Posted: 2012-04-27 03:36
Ytman knows. I got him and three others with one on korengal the other day.
sent from the phone using magic
sent from the phone using magic
It is not standard practice to shoot civilians, it is not standard practice to have unscoped marksman rifle, it is not standard practice for every rifleman to carry light AT rockets in a squad.ytman wrote: You are skipping my point due to a poor choice of words in one location. Its not standard practice to booby trap your own position.
I would love to have one of those; sometimes LAT is just not good enough to blow up an entire squad in one shot.ShockUnitBlack wrote:What about my original suggestion of a pimped anti-personnel rocket launcher?
You are telling me its better to place down a single solitary grenade at a house, take the three minutes to get a can, some string, tie them together, set it up at a door, perfect the trigger so there will be no accidental tripping... is more time effective than having a person in your squad on security detail?!ComradeHX wrote:It is not standard practice to shoot civilians, it is not standard practice to have unscoped marksman rifle, it is not standard practice for every rifleman to carry light AT rockets in a squad.
In this game, standard practice does not mean much.
Should I face palm? Standard practice is the justification for nearly every thing in this game. Just stop.
I have no burden of proof as I'm not claiming anything against the status quo. You on the other hand have all the burden of proof. You need to, beyond anecdotal accounts, show that any specific army (at this point Russian) will actively set grenade traps in 'occupied territory' when in full scale high intensity conflict with a comparative force.Not to mention you still have not posted anything about where you heard this grenade trap(I am talking about 0 second fuse + string here, nothing elaborate) is outside standard pratice.
Its not enough to say; "I think something should be like X instead of Y because a bud told me about it."
Part of what makes PR fun is that you can do all sorts of things you cannot do in vBF2(such as building fobs and defenses, or use mortars) while making the game more realistic.
If a grenade trap(not some elaborate booby trap that takes a load of time to set up and take down) is practical in securing the perimenter, it will be used.
You take three minutes to setup a grenade trap because you need to find a can for it? Durr?ytman wrote: You are telling me its better to place down a single solitary grenade at a house, take the three minutes to get a can, some string, tie them together, set it up at a door, perfect the trigger so there will be no accidental tripping... is more time effective than having a person in your squad on security detail?!
Huuur?![]()
Let me facepalm for you instead. You are completely against the status quo.ytman wrote: I have no burden of proof as I'm not claiming anything against the status quo. You on the other hand have all the burden of proof. You need to, beyond anecdotal accounts, show that any specific army (at this point Russian) will actively set grenade traps in 'occupied territory' when in full scale high intensity conflict with a comparative force.
I loled at that link.ytman wrote:I'm going to stop after this. If you have more than annecdotal proof and hearsay please share. You keep putting the burden of proof on me to justify a grounds against your change and suggestion... that is not how you fight for a suggestion.
I have no doubt people were trained to use traps, its done in the US military as well, what I have doubts on is if whole platoons use them commonly enough to warrent simulation in PR. The incendiary grenade can be used to fabricate anti tank weapons, and troops are train in that, yet we don't see it in game.
This is my evidence that its trained by the US:
The Russian booby-trap grenade - Topic
but I see no indication that they use it in the situations we'd be playing.
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You're way off from fact. During the era of WWII/Korea/Vietnam maybe, but US troops have NOT been trained to use any form of "booby trap" for quite a long time. With the obvious exception of Special Operations forces who do take courses on improvised explosives, normal soldiers/marines/sailors/airmen/etc are trained to use explosives and destructive devices only as designed and intended by the manufacturer, and as detailed in FM's and TM's.ytman wrote:I have no doubt people were trained to use traps, its done in the US military as well, what I have doubts on is if whole platoons use them commonly enough to warrent simulation in PR. The incendiary grenade can be used to fabricate anti tank weapons, and troops are train in that, yet we don't see it in game.
What? Now you've totally lost me. What does that link supposedly show the US trains for? Are you attempting to claim that link somehow proves that US military forces train to use improvised explosives such as booby traps? If so, either the posts you saw were deleted (not likely), or you need to put down the meth pipe.This is my evidence that its trained by the US:
The Russian booby-trap grenade - Topic
but I see no indication that they use it in the situations we'd be playing.
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[R-DEV]Ninja2dan wrote:You're way off from fact. During the era of WWII/Korea/Vietnam maybe, but US troops have NOT been trained to use any form of "booby trap" for quite a long time. With the obvious exception of Special Operations forces who do take courses on improvised explosives, normal soldiers/marines/sailors/airmen/etc are trained to use explosives and destructive devices only as designed and intended by the manufacturer, and as detailed in FM's and TM's.
What? Now you've totally lost me. What does that link supposedly show the US trains for? Are you attempting to claim that link somehow proves that US military forces train to use improvised explosives such as booby traps? If so, either the posts you saw were deleted (not likely), or you need to put down the meth pipe.
Not only does that linked discussion have nothing to do with US forces using booby traps such as trip-wire mine/grenades, but it's a MYTHBUSTERS forum. It's just a bunch of kids or gimps posting their own fantasies, with absolutely zero confirmation by any authentic source or authority.
Just some advice: If anyone wants to try claiming something is factual, you should provide links to verify the source of information, or provide enough evidence of personal experience. Otherwise the mods are likely to start deleting posts or heavily modifying them. And having shouting matches back and forth is just going to lead to infractions.
Everyone is free to post opinions (that comply with forum regulations), but don't confuse opinion with fact.
Truism wrote:As for personal experience, talk to your military advisors in more detail.
