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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-15 19:23
by Technoelite
erm u can change the ai settings when u make your own missons and stop going on about it. PR will be PvP so shut up for the last time( i appologise in advance for that outburts)

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-15 19:54
by TomDackery
UK, my inverted uterus is yours to command.

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-16 02:58
by rushn
great now i have to buy Arma 2 :( instead of sticking with OA

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-16 03:59
by Urbanxfx
rushn wrote:great now i have to buy Arma 2 :( instead of sticking with OA
Ditto my friend, guess i have to start working late :(

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-16 04:12
by Nebsif
I'll wait for PR:ARMA v0.3+ or something.. when there will be much difference (I hope) between the original monster fail "game" and PR mod for it. I Just hate paying lazy noobs like BIS basicly for the editor knowing I wont ever play OA itself, not to mention ARMA2.
There are no shells flyin of a 50cal when I fire it, cmon, how fail can they be. Imagine if all companies released their games like that, 30% done, expecting the community to work for free on finishing the game for them.