never stand between a mother bear and her cub
never stand between a mapper and his map
you be dealin' with primal instinct and takin' your life in your hands
For someone who wasn't all too receptive to constructive criticism on Jormdarreh, I find your suggestions and tone reasonably hypocritical.[R-CON]Amok@ndy wrote:i have seen your minimap and your screenshots ...
if you want to create a map with good fps just let it empty just place the gpos ...
dont you think that that would be boring ?
having the hills that empty is just looking really bad cause you have so many vegitation everywhere but the hills
if you dont have any cover at the hills there is no chance of flanking the enemy
i listened to every feedback given to me but i dropped all those make JR to Lashkar_Valley thoughts !Psyrus wrote:For someone who wasn't all too receptive to constructive criticism on Jormdarreh, I find your suggestions and tone reasonably hypocritical.

english please?[R-CON]Amok@ndy wrote:i listened to every feedback given to me but i dropped all those make JR to Lashkar_Valley thoughts !
He means that he took on board everything that was said, but disregarded those suggestions that he deemed would make the map play like Lashkar Valley.Zeno wrote:english please?
lol.[R-CON]Rudd wrote:yeah
never stand between a mother bear and her cub
never stand between a mapper and his map
you be dealin' with primal instinct and takin' your life in your hands![]()


"Eight glorious sides and eight stunning angles!"
Waterplanes?ChiefRyza wrote:As far as I know there is no possible way to have multiple water colors on the same map unfortunately.
Translucent static plane model with colour you want (+minor reflective property & water texture) & no hitbox, aligned at a Z level such that only areas that would be in the swamp (depression) would show the static?ChiefRyza wrote:They inherit the same color as all other water on the level, which is defined in the Water.con. So it's one color = all water on the map.
Good idea but I dont think it would work:Psyrus wrote:Translucent static plane model with colour you want (+minor reflective property & water texture) & no hitbox, aligned at a Z level such that only areas that would be in the swamp (depression) would show the static?
"Eight glorious sides and eight stunning angles!"
I wonder, can you have a texture for a particular waterplane that adds the colour of the texture on top of the colour that is created by the water and envmaps?[R-DEV]Rhino wrote:No but if you want the water to look more brownish if you have it shallow with a brown bed then it will look more brown since you will be able to slightly see the swamp bed a bit though the water
EDIT: and ye waterplanes use the same water colour settings as the sea water.