Re: Mumble - Advertisement discussion
Posted: 2010-04-21 15:10
Yeah, I wonder will the result be the same though
No. What did happen though?Gaffertape wrote:Pahahah, anyone else remember what happened last time someone said smiley was 'butthurt'?
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Feriluce wrote:No. What did happen though?
PLODDITHANLEY wrote:Arrr Feriluce be afraid....very afraid.
You're completely right. Thats why using both is the optimal solution, and using only 1 or the other would result in worse gameplay.Jonny wrote:Removing mumble would be outright stupid. VoIP is great, but you still need mumble for inter-squad communication. It'd be total chaos without it. It would be especially bad when several squads are in the same area. Then there would be either no communication between the squads, or the team would have to clutter the server with typing.
What?
Someone had to do it.
The status-quo should need defending too, not just mumble.
Sounds like delicious drama!Gaffertape wrote:Aahahaha, the best (imo) PR server got closed down.
(Reality Teamwork)
we did play a mumble only round when testing once cuz the test server VOIP buggered upYou're completely right. Thats why using both is the optimal solution, and using only 1 or the other would result in worse gameplay.
Eh, I dont know if you realize it, but PR mumble is about as easy as it gets. The settings are already set up. You cant even touch them. The server is also already keyed in. All you need to do it press connect, find your server and doubleclick on it.ghost-recon wrote:I think that a big step would be that EVERY server will be on mumble as some of them are not, and when it copies your BF2 mic settings it will be much smoother to start with it. And that you'll we automaticly connected to their mumble server, and automaticly sorted in the right team as it does not invite you if you if when you need to connect and choose the teamchannel on your own. People just want an easy pogram, and not one that you need to configure first for half an hour. Maybe it will be hardcoded again, but it coulde be implemented at the PR:Arma 2 mod.
Yeh press connect and afther than the server is full because somebody else joined, or PR will crash. Or you get a 2 team server without any names which server you need to join.Feriluce wrote:Eh, I dont know if you realize it, but PR mumble is about as easy as it gets. The settings are already set up. You cant even touch them. The server is also already keyed in. All you need to do it press connect, find your server and doubleclick on it.
If that takes you 30 min then I'm not sure what to say.
Funny how I never had any of those problems. Choosing the right channel is not very hard either.ghost-recon wrote:Yeh press connect and afther than the server is full because somebody else joined, or PR will crash. Or you get a 2 team server without any names which server you need to join.
Sgt.Smeg wrote: The ideal thing (to increase usage) would be Mumble putting players in the correct server channels automatically, although I understand that may be a coding nightmare.
That kind of system is exactly what I want to see.qaiex wrote:It's definitely doable. There's a website called Spelarenan.se that is a very popular, ranked, Counter-Strike community where they have added a lot of different gadgets to regular gameplay to better regulate cheating (they have virtually no cheating, which is incredible for a cheat-filled game like CS) and full demo tracking of all players which you can check if you suspect someone is cheating.
The interesting part however, is a program they use called VOIP, which is essentially just like teamspeak/ventrilo.
But whenever you join a game, it automatically starts up and puts you in the correct channel and on the correct team.
They obviously figured out some way to do it, maybe they'd be willing to share the technique.