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Re: [Texture] New Canadian skins/kits [WIP]

Posted: 2011-08-24 13:52
by |TG-Irr|Nixon
paul161616 wrote:i think if your going to be making a canadian map, then you should make it way up north, when i get back from vacation i intend to start learning how to make maps, so i could probably give you some help in the future. also canada just started a project for stealth snowmobiles which would be cool to see in a future release :P
Hi I am already working on a Afghan map called Dahla Dam

https://www.realitymod.com/forum/f354-c ... m-wip.html

It's currently on hold waiting for new afghan statics and also on a way to make efficient crop fields. The north of Canada is a good idea, the North West Passage is a very hot topic now (as a shipping lane and for it's resources) to bad we don't have good naval assets for BF2!

Cheers,

Nix

Re: [Texture] New Canadian skins/kits [WIP]

Posted: 2011-08-24 20:22
by sylent/shooter
who says we need naval assets? use the Russian cargo ship and a North Canadian Covert base in the area :D

Re: [Texture] New Canadian skins/kits [WIP]

Posted: 2011-08-24 20:28
by |TG-Irr|Nixon
I would like to see naval engagements like in BF1942. Subs vs. ships; a carrier that moves around! Maybe some cargo ships that you could pilot and some frigates to protect them in a new type of game mode. Oil rigs that could be boarded and destroyed. That's what I mean!

Re: [Texture] New Canadian skins/kits [WIP]

Posted: 2011-08-24 20:32
by Hotrod525
THANK GOD, somone is finaly doing it, so Canadian wont look Retard anymore.

Oh and some error i picked up :

1st : Red flag on green uniform, we where green Canadian flag during operations.
2nd : Velcro on the arm (TW), there is none on TW combat shirt, only on rain coat and they arent look in anyway like you depicted it. What you show us is a CPGear combat shirt wich is NOT allow in most unit.
3rd : CadPat combat boots, was only a test, not a standart issue and wont be.
4th : Griffon do not have a FLIR beneth the nose, its a side mounted pod.

Re: [Texture] New Canadian skins/kits [WIP]

Posted: 2011-08-25 15:48
by |TG-Irr|Nixon
Hotrod525 wrote:THANK GOD, somone is finaly doing it, so Canadian wont look Retard anymore.

Oh and some error i picked up :

1st : Red flag on green uniform, we where green Canadian flag during operations.
2nd : Velcro on the arm (TW), there is none on TW combat shirt, only on rain coat and they arent look in anyway like you depicted it. What you show us is a CPGear combat shirt wich is NOT allow in most unit.
3rd : CadPat combat boots, was only a test, not a standart issue and wont be.
4th : Griffon do not have a FLIR beneth the nose, its a side mounted pod.
Thx for the comments:

1) I did both, will take your input in consideration.
2) Noted.
3) Already deleted, now they all have black boots.
4) I am aware of that, DEVs have a new model of the Griffon in the works

Cheers,

Nix

Re: [Texture] New Canadian skins/kits [WIP]

Posted: 2011-08-25 16:18
by Hotrod525
Canadian also need a LAV25 resking as AFV ( Like Scimitar for Brits ), they need a M113A6 as LAPC ( like Bradley and Stryker for US ), need to update Leopard2 to the A4M-C standart... since i cant do anything listed, ill hope somone will :D

Re: [Texture] New Canadian skins/kits [WIP]

Posted: 2011-08-25 22:05
by Rudd
Canadian also need a LAV25 resking as AFV
not much point in this tbh, ingame gameplay wise its basically the same as hte LAV3? working on a vbf2 vehicle to duplicate it just creates work for no gain in this case tbh, especially if you look at teh ADF forums there is a possibility of a new LAV25 model.

Re: [Texture] New Canadian skins/kits [WIP]

Posted: 2011-08-25 23:34
by paul161616
|TG-Irr|Nixon wrote:Hi I am already working on a Afghan map called Dahla Dam

https://www.realitymod.com/forum/f354-c ... m-wip.html

It's currently on hold waiting for new afghan statics and also on a way to make efficient crop fields. The north of Canada is a good idea, the North West Passage is a very hot topic now (as a shipping lane and for it's resources) to bad we don't have good naval assets for BF2!

Cheers,

Nix
yea northwest passage would be great if we could. by the way great job on your texture work here and dahla dam looks amazing! cant wait to see your finished products, and if i could help you i would haha good luck!

Re: [Texture] New Canadian skins/kits [WIP]

Posted: 2011-08-26 14:20
by |TG-Irr|Nixon
paul161616 wrote:yea northwest passage would be great if we could. by the way great job on your texture work here and dahla dam looks amazing! cant wait to see your finished products, and if i could help you i would haha good luck!
Actually, that`s the satellite image I am using to reference roads, rivers and buildings. Texture I am using a just a bit better (you will see the difference when I will post in-game shoots).

Hopefully the statics will be out soon so I can continue the project.

Cheers,

Nix

Re: [Texture] New Canadian skins/kits [WIP]

Posted: 2011-08-26 20:11
by Hotrod525
[R-DEV]Rudd wrote:not much point in this tbh, ingame gameplay wise its basically the same as hte LAV3? working on a vbf2 vehicle to duplicate it just creates work for no gain in this case tbh, especially if you look at teh ADF forums there is a possibility of a new LAV25 model.

Well atleast update the Kodiak to LORIT standart, and reskin the Stryker ( with MINOR tweak ) to add a Nannuk. It would be awesome to have a couple M134D armed Griffon too =D

CF Armoured Vehicles - LAV LORIT - Light Armoured Vehicle - LAV Operational Requirements Integration Task - LAV III - CASR Background - Canadian American Strategic Review - LAV Upgrade - IED Protection - Infantry Section Carrier - LAV-RWS - Wheeled A

CF Armoured Vehicles - LAV-RWS - Light Armoured Vehicle - LAV TUA - LAV III - CASR Background - Canadian American Strategic Review - Armour Package - Infantry Section Carrier - Wheeled Armour - Vehicle Conversion - General Dynamics - Rheinmetall Cana
Wich can be arm with the C16 [HKGMG].

Re: [Texture] New Canadian skins/kits [WIP]

Posted: 2012-01-22 02:29
by |TG-Irr|Nixon
Hi guys,

I am pleased to said that this project is a wrap:

https://www.realitymod.com/forum/f196-p ... tries.html

and now officially R-CON :D

Cheers,

Nix