Project Reality: BF2 v0.96 Features List

Project Reality announcements and development highlights.
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Alpha.Citizen
Posts: 16
Joined: 2011-04-06 03:29

re: Project Reality: BF2 v0.96 Features List

Post by Alpha.Citizen »

So many awesome fixes! can't wait!
tatne
Posts: 100
Joined: 2008-12-06 23:37

Re: Project Reality: BF2 v0.96 Features List

Post by tatne »

0.96 looks so great! Can't wait.
bnaveb
Posts: 9
Joined: 2010-09-27 11:03

Re: Project Reality: BF2 v0.96 Features List

Post by bnaveb »

NICCCCCCCEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
cant wait for it!
Orca19904
Posts: 111
Joined: 2010-02-05 11:00

Re: Project Reality: BF2 v0.96 Features List

Post by Orca19904 »

The chopper-launched ATGM's like the Hellfire require laser painting from a spotter on the ground as of v0.95, right? Does that go for the Kiowa Warrior's Hellfires too? I seem to recall that the real-life Kiowa Warrior has a laser designator integrated into the mast-mounted sight assembly, does the in-game Kiowa Warrior have this ability?
Last edited by Orca19904 on 2011-07-10 08:56, edited 1 time in total.
paul161616
Posts: 377
Joined: 2008-07-08 17:24

Re: Project Reality: BF2 v0.96 Features List

Post by paul161616 »

can you guys please explain increasing the player movement speed, were people complaining about it? and how much will it change? btw i like that your momentum will take longer for you to stop. great job pr, you guys did it again, cant wait!
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Project Reality: BF2 v0.96 Features List

Post by ghostfool84 »

Iam not sure but i think the Kiowa already got a Laser Designator....

What is about the 2D Marker? Hopefully you will see it always now.
[KSK]
crokojot
Posts: 122
Joined: 2008-01-05 00:10

Re: Project Reality: BF2 v0.96 Features List

Post by crokojot »

Im getting old with this game... So, when we can try new masterpiece , time goes by...
lagopus
Posts: 73
Joined: 2009-11-03 20:54

Re: Project Reality: BF2 v0.96 Features List

Post by lagopus »

Couldnt find that the C4 exploit, where blufor can destroy cache thru walls have been fixed. Will it be fixed?

Other than that, looks like good changes. :)
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Project Reality: BF2 v0.96 Features List

Post by Bluedrake42 »

Hey how do the mortar protection shields work? do I have to worry about running into those with a jet/helicopter or anything?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

mortar shields only affect projectiles, in a similar way to carrier defence shields
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Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: Project Reality: BF2 v0.96 Features List

Post by Souls Of Mischief »

'[R-DEV wrote:AFsoccer;1622292']We're working very hard on new maps and have several in their final stages. Unfortunately, the mod lost a lot of the long-term mappers like IronTaxi, CodeRedFox, Paramedic, and Duckhunt. As with anything that's a hobby, they moved on to other things or had to concentrate on real life issues.
If I recall correctly, Paramedic was working on a Canada versus Taliban map called Devil's something, looked really promising. Is work still being done on it?
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Project Reality: BF2 v0.96 Features List

Post by Wakain »

[R-CON]Adriaan wrote:The new Chinese weapons should be in the next version. :smile:
cheers, but you mean this version (being the next version ;) ) or something like... for example v0.97,->
sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: Project Reality: BF2 v0.96 Features List

Post by sharpie »

*Busts out popcorn and soda*
Gonna be a looooooooooong next few days.
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Project Reality: BF2 v0.96 Features List

Post by Adriaan »

Wakain wrote:cheers, but you mean this version (being the next version ;) ) or something like... for example v0.97,->
I mean the next big update after 0.96.
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sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: Project Reality: BF2 v0.96 Features List

Post by sharpie »

... 0.96 1/2?


:-o
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

eddie
Posts: 5495
Joined: 2005-05-09 20:42

Re: Project Reality: BF2 v0.96 Features List

Post by eddie »

Panther :D

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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Reality: BF2 v0.96 Features List

Post by A.Finest »

Looks good :) , Cant wait ^^
Jorgee!
Posts: 350
Joined: 2008-03-23 17:57

Re: Project Reality: BF2 v0.96 Features List

Post by Jorgee! »

Great!

However, I can't believe (Hope you forgot to add) that Fallujah West minimap still outdated

And only 1 map added :(
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Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Project Reality: BF2 v0.96 Features List

Post by Shovel »

Jorgee! wrote: However, I can't believe (Hope you forgot to add) that Fallujah West minimap still outdated
If you look at the map overviews, the fallujah minimap has changed a lot.
Shovel009
Iguanadjy
Posts: 215
Joined: 2008-04-12 23:31

Re: Project Reality: BF2 v0.96 Features List

Post by Iguanadjy »

Changelog allready posted! Ok guys Update incomming!!!

So much looking foward to it!

Supporting this game since 0.6 Never gonna give up!
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