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Re: Presenting AASv4, now with Attack Routes
Posted: 2010-12-28 17:57
by guru951
sweeeet. great work as always. Thanks for making it even more enjoyable, once again. Can't wait to work with this.
Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-06 00:52
by tatne
This is going to be epic!
Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-06 01:18
by Psyko

took me a few days to realize this but.......... that is......a kick *** map!
Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-06 14:40
by Arc_Shielder
Psykogundam wrote:
took me a few days to realize this but.......... that is......a kick *** map!
Same here. I've never been so excited by looking at a mini-map before. With this new system (who seems far more logical and interesting) it's going to kick ***.
Can't wait.
Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-06 14:57
by MCI
The best thing about this drawn out route is that people will actually move to the orange assault marker instead of wandering off.
Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-07 18:30
by RELEASE_THE_KRAKEN
I want to see this map NOW!!

Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-07 21:39
by Jafar Ironclad
Operation Iron City Road?
Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-12 05:25
by SeanRamey
AWESOMENESS!!! Finally I won't have to go all over the flippin map! Thank you!
Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-12 22:34
by Threedroogs
sounds great! hopefully it's not too much trouble to go back and add this to the current 4km maps.
Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-14 16:45
by K_Rivers
ive got a feeling that this will increase the replayability ten fold, making each game on the same map unique from one another, PR already has this in its favour and im sure with V4 this will become more so, and hopefully it'll introduce more 4km maps into server rotations.
one thing im hoping this will do is intensify the battles to a smaller region, somewhat channeling the battle, and making it more immersive.
Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-14 17:16
by Smegburt_funkledink
Psykogundam wrote:took me a few days to realize this but.......... that is......a kick *** map!
It really is an awe inspiring map that seriously has raised the bar when it comes to 4k map quality. AFsoccer has truly earned his R-Dev status.

Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-16 10:23
by Montgunnery
Absolute Genius, you guys have really pushed the BF2 engine to the next level.
As for the 4km maps being boring, if assets weren't left abandoned in all 4 corners of those maps, and they were handled the way they the PR devs intended then there would be enough transport to go around. Personally i love the big maps for the fact you can hide in a bush surrounded by enemy and not one knows your are there

.
Anyways thanks devs for your hard work and commitment on this wonderful mod
Regards
Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-23 02:29
by Shovel
Will there be corresponding tutorials for mappers after the release?
Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-23 03:44
by AFsoccer
TheBobJeff wrote:Will there be corresponding tutorials for mappers after the release?
Definitely. Once we've determined that there are no bugs or side effects with the coding, we'll put a tutorial together.

Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-23 13:14
by vishuddaxxx
hello, ok so my thoughts are that; is nt it realistic that players should have to travel long distances to get to next flag, to combat this we have transport choppers and apcs.
I think that this is a step to get the game more arcadish and fast flowing rather than tactically more slower like in ARMA 2..
Re: Presenting AASv4, now with Attack Routes
Posted: 2011-01-23 15:04
by Shovel
[R-DEV]AFsoccer wrote:Definitely. Once we've determined that there are no bugs or side effects with the coding, we'll put a tutorial together.
Thats great news! I am already working on a map.

Re: Presenting AASv4, now with Attack Routes
Posted: 2011-02-10 23:00
by WeeGeez
I like this alot

I can still remember when AASv3 was first introduced.. alot of confusion iirc
and nice map aswell whoa