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Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-05 21:27
by Robskie
What do the changes in Ramiel mean?

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-05 21:38
by Shovel
Fallujah minimap is different! has it finally been fixed?

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-05 21:58
by AFsoccer
Shovel wrote:Fallujah minimap is different! has it finally been fixed?
Yes, Fallujah West received a lot of optimization and the minimap was updated.

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-05 23:49
by kingofthreads
no helicopters on qwai river? my hopes of blasting chinese armor with hellfire missiles....are shattered.

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-05 23:59
by Curry
[R-DEV]AFsoccer wrote:Yes, Fallujah West received a lot of optimization and the minimap was updated.
is the USMC main DoD in the INF layout fixed?

Curry.

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 00:10
by NyteMyre
Image

I guess we wont see alot of fighting in the SW corner of the map, who looks the most interesting

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 00:24
by Stealthgato
Lack of new assets makes me sadface. Hope it doesn't take as long for them to come out.

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 00:28
by Rudd
I was pretty sure that this thread was caleld map overviews stealth...

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 00:42
by mockingbird0901
They stated in the OP that more news is to come next week.
And I'll quote it again:
We have decided not to add much new content
That, in my book, means that there is some.

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 00:44
by Stealthgato
Yeah, sorry, was a bit too early to say that, it has been said the new PKM and BMPs won't make it so I just drew my own conclusions.

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 00:50
by dtacs
NyteMyre wrote:Image

I guess we wont see alot of fighting in the SW corner of the map, who looks the most interesting
Actually, we will since many flags overlap in order to have them feature each round.

Image

Can see about 4/5 flags in Zhouyingcun.

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 01:21
by AFsoccer
dtacs is correct. :) Some of the flags that are marked with a simple "X" on the overview are actually many flags, but since it's the same basic location, one "X" sufficiently marks the spot. Don't worry, you'll see plenty of the city and power plant.

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 01:53
by Robskie
Calm me a noob. DO IT.

But whats the difference between the USMC and the army for Ramiel?

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 02:16
by crot
Nebsif wrote:As in?:
"We have decided not to add much new content and focus on the current bugs of 0.95 for this release. ;)
It can be frustating (even for us developers) not to have new toys/places to play with, but optmization and map fixing was really needed.
BMPs (as well as a lot of new vehicles) will be added on 0.96+"

Like.. a bug fix patch that takes longer to release than a huuuuge patch full of new stuff?
So far: No PKM, no BMPs, no 128, 1 (good) map removed and 1 map added.
I must look like a whiny, unthankful prick you Devs owe nothing to, and that's true but im also disappoint!
I was really hoping for 128 support to get me back to PR, dont care too much for new new toys, they get old fast.
I dont know, I'm still glad its a bug fix and glad they devoted so much time to it. I am personally tired of getting CTD when my machine is more than capable to run arma 2 on high and getting my tank destroyed just for hitting a freaking table on Gaza Beach.

EDIT

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 02:17
by ShockUnitBlack
M16s 'stead of M4s, etc other small-arms, AAVPs, LAVs, Hueys/Cobras.

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 02:25
by Rudd
Robskie wrote:
But whats the difference between the USMC and the army for Ramiel?
that one was put in mostly for a bit of fun iirc, but there are some differences which create slightly different gameplay

its not like its replacing a previous superhot popular 32 layer :)

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 06:26
by AfterDune
Ramiel, Map Overviews: Insurgency Alternative and Insurgency Standard both say "Insurgency Alternative" on the image :o .

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 08:32
by pfhatoa
[R-DEV]Rudd wrote:just so you know...the person that removed is the person who made it.

Though I don't think it'll be gone forever
I remember. Still sad as I liked it a lot. Hopefully I'll see it again some sunny day.

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 09:08
by FlamingSoul
PLEASE GIVE US BACK OLD POPULAR MAPS LIKE EJOD, GHOST TRAIN...

Re: Project Reality: BF2 v0.96 Map Overviews

Posted: 2011-07-06 10:13
by Brainlaag
FlamingSoul wrote:PLEASE GIVE US BACK OLD POPULAR MAPS LIKE EJOD, GHOST TRAIN...
...uuuhhh...eeehh...meh wont even take the time to answer to this.