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Re: Project Reality v0.95 Released!
Posted: 2010-10-17 15:40
by QCRulzz
Can't get involved, THE WHOLE THING IS FRIGGIN BUGGED, can't even start the f***** game.
Re: Project Reality v0.95 Released!
Posted: 2010-10-17 15:43
by QCRulzz
Couldnt edit the last post, so here we go:
Will there be a new patch released for those who have all sorts of bugs and the solutions just are not working or will we have to wait till the new patch in like 6 months?
Re: Project Reality v0.95 Released!
Posted: 2010-10-17 15:46
by karambaitos
cyberzomby wrote:Well just get your server to increase the tickets like Rhino says: Servers can control the percentage themselves.
isn't increasing or decreasing tickets is against the server license
Re: Project Reality v0.95 Released!
Posted: 2010-10-17 15:53
by Booyak
QCRulzz wrote:Couldnt edit the last post, so here we go:
Will there be a new patch released for those who have all sorts of bugs and the solutions just are not working or will we have to wait till the new patch in like 6 months?
A hotfix for the random ctd would be nice.
Re: Project Reality v0.95 Released!
Posted: 2010-10-17 17:28
by cyberzomby
karambaitos wrote:isn't increasing or decreasing tickets is against the server license
Quoted from Rhino from the duration poll:
Servers can always reduce the ticket % of the maps thou this dose effect every map and some maps you may want a ticket reduction/increase where others you dont and it may feck up INS maps etc (dunno about that) but may be worth giving it a shot.
So I guess its not illegal
Re: Project Reality v0.95 Released!
Posted: 2010-10-17 17:43
by DankE_SPB
You can do it, but need to set password on your server. Server licence clearly states you're NOT allowed to adjust it
The following are unacceptable mods for publicly accessible internet servers:
- adjusting spawn times of players or vehicles
- adjusting ticket values or ticket bleed ratios
- adjusting capture times for CPs
Re: Project Reality v0.95 Released!
Posted: 2010-10-17 17:58
by Hauteclocque
QCRulzz wrote:Couldnt edit the last post, so here we go:
Will there be a new patch released for those who have all sorts of bugs and the solutions just are not working or will we have to wait till the new patch in like 6 months?
Damn, the new version has been released last Friday...can you let us few days/weeks for solving the biggest issues in a patch ?
We are aware of your problems, no need to phrase your sentence in an agressive manner dear cousin.
Re: Project Reality v0.95 Released!
Posted: 2010-10-17 18:00
by solid84
QCRulzz wrote:Couldnt edit the last post, so here we go:
Will there be a new patch released for those who have all sorts of bugs and the solutions just are not working or will we have to wait till the new patch in like 6 months?
Take it easy mate. Remember: The developers do all this for free, in their spare-time. There is no benefit or pay for this at all.
Re: Project Reality v0.95 Released!
Posted: 2010-10-17 19:01
by Claymore
I just had to stop here and say how awesome this mod is. Played 3 rounds on the german Coffeeshop and for some miraculous reason there was no massive CTD goind on, there was not even a soundbug. I deleted the BF2 PR chache from my documents, perhaps that helped a bit but who knows. I'm just glad I was able to experience the mod as intended by the devs and it was fantastic!
Some rounds are a bit short, no doubt about that. Muttrah, Barracuda and the China vs Russia map ended before anything major happened. There was simply not enough time for one team to develop an advantage over the other. That doesn't mean I want the old ticket system back - this one is far better and fair imo - it's just that the rounds could last like 30-50% longer. Not as long as in the previous version but something in between. I can't comment the insurgency maps as I've played only rounds with conventional armies.
Congratiulations to the sound department, the improvement in this area is unbelievable. I also think the new kits, vehicles, weapons, game mechanics, effects and pretty much every change since the 0.91 is for the better. It's difficult to appreciate that when you constantly CTD or BSOD but I was lucky enough to play few rounds in a row and it's obvious.. this mod is unlike anything in the gaming industry and it's community as well. PR Devs + all the guys on Coffeshop today - thank you all

Re: Project Reality v0.95 Released!
Posted: 2010-10-17 19:28
by QCRulzz
I am sorry, the format and my pc acting like that are making me rage. 5 hours in Bf2 files, moving stuff and removing stuff, makes my completely insane.
I am sorry. I know it's not DEVS' fault.
I'll play EVE meanwhile... Keep up the good work.
Re: Project Reality v0.95 Released!
Posted: 2010-10-17 21:37
by Dobs
Everything seems fine but one thing.
You can't pick up limited kit of the other team.. It's not realistic at all, I Mean it's called Project reality.
How would it be realistic? In real life if the number is limited and die in enemy hands, you lost it for good. Why not in this game too...
