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Re: BVR Fire
Posted: 2010-09-05 04:30
by Hunt3r
'[R-DEV wrote:Jaymz;1433811']But don't worry, Hunter and all you other CAS maniacs. There are features en route that will shake the very foundation of your PR experience. In a good way, of course....and they
will be in 0.95
I don't pilot attack helos and jets as often as I seem to, but my interest is piqued.
Re: BVR Fire
Posted: 2010-09-05 07:10
by dtacs
'[R-DEV wrote:Jaymz;1433811']
But don't worry, Hunter and all you other CAS maniacs. There are features en route that will shake the very foundation of your PR experience. In a good way, of course....and they
will be in 0.95
Are we talking as big as the rally change or just something that relates to CAS?
Re: BVR Fire
Posted: 2010-09-05 11:45
by usmcguy
looks like the devs have something big in store for us..
Re: BVR Fire
Posted: 2010-09-05 11:58
by anglomanii
can someone tell me again why we cant attach the markers to the compass HUD so all you get from the marker is a bearing?
Re: BVR Fire
Posted: 2010-09-05 13:44
by Moonlight
'[R-DEV wrote:Jaymz;1433811']
But don't worry, Hunter and all you other CAS maniacs. There are features en route that will shake the very foundation of your PR experience. In a good way, of course....and they
will be in 0.95
Click'n'shoot hellfires? (ergo fire and forget that does not require lase from other team member) Or will that be something more? ^^
Re: BVR Fire
Posted: 2010-09-05 16:07
by dtacs
Moonlight wrote:Click'n'shoot hellfires? (ergo fire and forget that does not require lase from other team member) Or will that be something more? ^^
Could be those guided hydras I've heard so much about ('pparently the US Army is trialing them)
Re: BVR Fire
Posted: 2010-09-05 17:11
by GuesseWhosBack
What do you mean with "effect" in the poll ?
Re: BVR Fire
Posted: 2010-09-05 18:56
by Spec
The impact effects. Often you get hit by something and you don't know what it was, even if you would've seen the explosion if the enemy had been in visual range.
Re: BVR Fire
Posted: 2010-09-05 18:58
by Silly_Savage
anglomanii wrote:can someone tell me again why we cant attach the markers to the compass HUD so all you get from the marker is a bearing?

Re: BVR Fire
Posted: 2010-09-05 19:08
by Kain888
[R-DEV]Jaymz wrote:I don't think a real FAC, which we have several of on our team, would see a comparison between WP that must be launched from a weapons system and a 3D overlay that can be placed anywhere, as often as one wishes, which instantly relays exact enemy positions with a "shoot here" marker. The 3D marker system needs to be replaced by a 2D one that gives direction only imo.
Wow. That would be awesome!
Instant 3D markers with exact distance are one of the few Battlefieldish things that somehow are still in PR.
Re: BVR Fire
Posted: 2010-09-05 19:23
by mintyflinty
Hunt3r wrote:The problem is the view distance, and the lack of a working stabilization system. Markers are somewhat accurate, in real life they get WP rockets and grenades.
stabilising is possible, but yea the view distance ruins it completely.
is there not a way of implementing a no limits view distance for the gtld and gunner positions of tanks apc and helicoptors etc?
Re: BVR Fire
Posted: 2010-09-05 20:14
by Unit3d_Kill3r
I personally think it's bloody spot-on.

Re: BVR Fire
Posted: 2010-09-05 21:19
by RdClZn
To me the simple addition of something that makes possible to know if I'm being Locked by an SAM or an aircraft would make BVR combat become perfect... Something like a simplified RWR, HUD or different sound alerts for both threats.
RWR

Re: BVR Fire
Posted: 2010-09-06 15:39
by Mantak08
i think BVR is an exploit (in game, not IRL) because it is ignoring the view distance set by the engine.
Re: BVR Fire
Posted: 2010-09-06 16:52
by Rissien
The veiw distance is only there so lower spec rigs can run it. If it was possible to cause no lag for all im sure would be no veiw distance except for intentionally foggy maps.
Re: BVR Fire
Posted: 2010-09-06 17:38
by Redamare
there is Nothing wrong with Blind firing

they just waste their ammo and Not hit me lol ... i was about to say Eliminate it fuly but .. FAct ... compaired to real life unless the map is always foggy you would normaly beable to visualy see the target you are shooting at sooo the use of team work is essential .. but for the over all .. id say if they wanna waste their ammo they can be my guest
Re: BVR Fire
Posted: 2010-09-06 21:16
by Hunt3r
TBH I would rather have lower detail maps with high view distance for maps that are mostly asset wars then high detail maps with low view distance.
Re: BVR Fire
Posted: 2010-09-07 01:23
by llRvXll
Nebsif wrote:shoot the number
The numbers? are you sure?
Re: BVR Fire
Posted: 2010-09-07 07:18
by dtacs
llRvXll wrote:The numbers? are you sure?
Yes. Once the pilot is as still as possible (only slight movement I think at about 1m/s), fire at the actual distance just under the marker eg the part where it says [325m] to be as accurate as possible.
Re: BVR Fire
Posted: 2010-09-07 08:01
by Unit3d_Kill3r
Although what's this effect bug you guys talk about?
Is it the one where you sometimes can't see the APCs rounds getting fired and stuff?