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Re: [Vehicle] BTR60PB
Posted: 2011-03-15 15:24
by spawncaptain
samogon100500 wrote:Will be nice to put shovel and hammer at sides.
Anyone got suggestions about interior?
I got no idea how easy this is to achieve since I'm not into modelling and an MA or maybe you would have to confirm this. You could put some ammo boxes in (would be NATO caliber for MEC though) and maybe one or two RPG-26s.
Re: [Vehicle] BTR60PB
Posted: 2011-03-16 18:04
by samogon100500
spawncaptain wrote:I got no idea how easy this is to achieve since I'm not into modelling and an MA or maybe you would have to confirm this. You could put some ammo boxes in (would be NATO caliber for MEC though) and maybe one or two RPG-26s.
Ammo boxes already stays near sides walls above wheels(Don't know how called this place in english).
Also:
BRDM-2 with smooth groups.Am requests Nosferatu to check all my project.How am must much time to unvrap UVs at BRDM-2 chassis and BTR-60 interior.
Re: [Vehicle] BTR60PB
Posted: 2011-03-17 06:58
by dtacs
Samogon he means small ammo boxes like the ones that you can re-arm off. Something like this,

Re: [Vehicle] BTR60PB
Posted: 2011-03-17 10:25
by samogon100500
dtacs wrote:Samogon he means small ammo boxes like the ones that you can re-arm off. Something like this,

I know.But it's .50 cal box.14.5 round much bigger.

and for PKT.

It should be have 10 ammo boxes(50 rounds each) with 14.5 rounds near gunner seat(At 1 sidewall),and 8 ammo boxes(250 rounds each) with 7.62 rounds(at second side wall).
Re: [Vehicle] BTR60PB
Posted: 2011-03-17 17:25
by samogon100500

More detailed Ammo boxes.Triangles count up to 6000 tris how.
Re: [Vehicle] BTR60PB
Posted: 2011-03-17 20:08
by Wakain
I notice in the last pic that several ammo boxes have details facing the sides, to save tri's you might want to make several ammo boxes into one model. (shouldn't matter much, but as an owner of an intermediately powered computer I'm interested in every tri less

)
looking good overall, I notice the the increased detail most on the brdm. I hope the textures eventually will be swell as well

Re: [Vehicle] BTR60PB
Posted: 2011-03-17 22:46
by ShockUnitBlack
Agree with above post. Might be useful to have some ammo box statics too (thing as you've got the model).
Re: [Vehicle] BTR60PB
Posted: 2011-03-18 10:47
by samogon100500
Wakain wrote:I notice in the last pic that several ammo boxes have details facing the sides, to save tri's you might want to make several ammo boxes into one model. (shouldn't matter much, but as an owner of an intermediately powered computer I'm interested in every tri less

)
looking good overall, I notice the the increased detail most on the brdm. I hope the textures eventually will be swell as well
Remove invisible sides should be helpful,but it's not time for that cuz all ammo boxes under instance mode(Change 1 = change all),i will make UV of boxes before attach to main body.
Re: [Vehicle] BTR60PB
Posted: 2011-03-18 19:30
by samogon100500
So,any one got any suggestions about interior how?
Re: [Vehicle] BTR60PB
Posted: 2011-03-19 14:16
by Mehta
Can we have some wireframes?
Re: [Vehicle] BTR60PB
Posted: 2011-03-19 15:03
by Wakain
I like the detailed cabin, this should make long journeys to the front more interesting

Re: [Vehicle] BTR60PB
Posted: 2011-03-19 18:17
by samogon100500
Mehta wrote:Can we have some wireframes?
Sure.
Bag quality,if needed - I can renderer needed area.
Re: [Vehicle] BTR60PB
Posted: 2011-03-21 20:14
by samogon100500
Interior updated.
How they got 4593 tris(around invisible 3000 tris removed.)
30% of UV mapping done(interior).
Same with BRDM-2 UV map.
Re: [Vehicle] BTR60PB
Posted: 2011-03-21 21:48
by spawncaptain
Really nice interior, looks awesome.
Re: [Vehicle] BTR60PB
Posted: 2011-03-22 12:27
by samogon100500
Interior UVs.

Re: [Vehicle] BTR60PB
Posted: 2011-03-27 11:36
by samogon100500
Am back.UVs done,good time to start (re)making textures.
So someone will see same textures with BMP2M

Some renderers.

Re: [Vehicle] BTR60PB
Posted: 2011-03-27 12:50
by sylent/shooter
Whats up with the wheels?

Other than that I think it looks pretty good
Re: [Vehicle] BTR60PB
Posted: 2011-03-29 08:31
by samogon100500

??:
Re: [Vehicle] BTR60PB
Posted: 2011-03-29 09:18
by Element-X_IV
Lookin good.
Maybe once you ACTUALLY finish this you could make a new LAV-25 model, thats something that PR needs.
Re: [Vehicle] BTR60PB
Posted: 2011-03-29 10:29
by Stiller_001
Element-X_IV wrote:Lookin good.
Maybe once you ACTUALLY finish this you could make a new LAV-25 model, thats something that PR needs.
That is already being worked on i believe
https://www.realitymod.com/forum/f206-australian-forces/41998-vehicle-aslav-aslav-pc-23.html
The aslav is a lav-25