gazzthompson wrote:My opinion
Im only assuming here, but im guessing its "all or nothing". As far as i know in BF2 you cant pick up individual weapons from kits, you cant have deviation suddenly made worst because you picked up a weapon your soldier isn't familiar with , and you cant have it so you restrict where people can reload (ie an US HAT at an INS cache).
All of these made the old system ("all") unrealistic. And of course the new system is unrealistic as well, as ideally you could pick up these kits but not reload them at your teams ammo sources and not be proficient in their use, but as far as i know these are not possible to implement .
So both the new and the old system is unrealistic. So it comes down to gameplay, which is best for gameplay ? arguably the new system. Especially on the insurgency where in the old versions after about 30 mins your basically playing another conventional team due to all the pick up kits.
Dev reasoning:
https://www.realitymod.com/forum/f196-p ... ost1462396
I also find it ironic that you say all this stuff about "realism" even though the old system is unrealistic and then you suggest the implementation of a weapon that (as far as i know, please correct me) that is exclusively used by US special operations forces ?
Source:
MK12 Sniper Rifle / Special Purpose Receiver (SPR)
Still present.
[R-DEV]Eddie Baker wrote:The Marines started using the Mk-12 as a line infantry DMR about three years ago in the rifle companies and now also the Light Armored Reconnaissance (LAV) companies; sources vary on whether the DMs are at the company, platoon and/or squad level.
Sounds like a quote right from Wikipedia. No offense intended, but this is sort of what I'm referring to. Just because it's in Wiki doesn't make it true or even complete.
Also no offense intended when I say this... Just because someone served in the Military doesn't mean they know jack about Infantry weapons and tactics. Sure everyone receives "basic" infantry training, but that's where it ends. Real Infantry stuff begins with dedicated schools, and lots of time on rifle ranges, not to mention MILES and MILES of Infantry Lane Training. Infantry units fire there weapons a lot more than any Combat Support unit during the year. Most Combat Support units get range time ONCE per year, and that is to QUALIFY with their issued weapon. I'm not slamming Combat Support units, I'm just stating how it is. In contrast Spec Ops business requires SO MUCH more in depth training to "specialize" in their given task/mission. Also sniper platoons spend so much time on the range it's not even funny.
See my point... no, I'll keep going then.
Just because someone served as a M1A2 tank driver or gunner doesn't mean they know jack about Infantry warfare, and even less so about special operations units and scout/sniper operations. I served in the Military, but that doesn't mean I know how the Mess Sgt did his job. Nor do I know how he fed hundreds or thousands of troops in one day. All I knew was, when I was a young Private on KP duty, my mission was to bust some suds on those dam pots, pans, and cooking utensils. Making Corporal was a great day, cause it meant no more KP for me
See where I'm going with this.... of course not.
Anyway,
SDMs ARE at company/ battalion level, and have been for some time. Seems almost no one on the Dev team wants to hear from any"real Infantry soldiers". Guess that's why they ran off WNxKenwayy. Dam shame though. This mod could have benefited GREATLY from his knowledge and expertise on all things INFANTRY, but it fell on deaf ears. I suppose he got tired of beating his head against a wall. Same goes for me, and several others as I recall.
Still not seeing where I'm coming from... Ok then.
As far as your comment concerning "ironic" goes. Sure the "old system" had it's realism issues. I understand there are limitations to the game engine, but that doesn't mean someone should take the liberty to pull stuff out of their butt, and call it "realism". I have an idea, just change the name of the mod to "Somewhat Reality Mod" and it should fix everything



