Don't take offense to this, but your grammar and punctuation is very hard to decipher..
And most trucks/hummwees dont have windows in the side, i have seen howe raped a hummer can get bye a feew people with the ak47 ingame
Are you talking about real life or in game? In real life they most definitely do have windows, and those windows are often reinforced
significantly, for example the up-armored Humvee in use in Afghanistan and Iraq.
Re: IED feedback
Posted: 2011-04-08 13:55
by Stoickk
I understand how real life IED's work as well. I spent four years in the U.S. Army as an infantryman, and did quite a bit of demo cross training in those years. However, we are talking about PR.
I agree with you that it would be nice if the IED's that the sapper kit carried were on the same detonation channel, or if the ammo between the channels were linked, giving the sapper an option for which channel to set the charges on. As it stands currently, based on testing I did between my last posting and this one, a sapper can reload one pipebomb IED from a rifleman ammo bag. This means that a sapper/warrior combo can set a hasty ambush capable of destroying a light skinned vehicle. With one set of ammo boxes from the ammo techie, a sapper can set a full string of ten charges, five each on two detonation channels. That same sapper can emplace nine antiarmor mines with a second set of ammo boxes, or instead of the IED's. Or, the sapper could get creative and mix and match using just one set of boxes.
I don't want to turn this into an IED vs. RPG thread, as that is not the purpose. The point of the thread is to give feedback on IED's. In my opinion, as it stands currently, IED's are a great tool when used properly. Just like many other kits and assets in PR though, they require a different mindset and playstyle, not to mention teamwork, to use effectively.
Re: IED feedback
Posted: 2011-04-09 16:25
by Goblin
well year i thought it kinda said itself i hade been there, but year i have and yes i saw alot of ied,s being removed alot of those were more or less directionel ied,s witch basicly hade a massive projectile in them kinda like a tube were the projectile basicly is meant to rip thrue the car and did on occasions and not really the explosion is the killer.
And also the shrapnel ied,s were there is like somone already said alot of metal involved, or old grenades like tied mortar nades / arty nades / etc together to make a big blast/explosion.
But to make it short i newer ever saw ied,s as small as the ingame pipebombs. and totaly i think we discoverd and there were removed around 70 ied,s if i recall in the 3 months i whas there. alot of the times when we found a IED ther were atleast 1 or 2 others nearbye or at the same location.
And i appolegize for my bad writen english but like i already said before im not good at typing in english, and i am not english i will proberly not post anything on this matter anymore because i feel we are going into a sidetrack witch i really dont wanner tell anymore about or explain if you have been there you know why.
In the army for 7 years before i stopped. I saw and experienced 1 IED going of around 100-150 meters away from me. it flipped 1 civillian car that drove bye, infront of the convoy i whas in.
Re: IED feedback
Posted: 2011-04-16 02:41
by Stealthgato
The only thing I can think of that could be changed is linking the ammo between the pipebomb IEDs so people can put down 2 under the same fuse without having to rearm if the situation requires (which due to the pipebombs low vehicle damage almost always does).
Re: IED feedback
Posted: 2011-05-09 21:58
by Mikemonster
What Stealth said.. I'd also prefer to be able to set off both at the same time than to fiddle around with getting the 'next' one in time.