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Re: tank on muttrah
Posted: 2010-05-22 23:14
by HAAN4
USMCMIDN wrote:LOL and
a tank would not last a minute... Think about it. Mainly city fighting (tanks hate that... they get sad, lonely , and scared) and the MEC forces get TOWs and The ERYX. It seems like a waster to deploy a tank that would get destroyed in the first 5 minutes it rolls out.
agreed, if we have to add something to mustrah, is some Hunves, one whicht tow of course. and that will be enough to balace ever perfect it's alerdy is.
Re: tank on muttrah
Posted: 2010-05-22 23:40
by Hunt3r
Considering that in urban warfare a Bradley would make so much more sense, and the fact that it would make no sense anyway makes me not like this idea.
If we had 2 BTRs and 1 BMP-3, against 4 LAV-25s, it could make for an interesting map. USMC get more mobility, and they in theory would have more firepower, but they could be easily chewed up by the BMP-3. Three LAVs would have to swarm the BMP to be able to kill it, I suppose.
Re: tank on muttrah
Posted: 2010-05-23 00:23
by Web_cole
Herbiie wrote:Samogon - the only time the USMC lose is if the USMC team is so bad it cannot get to docks faster than the MEC, the MEC ofcourse have to travel about 1.7Km to get there in slower vehicles than the US have to travel about 0.6Km to get there, or if it's been a close-fight and they've just been bested by the MEC.
Actually if both teams get a perfect start, MEC will get to docks a good 10/20 seconds (can't remember exactly) before the USMC even touch down, by air or sea
I don't think a tanks going to help much in that case, and yeah, it would screw the map balance up somehow... can't quite decide if it would be a useless ticket sink or not, but either way it wouldn't be good for the map.
1
Posted: 2010-05-23 03:58
by Lange
Hunt3r wrote:Considering that in urban warfare a Bradley would make so much more sense, and the fact that it would make no sense anyway makes me not like this idea.
If we had 2 BTRs and 1 BMP-3, against 4 LAV-25s, it could make for an interesting map. USMC get more mobility, and they in theory would have more firepower, but they could be easily chewed up by the BMP-3. Three LAVs would have to swarm the BMP to be able to kill it, I suppose.
Meh i'd have to disagree with you there on there that it takes 3 LAVS to kill a BMP-3. I've played on Jabal enough with LAV to see that even just 1 LAV is a match for a BMP-3. AP rounds from the LAV do some serious damage, the only real problem is that if a BMP-3 sees you directly first that it has a TOW that will take you out in one shot. Minus the tow the BMP-3 and LAV are about equal chance on a typical encounter as far as Jabal has went. No way though is the LAV that disadvantaged as you said.
I don't mind seeing the BMP idea, similar to Jabal layout but might be overpowered none the less as far as BMP's effectiveness vs inf in a city enviornment.
Re: 1
Posted: 2010-05-23 06:10
by Imchicken1
Lange wrote:I don't mind seeing the BMP idea, similar to Jabal layout but might be overpowered none the less as far as BMP's effectiveness vs inf in a city enviornment.
Same. And keep in mind that the USMC has it's air support to take out the BMP-3. Plus H|AT/ TOWs
Re: tank on muttrah
Posted: 2010-05-23 07:50
by kaufman_23
look, the problem in muttrah was never in low number of assets for USMC. its actualy the oposite.
