Commander, Squadleader Kit requests

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Sgt.Desert Tiger[TR]
Posts: 195
Joined: 2009-06-19 13:13

Re: Commander, Squadleader Kit requests

Post by Sgt.Desert Tiger[TR] »

This idea will not improve game playing.Because if SL gonna give kits what he wanted.So this is gonna make pll argue about kits.
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Commander, Squadleader Kit requests

Post by Wicca »

1. People already make squads just for kits, its not a big deal.
2. People has to follow orders anyway, and if a person starts complaining. Then an easy kick will suffice to shut him up.
Xact Wicca is The Joker. That is all.
cheesus182
Posts: 36
Joined: 2011-05-01 17:45

Re: Commander, Squadleader Kit requests

Post by cheesus182 »

Terrible idea.
It limits each individual too much.
+ By the time a squad leader has assigned you a kit the game is half over.
+ 90% of games don?t have a commander.
+ I would stop playing PR if that would happen because when I play with out VOIP it would epicly fail becuase 50% of squad leaders on PR are dicks!
maniac1031
Posts: 257
Joined: 2010-03-16 20:12

Re: Commander, Squadleader Kit requests

Post by maniac1031 »

Im going to have to say no for 2 reasons
1: What if your out in the field in an apc and your driver/gunner ctds and you need some one to temp gun/drive your apc to drive to main or continueto support the inf?
2: What if your sl gets shot as an apc is comming down on your squad and you cant grab an at.

While a squad member should always follow a sl orders they need to think for themselves and make their own decisions and take the initiative. Scenario above I was in kiddings squad on TG on Iron ridge. We had two russian btrs attack the fob we were stationed at. I didn't ask I just grabed the HAT and took out the 2 btrs in the following 2 mins. Am I in the wrong to use my initiative and take the HAT in order to defend my self and the rest of the team that was at the fb?
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Commander, Squadleader Kit requests

Post by HAAN4 »

just one more thing, allow the command need for request vehicles in late game, since some times what make a server beguin populate ins a map where vehicles can be used agaist vehicles.

sometimes is fun to play 6 vs 6 in kaskhan desert, using a tank each side and a helicopter a a few inf. 2 guys maybe.

so if the map have more that 18 vs 18, the commander need is absolute, because to organize such team which maybe 3 to 6 squads only a commander can do the job. so in populated server i am + 1 in commander re question pilots/cremans kits

about squad leader requesting up AT and grenadiers it only give us benefits, has it,s literaly kill sniper ******** pick up kits and quiting the squad.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Commander, Squadleader Kit requests

Post by HAAN4 »

cheesus182 wrote:Terrible idea.
It limits each individual too much.
+ By the time a squad leader has assigned you a kit the game is half over.
+ 90% of games don?t have a commander.
+ I would stop playing PR if that would happen because when I play with out VOIP it would epicly fail becuase 50% of squad leaders on PR are dicks!
50 percent of officers in real life are dicks, because many officers considery they selfs bad *** just because have learned a few very basic tatics.

it,s rare to find good officers, that,s why it happens so much of a officer win, and keep wining no matter how many shiet you trow at him and his troops. not only because they are bad ***, but because the arrogance of others lead they to make terrible mistakes that allows the enemy in counter part to exploit these fact even which a very weak army.

such has officer how over suppress and over flak, because in fact those are the only tactics they actual know, allowing the opposition, to well, just do what betters counter it.

don,t be a lonner just because some officers around sucks.
Last edited by HAAN4 on 2011-05-27 16:32, edited 6 times in total.
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Commander, Squadleader Kit requests

Post by ytman »

I dislike. Forces too much micro managing for my tastes. The current rule of "OBEY THE COMMANDER'S ORDERS" works really well without coding. And the whole "Listen to your squad leader or GTFO" mantra works wonders too.
soldier19919
Posts: 43
Joined: 2007-05-13 13:15

Re: Commander, Squadleader Kit requests

Post by soldier19919 »

buuuut,, what if there is no commander, and what if let's say a clanmate gets the commander position so his other clanmates are the only ones getting a kit... this can be exploited, we should not use this
mati140
Posts: 123
Joined: 2009-06-01 14:35

Re: Commander, Squadleader Kit requests

Post by mati140 »

What about solving kit stealing problem this way:
1. If someone has limited kit and he exits squad/gets kicked from the squad he dies and his kit is re-requestable.
2. If someone picks up limited kit while not being in squad he dies and kit is re-requestable (to avoid dropping kit, leaving squad and picking up kit for lone-wolfing).
3. If someone picks up a kit that his squad doesn't have rights to (e.g bc it already has one or it's too small) he dies and kit is re-reaquestable (to avoid creating e.g. AR-only or lone-wolf squads).

What do you think about it? Is it possible?
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