PR:ARMA 2 - Highlights Reel #2 (Part 1)
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Technoelite
- Posts: 632
- Joined: 2007-06-19 16:37
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
erm u can change the ai settings when u make your own missons and stop going on about it. PR will be PvP so shut up for the last time( i appologise in advance for that outburts)


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TomDackery
- Posts: 611
- Joined: 2009-01-11 02:23
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
UK, my inverted uterus is yours to command.
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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
great now i have to buy Arma 2
instead of sticking with OA
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Urbanxfx
- Posts: 109
- Joined: 2009-12-16 00:47
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
Ditto my friend, guess i have to start working laterushn wrote:great now i have to buy Arma 2instead of sticking with OA
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Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
I'll wait for PR:ARMA v0.3+ or something.. when there will be much difference (I hope) between the original monster fail "game" and PR mod for it. I Just hate paying lazy noobs like BIS basicly for the editor knowing I wont ever play OA itself, not to mention ARMA2.
There are no shells flyin of a 50cal when I fire it, cmon, how fail can they be. Imagine if all companies released their games like that, 30% done, expecting the community to work for free on finishing the game for them.
There are no shells flyin of a 50cal when I fire it, cmon, how fail can they be. Imagine if all companies released their games like that, 30% done, expecting the community to work for free on finishing the game for them.

