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Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 14:34
by eddie
Will any of the western tanks be getting IR smoke? AFAIK the smoke from CR2s, Abrams, Leo2 etc is Infrared so the tank is actually obscured from the enemies' thermal sights.
Not sure if Russian tanks have the same type of smoke or if it's just plain old black smoke.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 15:16
by xatu miller
'[R-DEV wrote:Sniperdog;1457730']The thermals that will be in pr are very different from the ones in ca. The ones in ca were just a visual effect (a color inversion of sorts) to make it look like thermals. In pr the thermals actually highlight things that are hot.
sniper you grown soo much from the time working on ca

So will i be able to see inf through trees for example then?
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 15:30
by DankE_SPB
xatu miller wrote:So will i be able to see inf through trees for example then?
You cant see through objects, but through smoke, fog etc., its easier to distinguish things in FLIR, but harder to identify which faction they belong to.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 15:33
by myles
Will a moltov show up as white on thermal imaging??
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 15:49
by Kain888
[R-DEV]DankE_SPB wrote:but harder to identify which faction they belong to.
From image on first page I can see that weapons glow as well, is this intentional?
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 17:12
by Tarranauha200
I think so, weapons are hot after you shoot them.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 17:40
by Jaymz
Yeah, weapons are hot on thermals.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 17:45
by JohnnyTheIED
[R-DEV]DankE_SPB wrote:You cant see through objects, but through smoke, fog etc., its easier to distinguish things in FLIR, but harder to identify which faction they belong to.
Epic FF incidents

LOL
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 17:47
by rampo
IR beacons anyone? might be neat for cas :S
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 17:52
by RealKail
rampo wrote:IR beacons anyone? might be neat for cas :S
This please. Though I imagine it may be a difficult thing to implement, having IR Strobes would definately help out to reduce the increase in FF that not having it would cause.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 18:02
by Zimmer
Class made a shitty day better.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 18:14
by JackAttack91
[R-DEV]DankE_SPB wrote:You cant see through objects, but through smoke, fog etc., its easier to distinguish things in FLIR, but harder to identify which faction they belong to.
Why harder? Don't they have IR tabs or identification material?
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 18:29
by Hotrod525
[quote=""'[R-DEV"]DankE_SPB;1457775']You cant see through objects, but through smoke, fog etc., its easier to distinguish things in FLIR, but harder to identify which faction they belong to.[/quote]
Oh yeah, FLIR will bring TK into gameplay for sure
[quote="JackAttack91""]Why harder? Don't they have IR tabs or identification material?[/quote]
Actualy in conventional warfare no. If you put IR strobes you're flashing like a chrismas tree in the thermal wich make you an easier target.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 18:52
by -.-Maverick-.-
I don't understand why is everyone so fussed about TK's. If someone TK's me with a cobra imo he failed hard.
How to check if its a friendly. Put a marker on it, check the map, DONE.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 18:58
by spawncaptain
Or only use FLIR for finding the target and switch back to normal optics for IDing and engaging it. That's what I do in OA.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 18:59
by Hotrod525
-.-Maverick-.- wrote:I don't understand why is everyone so fussed about TK's. If someone TK's me with a cobra imo he failed hard.
How to check if its a friendly. Put a marker on it, check the map, DONE.
If you're not squad leader you cant actualy. You will have to [guesstimate] "guesstimate" every time you will engage any infantry.[/guesstimate]. For now its hard to tell since we dont know the resolution but it will cause tk that a sure thing

Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 19:11
by DankE_SPB
spawncaptain wrote:Or only use FLIR for finding the target and switch back to normal optics for IDing and engaging it. That's what I do in OA.
you forgot the part where your enemy is pretty much invisible in normal, but shines like a light bulb in FLIR
or
whos dat?

Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 19:13
by PatrickLA_CA
That are Abrams Or Leopards, it isnt Soviet for sure, too sharp lines

Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 19:22
by Tarranauha200
Lets shoot em up anyways, they are enemy!
*Tarranauha200 Teamkilled Admin1*
*Tarranauha200 Teamkilled Admin2*
*Tarranauha200 Teamkilled supporting member*
*Tarranauha200 Teamkilled supporting member*
*Tarranauha200 Teamkilled admins friend*
*Tarranauha200 Teamkilled admins friend*
*Tarranauha200 banned for TK(Learngg to fcackigng ID targets lolzn00b)

So better confirm your targets before engading.

Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 19:28
by spawncaptain
[R-DEV]DankE_SPB wrote:you forgot the part where your enemy is pretty much invisible in normal, but shines like a light bulb in FLIR
True, but in most cases you simply overlook a target. Once you've pinpointed its position you'll see it in normal vision, too (unless it's dark outside).