I'm not sure what that comment was intended to mean, but because you quoted one of my comments then I'm assuming it's directed towards me. If you look at the title under my username, you'll see that I am one of the MA's.[R-DEV]Ninja2danPR Military Adviser
In the US, we generally use a sandbag (or a few) on the rear facing of the M18. This helps contain the rearward blast to limit fragments and shock to friendlies, and also to help ensure the mine is stabilized before/during detonation. While this is usually good enough to prevent any rearward fragments, it's still not enough to stop the full force of the blast shock. You're still detonating 1.5lb of C-4, so you'll still get that nice thump. But yes, the chart shown in FM 23-23 appears to be based on full potential without any barriers/obstructions.The only inaccurate part of the official tab data is the rear safety distance. I've been on the other side of a pack, with a claymore flush on it when it was set off. This is reasonably common practice in the New Zealand Army, though certainly not in Australia (can't speak for Britain, Canada or America).
You'll have to ask one of the other DEV team or look for previous public comments on in-game specs. But generally, many of the munitions in-game have been modified from actual values in order to comply with game requirements.Claymores should e instantly killing people out to probably 35-50m in the frontal 550mil arc and putting anyone not killed on black and white. Damage should taper off from there by distance but people should still be bleeding at 150 meters. Outside the main arc people should still be bleeding inside 100m.
My comment was in regards to posts that attempt to state something as fact when it's usually not, such as people posting military TT&P when that person has never served in the military themselves or is making technical statements without the use of reference/source links.As for proving experience and currency of service, I'm happy to do so by other means.
My complete bad. Wrong link is wrong link[R-DEV]Ninja2dan wrote:What? Now you've totally lost me. What does that link supposedly show the US trains for? Are you attempting to claim that link somehow proves that US military forces train to use improvised explosives such as booby traps? If so, either the posts you saw were deleted (not likely), or you need to put down the meth pipe.
Conventional forces:ytman wrote:I'm fighting against 'conventional forces' employing it.
Again, grenade traps are not time consuming and are very effective.ytman wrote:I don't think anything would be gained by simulating such nuance and time consuming weapons. Perhaps in PR:ArmA II I'd be sold... in fact I think I have a new suggestion for the Takistan army (as they mostly are the ones who play Defense with a ticket/win condition that works). As it is though, simply no good in this game. Leave it with the unconventional forces.
1. tell friendlies to stay the **** out of the building with mine marker or stop running into building like idiots.40mmrain wrote:what? Grenade traps are totally worthless, for every enemy kill you acquire, 10 friendlies die as well
Only if they are unconventional forces would I agree... but that being said most unconventional forces have grenade traps as standard rifleman/sapper weapons.ComradeHX wrote:Again, grenade traps are not time consuming and are very effective.
In the scale of quick action intense volume close quarters combat; Yes. They. Are. Last I checked this is the situation of urban PR battles where your 'covering a door with a soldier' is a bad idea opposed to placing a grenade trap down.
One grenade trap is going to be pretty ineffective for a squad defending downtown Beirut with the IDF knocking down their doors and windows (assuming the IDF has ample reinforcements/FOps).
Simply put you are suggesting that grenade traps be implemented by conventional forces in situations where they do not belong. Grenade traps are nuance weapons designed to be placed far from any friendly occupying force. The point of nuance weapons is psychological more so than offensive.
It slows the opposing force's advance and makes them cautious in situations when they wouldn't need to be normally. That caution makes the opposition a tiny bit less effective. In PR this isn't simulated well due to the potential of respawns, rallies, and generally it being a game where ones life isn't risked.
If anything I think the above shows the problem with the grenade trap as it stands. They need to be able to be disarmed or gotten around of in some easy manner. Its incredibly cheap to force people to prone through a wired trap when, given how easily seen they are, one could simply step over them.If they are no good in this game; ask the people who got blown up when running in a building and people who had to go prone when entering the room only to get into fullauto spray war against someone to the side of the door and lost because deviation is so great.
Jumping is no alternative either.
Also, you are missing my points, I like the grenade trap. I like the kind of conflict in can create (of course its not perfect). I just do not believe it needs to be represented in conventional warfare. The reason the unconventional forces deserve them is their defensive nature, the traps, when utilized properly are capable of really slowing down and hindering entire teams leaving them open for a counter attack or bying just a little more time.
Again I love the grenade trap.
Just because they can doesn't mean they should. Are you suggesting every Russian soldier needs to carry cans with them as well? Maybe when the grenades are used up the Russians get four empty cans throw around like rocks.They are not effective enough if it is just one guy who can only carry 2 of them; conventional forces IRL should have at least 4 grenades each person and all of the Russian ones can be converted into grenade trap VERY quickly.
The other issues about the lower number of grenades in PR soldiers is a gameplay issue. Everyone knows the Grenade fests of Karakand... please don't bring that to PR... two is more than enough.
With the better and more realistic mechanics of PR:ArmA II you see more grenades being fielded in a not-so-gamey manner.
And now, in real life, you've completely trapped yourself in a building. Proceed to fire from said building; wait... wait... oh a tank has come up and wrecked the building.In regular buildings; drop the two grenade traps in the two entrances(there are usually only two) and be very secure. This takes very little time in game and also very little time IRL(although it is obviously not as quick as dropping a can on the ground).
You are trying to justify bizarre IRL tactics in a game where the tactics aren't so bizarre due to limitations of representation.
There is a good saying, I think it's one of Murphy's laws; If you leave the enemy no way in you have no way out.
And before you suggest that "Well the G button pickup would let you out super quickly." Thats. Not. Realistic.
PR should consider giving Rifleman AP 4 grenades with option to build grenade traps and pick up grenade traps(via G, perhaps; this is good because they cannot just run around picking up traps like candy since running over them = boom) and maybe just keep the Claymore/Mon-50 like it is.