Celestial1 wrote:
>>Enjoying PR
>>PR gets more difficult
>>My reaction
This is not a good thing to bring into a respectable forum, look at what it did to /v/. I'm imploring you (all of you) right now to leave this on the chans.
Celestial1 wrote:
Almost everyone in this thread complaining does so without reasoning, instead yelling louder or using more exclamations and question marks to make their point sound more important.
Take a second to think about why the change was made. If you can't see a reason, ask around until you can figure it out. If you believe the change was made in error, or could be compromised to bring back some of the fun that the change took away, speak up and articulate your thoughts in a productive manner. If no one agrees, either back down and realize that you're in a minority that believe this, or find a game that provides that fun you're missing out on; nothing's keeping you playing PR but yourself. And if they do agree, you're helping make the game better, right?
We have spoken up Celestial. What happened was exactly what happened during the rallypoint beta. Those of you who said encouraging things about it were congratulated and agreed with, those of us who were worried what the end result would be were very nearly shouted down to "give it more time" and "play more realistically". As far as backing down as a minority, why? I don't need to give up my beliefs just because they differ from yours, and that of most of the community. Why does what I consider fun mean less than what you do?
I get the general sense when I talk to people, really talk to people, that the fun is starting to come into question. More and more people talk about slogging it out. Really? You have to drag yourself to finish a round? There's a difference between a game being long and a game seeming long, PRs right in the middle for me right now, there are many more rounds than there were in 85, 7, or even 6 where I just altf4 to escape, because I'm so..bored. And I look at the next map, and I know exactly how it will work out, and I'm bored of it in advance.
At the same time, PR isn't even close to its apex. New features are coming in left and right, and they're almost always polished and have a use, it isn't like some mods that add whatever they can code. The UAV is possibly the best example. Here's something the players said they wanted (albeit it took a few versions for the devs to even think about it), and they rolled out a first, functional implementation. It did its job. The players asked for a few more features, which our brilliant devs promptly added. But there are aspects of it we're not likely to see any time soon, even though they fit in with the mod's overall stated goal, because some people disagree on what's fun.
As far as fun goes, if the DEVs were intrested in pure player numbers, we'd be playing a refined version of 5/6 possibly early 7. PR isn't dying by any stretch of the word, but the player base is significantly thinned out, and I don't think most of them left for other games, they left because they weren't enjoying themselves. The mod is significantly more complex now, and will continue to grow that way. This reflects a maturation of the core player base and the dev team.
PR has changed. It's not 2007 anymore. A lot of people said they wanted a lot of things, then once they got them, found out they didn't want them and left. Gaming in this community is
tremendously serious business now, for better or for worse. Who knows, in a few versions, perhaps we'll take out voip entirely so that people will maintain comms discipline.