Is Dying No More A Matter?

General discussion of the Project Reality: BF2 modification.
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Is Dying No More A Matter?

Post by L4gi »

Its fine as it is tbh. You will never get the kind of gameplay on a public server as you will in a clanmatch or the PRT, and I think its a bad idea to start trying to penalize players who just might not be "skilled" enough to stay alive all the time. Im pretty sure if we start looking at the KD-ratios of people we might find out that most of the people posting in this thread might not be doing too good themselves. ;)
BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: Is Dying No More A Matter?

Post by BlackwaterSaxon »

This has always been a problem in games that lean towards "realism". I played a reality mod for Joint Operations a couple of years ago and the development team there ran into a problem that is not so widespread in PR. The respawn timer was increased to five minutes, what ensued because of this was a series of drawn out maps that penalised those who pushed for objectives and instead empowered the campers.

Increasing the spawn timer upon DEAD will not solve anything, it will only force people to go and do something else when they die, or disconnect entirely. With an increased spawn time we'll have alot more static firefights and a much stricter use of armoured assets. If anything the current AAS system penalises those who actually go for flags, flags mean nothing now, it is all about the killing, I have seen the last Russian flag on Yamala (sp) defended to the point where they won due to how many on the Canadian side had just given up upon being wounded, and fighting from a static position definately gives you the edge in this game in open maps, not so much in city maps due to the multitude of flanking positions.

I don't think a happy balance will be found, I personally do not mind the current system, but when I can weigh up the pros and cons of being wounded and decide that dying is a better option, then something must be done.
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Is Dying No More A Matter?

Post by Cassius »

It is a matter, you lose the game. I have played on good teams and on not so good teams. In good teams the soldiers try to stay alive when a stalemate ensues in a cityfight for example, try to hold a building call in armor, clear emplacements so the armor can cover them etc. in not so good teams players dont care about dying much, either they run to their deaths like lemmings on both sides, so it evens out here and there, or one side wisens up and the other side loses.

As for the psychological effect, yes you are right I guess you get used to having waiting 1 min before respawn the devs can try to manipulate a player only so much in the end its the players who must want out of their own to play a certain way.
wildbill6976
Posts: 8
Joined: 2010-03-03 22:13

Re: Is Dying No More A Matter?

Post by wildbill6976 »

yakuz wrote:I'm assuming on fallujah u were ins, and thats my main problem with that game type at the moment:
technically if they cache is not in immenent danger it is in the insurgent's intrests to waste 6 or more lives to take out 1 blufor soldier in almost suicidal charges. I really feel game mechanics need to make insurgent lives worth at least something other than a spawn time+jog.
As said before, Insurgent and meaningful in the same sentence doesn't make any sense. Same applies in the real world (ask a tanker). Nothing more amusing than stories of a group of haji's shooting at a m1 abrams with ak's...
wildbill6976
Posts: 8
Joined: 2010-03-03 22:13

Re: Is Dying No More A Matter?

Post by wildbill6976 »

It depends mostly on the map and the player base at the time. Medics tend to avoid certain death trying to revive someone in the middle of the street during a firefight (you're better off to keep the squad mates that can still walk and shoot in tip top shape, than take a probably chance of dying and lose that asset to your squad). PR is also getting faster paced, and it just isn't efficient for your squad to stop and cover you to pick up a body and lose precious time that could be used capturing a point.

Personally, I think another main reason people don't play as medic is the lack of optics for their rifle. Open sights are pretty useless unless you're on a small infantry map, and even then people prefer the specialist's shotgun for close quarters.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Is Dying No More A Matter?

Post by Arnoldio »

Guys youre going into offtopic. Medic reviving problem can be easily solved by mumble. I was medic on TG yesterday and have coordinatd with other medics perfectly. For instance, i was healing my squadmate, then on the way to a dead one, another medic was reviving him, so i said i "will take care of him, you can return to your squad." and voila. They help us we help them.

The topic talks about the time before you go down and how to prevent stupid actions.
Last edited by Arnoldio on 2010-06-05 14:14, edited 1 time in total.
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Is Dying No More A Matter?

Post by alberto_di_gio »

ChizNizzle wrote:
The topic talks about the time before you go do and how to prevent stupid actions.
Thank you :)
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