Re: Project Reality v0.95 Released!
Posted: 2010-10-17 22:26
by QCRulzz
My guess is game balance. If you capture 2 enemy hats, you have 4 in your team, which is kind of over-powered.
Re: Project Reality v0.95 Released!
Posted: 2010-10-18 00:35
by martinhjerpe
The tickets should represent soldiers/vehicles, reinforcements in other words. With this in mind you shouldn't lose those tickets for being wounded, because when someone gets revived it's still the same soldier fighting, not a new one.
Also I think you should be able to pick up enemy kits, it's realistic to be able to do that. I can see how you think it helps the balance but it's part of the strategy to be careful with the limited kits so the enemy won't get their hands on them. Now you can just take a powerful limited kit and rush into enemy lines without having to think about the consiquences, I really don't like that. And to be honest I think the balance is good already, almost always when a team does really bad it doesn't have anything to do with people who have taken their kits, it's about team coordination.
I hope you take this into consideration because i'm pretty sure that plenty of people agree with me.
Otherwise you have done an extremely good job and you really deserve credit for that, and then we just need to fix the serious bugs and glitches and it couldn't be more perfect.
Re: Project Reality v0.95 Released!
Posted: 2010-10-18 02:59
by Bazul14
Yea, the limited kits thing is messed up. I would understand for the opposite team not to know how to fire a HAT, AA or a LAT, or use C4(even though someone with some basic knowledge will know how to...), but how about LMGs, and Medic kits and sniper, and crewmen, and marksman, and officer?! I mean, a person who fires an AK or a G36 or a SAW, will not know at all how to fire an RPK, a Saiga or an SVD?!?
Re: Project Reality v0.95 Released!
Posted: 2010-10-18 03:03
by Bazul14
As for rounds, well, I was fine with the previous ticket numbers. These rounds are way too quick,and they sometimes lack the fun. One exception would be Yamalia, that map is fine with 25 tickets.
Re: Project Reality v0.95 Released!
Posted: 2010-10-18 05:07
by fr33kster
Can we get a Roll Back please. I play everyday and these last couple of days have been seriously annoying. Cant pick up enemy weapons, cant see anything after being wounded. So many bugs and CTDs I dont understand why it wasnt tested more before being released. Im a loyal PR Fan, but a disappointed one. Sorry Devs. You screwed up with this one.
Re: Project Reality v0.95 Released!
Posted: 2010-10-18 05:41
by AfterDune
I understand you're upset, fr33kster, but take it easy for crying out loud. All the bugs that are reported are looked into. You cannot expect a hotfix to solve everything within 2 days. Think before you post, seriously.
It's being looked into, trust me.
Re: Project Reality v0.95 Released!
Posted: 2010-10-18 06:01
by Sgt.BountyOrig
This has been an awesome release, no ctd or crashes and it has made co-operation so valuable
Re: Project Reality v0.95 Released!
Posted: 2010-10-18 06:45
by Tartantyco
martinhjerpe wrote:The tickets should represent soldiers/vehicles, reinforcements in other words. With this in mind you shouldn't lose those tickets for being wounded, because when someone gets revived it's still the same soldier fighting, not a new one.
If a soldier was wounded in combat he sure as hell wouldn't be fighting again just shortly afterwards because someone stabbed him with an epi and held a bag up to his face, he would be casevaced.
Bazul14 wrote:Yea, the limited kits thing is messed up. I would understand for the opposite team not to know how to fire a HAT, AA or a LAT, or use C4(even though someone with some basic knowledge will know how to...), but how about LMGs, and Medic kits and sniper, and crewmen, and marksman, and officer?! I mean, a person who fires an AK or a G36 or a SAW, will not know at all how to fire an RPK, a Saiga or an SVD?!?
You don't gain medical training because you killed a medic, neither do you become an expert marksman by picking up a sniper kit(You can use the LAT, btw). You'd also avoid running around with a weapon for which you have limited ammo and your side has no supplies for. This, along with the multitude of reasons previously listed several times by several people throughout this thread, is the reason why kits that require specific training to use are not usable by opposing factions.
Re: Project Reality v0.95 Released!
Posted: 2010-10-18 08:47
by SignorMagnifico
Bazul14 wrote:Yea, the limited kits thing is messed up. I would understand for the opposite team not to know how to fire a HAT, AA or a LAT, or use C4(even though someone with some basic knowledge will know how to...), but how about LMGs, and Medic kits and sniper, and crewmen, and marksman, and officer?! I mean, a person who fires an AK or a G36 or a SAW, will not know at all how to fire an RPK, a Saiga or an SVD?!?
The sniper sort of makes sense because in real life you would probably never see a sniper. Therefore, you would not be able to find him, kill him, and pick up his kit.