they have 4 choppers, 2 LAVs, Cobra and an attack huey
so lets sum it up
Cobra = 3 (pilot, gunner and a spotter)
LAV = 4
Transport = 4 (if the team is smart, they will have only 2 pilots)
Attk huey = 1
so USMC already has 10 - 12 ppl in asset squads, not doing the foot work, not capping flags, except for the LAVs if they live long enough to actualy do something usefull
MEC has only a BTR squad with 6 ppl in it, so they automaticaly have 1 infantry squad more on the ground than the USMC. they also have 4 (?!?!) transport trucks 2 logistics, a jeep and a transport BDRM. so, MEC is by far more mobile than the USMC. At least in the start, before the LAVs hit the shore. MEC only needs to build few AAs to prevent US choppers to fly in, and they will be forced to move on foot
Re: tank on muttrah
Posted: 2010-05-23 08:25
by Smiddey723
My question is, what is wrong with it now? any land vehicles (Other than a logi truck) would just spoil the whole feel of Muttrah and make the pilots somewhat useless. If there was Humvee's the trans choppers would have jack all to do once the US hit the shore as they would build a FoB and then just grab a Humvee to wherever they want to go to go as it is alot easier (And somewhat safer if you have noob pilots). A BMP-3 for MEC would give them 4 more infantry on the ground and not as many people would be able to go in BTR's which would make lots of childish squables over who made the squad first. As for adding a tank to this map would just be 100% stupid especially on the US side.
The balance is perfect. Why change it?
Re: tank on muttrah
Posted: 2010-05-23 08:41
by kaufman_23
if it aint broken, dont fix it
Re: tank on muttrah
Posted: 2010-05-23 09:26
by Scared_420
the balance is pretty perfect ill agree but 80% of the time its noobs flying choppers and driving lavs,, and as i mentioned before the cobra is useless when it spams hellfires and crashes and the mec is rushing docks, yes i know after .9 rhino made it harder for that to happen BUT there is still that dumbass DOCKRUSH squad that thinks they r uber pro and with a semi competant team it still works, as for a chinook airdropping an abrahams idont think thats to unrealistic although it is hueys on the map
Re: tank on muttrah
Posted: 2010-05-23 09:30
by Scared_420
this is my opinion so please dont flame me for this, but i think when the map got revised it was only serious players testing it and they thought what was best, i will agree it is perfect when both teams actually act like teams but for pub servers which r pretty much all of them, it is still in favor of mec
Re: tank on muttrah
Posted: 2010-05-23 10:37
by Rudd
Scared_420 wrote:the balance is pretty perfect ill agree but 80% of the time its noobs flying choppers and driving lavs,, and as i mentioned before the cobra is useless when it spams hellfires and crashes and the mec is rushing docks, yes i know after .9 rhino made it harder for that to happen BUT there is still that dumbass DOCKRUSH squad that thinks they r uber pro and with a semi competant team it still works, as for a chinook airdropping an abrahams idont think thats to unrealistic although it is hueys on the map
your right the dockrush tactics do suck, but its part of the game, and it is defeatable.
Step 1) Bring AT with your squad
Step 2) Don't land in as if its perfectly safe, be ready to fight, CAS huey should cover you.
Step 3) Use AT on the vehicle they are using
Step 4) Engage the enemy if they have dismounted, hold them in place, don't worry your APC will be here soon to kill them.
Step 5) the enemy are dead either by your hand, the hueys hand or the APCs hand.
Step 6) Finish Capping Docks, and move to North City ASAP.
It would be nice if teh Huey warm up time was decreased a little to make it a tiny tiny tiny bit faster getting to docks, since it has a somewhat strangely longer warmup time than anything else.
Re: tank on muttrah
Posted: 2010-05-23 11:29
by Web_cole
[R-CON]Rudd wrote:It would be nice if teh Huey warm up time was decreased a little to make it a tiny tiny tiny bit faster getting to docks, since it has a somewhat strangely longer warmup time than anything else.
That would be very nice indeed

Re: tank on muttrah
Posted: 2010-05-23 11:35
by Rhino
Scared_420 wrote:the balance is pretty perfect ill agree but 80% of the time its noobs flying choppers and driving lavs,, and as i mentioned before the cobra is useless when it spams hellfires and crashes and the mec is rushing docks, yes i know after .9 rhino made it harder for that to happen BUT there is still that dumbass DOCKRUSH squad that thinks they r uber pro and with a semi competant team it still works, as for a chinook airdropping an abrahams idont think thats to unrealistic although it is hueys on the map
I'm not going to change the map to make it "noob friendly". With two equally balanced teams (in terms of skill) the map will be pretty balanced and that's the idea. If you have one team that's playing better than yours the other team should win, that's kinda the idea of the game.
