
[Weapon] QSZ-92-5.8 [WIP]
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Adriaan
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Re: [Weapon] QSZ-92-5.8 [WIP]
It's all packed now, im just not sure if the different clusters need more spacing in between to prevent pixel bleeding (no experience with that). Feedback on that is very much welcome. 


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Rhino
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Re: [Weapon] QSZ-92-5.8 [WIP]
Please download Texporter from here (3rd one down) and render your UVs with that and then post them up, will get a much better idea than a wire of them 
Cuneyt Ozdas Software
But from looking at your UVs as they are it looks like everything is far too close together and will have serious colour bleed issues.
Cuneyt Ozdas Software
But from looking at your UVs as they are it looks like everything is far too close together and will have serious colour bleed issues.
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Adriaan
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Re: [Weapon] QSZ-92-5.8 [WIP]
Alright, i'll give it all some more spacing then'[R-DEV wrote:Rhino;1430622']Please download Texporter from here (3rd one down) and render your UVs with that and then post them up, will get a much better idea than a wire of them
Cuneyt Ozdas Software
But from looking at your UVs as they are it looks like everything is far too close together and will have serious colour bleed issues.
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DeltaFart
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Re: [Weapon] QSZ-92-5.8 [WIP]
Yes the right balance is the key, where that balance is though, is sometimes hair pullingly maddening!
You'll get it though, if an idiot like me could do it and get a mostly ok from people for my shotgun anyone can hahaha
Speaking of which I need to check with chuc on it
Speaking of which I need to check with chuc on it
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Adriaan
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Re: [Weapon] QSZ-92-5.8 [WIP]
Ok, this should do it, hopefully! 

Edit: found a few mistakes and corrected them, updated image accordingly.

Edit: found a few mistakes and corrected them, updated image accordingly.
Last edited by Adriaan on 2010-09-01 18:37, edited 3 times in total.
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SashaSK8
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Re: [Weapon] QSZ-92-5.8 [WIP]
I've marked some things, they too close to each other

I'm not sure but i think UVs shouldn't be too close to the edges, you can leave there about 1-2 pixels
and also you could use more space
wait for Rhino 
nice work btw

I'm not sure but i think UVs shouldn't be too close to the edges, you can leave there about 1-2 pixels
and also you could use more space
nice work btw

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Adriaan
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Re: [Weapon] QSZ-92-5.8 [WIP]
Thanks! I've tried to adjust it according to your advice:[R-DEV]SashaSK8 wrote:I've marked some things, they too close to each other
I'm not sure but i think UVs shouldn't be too close to the edges, you can leave there about 1-2 pixels
and also you could use more spacewait for Rhino
nice work btw![]()

The circles/half circles (hight differences of the casings) in the lower right corner above the mag shouldn't have too much problems with colour bleed btw, since they will all have more or less the same colour and texture.
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Adriaan
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Re: [Weapon] QSZ-92-5.8 [WIP]
I did some more adjusting on the uv map during the past few days, tried to improve the spacing:


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Rhino
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Adriaan
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Re: [Weapon] QSZ-92-5.8 [WIP]
No prob.[R-DEV]Rhino wrote:can you post a larger UV Adriaan? Can't see anything in 512x512.

I'm moving the pieces a bit more away from the edge of the sheet atm.
Last edited by Adriaan on 2010-09-23 17:25, edited 3 times in total.
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Rhino
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Re: [Weapon] QSZ-92-5.8 [WIP]
Cheers, looks pretty good just a few issues.

Red Arrows are pointing out bits far too close to the edge of the UV. This will lead to texture bleed to the other side of the UV as the UV is kinda "tiled" if that makes any sense. You need to keep your UVs away from the edge of the UV bit as much space as you would keep between objects (or 1/2 of the space on each side will do).
Yellow arrows mark where you could move UVs into more open spots to free up some space and yellow circles mark places you could put stuff, although this is up to you its not really necessary but might open up some room for you to scale up some UVs
Other than that, looking good

Red Arrows are pointing out bits far too close to the edge of the UV. This will lead to texture bleed to the other side of the UV as the UV is kinda "tiled" if that makes any sense. You need to keep your UVs away from the edge of the UV bit as much space as you would keep between objects (or 1/2 of the space on each side will do).
Yellow arrows mark where you could move UVs into more open spots to free up some space and yellow circles mark places you could put stuff, although this is up to you its not really necessary but might open up some room for you to scale up some UVs
Other than that, looking good
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Adriaan
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Re: [Weapon] QSZ-92-5.8 [WIP]
Thanks for the feedback, very helpful! Fixing it up as we speak. 
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Adriaan
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Re: [Weapon] QSZ-92-5.8 [WIP]
Alright, moved the pieces away from the edges and moved/scaled others according to your advice:


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Rhino
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motherdear
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Re: [Weapon] QSZ-92-5.8 [WIP]
looking awesome. Will see if i can find a texture artist or something for this beast 
and i need to teach you that high poly trick for the grip
and i need to teach you that high poly trick for the grip

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Rhino
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Re: [Weapon] QSZ-92-5.8 [WIP]
Unlikely to happen with the very few texture artists we have. Its hard enough trying to get my Z-9/Panther series skinned[R-DEV]motherdear wrote:looking awesome. Will see if i can find a texture artist or something for this beast![]()
Would be best to see if Adriaan can learn texturing as well
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Maxfragg
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Re: [Weapon] QSZ-92-5.8 [WIP]
Rhino - trying to get 3d-Artist to do UV-Maps and Skins since 2006
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Rhino
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Re: [Weapon] QSZ-92-5.8 [WIP]
I do UVs I just can't do textures, I'm shitMaxfragg wrote:Rhino - trying to get 3d-Artist to do UV-Maps and Skins since 2006
The best I can do is edit images and make them into textures, which is pretty much what I did when I skinned the SA80 Bayonet is I had really good refs of each angle so I could just rip off the pic from the ref photo and shove it onto the UV
But I simply can't make textures from scratch
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SashaSK8
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H.sta
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Re: [Weapon] QSZ-92-5.8 [WIP]
https://www.realitymod.com/forum/f388-p ... -time.html
... just figured it was kind of a coincidence
... just figured it was kind of a coincidence