[R-CON]Rudd wrote:your right the dockrush tactics do suck, but its part of the game, and it is defeatable.
Step 1) Bring AT with your squad
Step 2) Don't land in as if its perfectly safe, be ready to fight, CAS huey should cover you.
Step 3) Use AT on the vehicle they are using
Step 4) Engage the enemy if they have dismounted, hold them in place, don't worry your APC will be here soon to kill them.
Step 5) the enemy are dead either by your hand, the hueys hand or the APCs hand.
Step 6) Finish Capping Docks, and move to North City ASAP.
It would be nice if teh Huey warm up time was decreased a little to make it a tiny tiny tiny bit faster getting to docks, since it has a somewhat strangely longer warmup time than anything else.
I wouldn't say "rushing the docks sucks", it only sucked when the MEC could easily rush the docks AND overrun it in the first wave (like in v0.9, before v0.91). Letting the MEC rush the docks with a small force adds to the action to the begging of the round and they can only really rush with light vehicles and infantry and any vehicles they pull off to rush the docks with will impact on there performance of securing the city behind them. If they do manage to overrun the docks with there small wave when you have APC and CAS support, as well as lots of infantry on the ground (most likley a lot more than the MEC will send) good for them I say, they deserve to win if they pull it off because rushing is a huge gamble (when the odds are against you like it is now), its really good for your team if you succeed but the chances are that you will no succeed and you will end up with loosing a bunch of tickets, vehicles and more importantly, leaving the city open for the USMC to walk though since you haven't capped many/any flags.
The main reason why dock rushing was so effective in 0.9 (not the new 0.91) was because MEC could build a firebase just outside / inside the docks with AT, AA, HMGs etc and just rape them with lots of infantry poring out of them and the AT, AA, HMGs destroying any choppers, APC and infantry that got close. This is no longer an option at the start of the rounds and if you can not beat off a small wave of infantry then that's your problem
Now this topic is hardly about a suggestion (at least not any more) its more feedback on muttrah so I'm just going to merge it into the correct topic...
To answer the original question of the topic, no I'm not going to add a tank for the USMC to the current setup, but that's not to say you will never see any tanks in the map in the future (not including the current armour layer of the map).
Re: Muttrah City v0.91 Feedback
Posted: 2010-05-23 20:00
by Rudd
I wouldn't say "rushing the docks sucks"
I'll rephrase, it sucks for the USMC who aren't prepared

Re: Muttrah City v0.91 Feedback
Posted: 2010-05-23 20:05
by Rhino
[R-CON]Rudd wrote:I'll rephrase, it sucks for the USMC who aren't prepared
More like "It sucks for the USMC IF they are not prepared".
Re: Muttrah City v0.91 Feedback
Posted: 2010-05-23 20:06
by Rudd
I meant that I've spent all day in teh sun my brain don't work no more!
Re: Muttrah City v0.91 Feedback
Posted: 2010-05-23 20:33
by K4on
'[R-CON wrote:Rudd;1350361']I meant that I've spent all day in teh sun my brain don't work no more!
don't u have a such cowboy-hat like in ya avatar?
Re: Muttrah City v0.91 Feedback
Posted: 2010-05-23 21:56
by PLODDITHANLEY
Just make sure you're ready with a lat for the brdm, deploy FOB deploy TOW, hold docks till north is capped, destroy TOW and move on.
Its cool as is IMHO.
Re: Muttrah City v0.91 Feedback
Posted: 2010-05-23 23:13
by imuhim
I think you should scrub one of the non-respawning hueys for a respawning lb
And i also think USMC needs 2 infinite respawn hueys because having one will most likely cause everyone to sit at carrier in one of those awful 2 FOB at docks situations
I like lbs they were great for mountain drops
Re: tank on muttrah
Posted: 2010-05-24 00:34
by Tannhauser
mogwaiii wrote:if it aint broken, dont fix it
Quoted for truth.