Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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40mmrain
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Joined: 2011-08-17 05:23

Re: Ask the [Dev]s a (?)

Post by 40mmrain »

do you guys take mumble suggestions?

I was thinking radio sound effects, similar to Arma's ACRE, and specific mute/deafen keys, such as deafening yourself to radio chatter, such as intersquad, and intrasquad, but not local.
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Ask the [Dev]s a (?)

Post by Phoenixo_Idaho »

Dear Developers,

Would you bring us a new manual with 1.0 ? If yes, would it be only in english ? :smile:
Phoenixo_Idaho ; Medic & Mortars Specialist
brezmans
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Re: Ask the [Dev]s a (?)

Post by brezmans »

Will you bring the wiki back for 1.0? Or can we help building it? That's something the community can really contribute to and it would be a tremendous help for new players.
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On indefinite LOA from April 2014.
Nate.
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Re: Ask the [Dev]s a (?)

Post by Nate. »

40mmrain wrote:do you guys take mumble suggestions?

I was thinking radio sound effects, similar to Arma's ACRE, and specific mute/deafen keys, such as deafening yourself to radio chatter, such as intersquad, and intrasquad, but not local.
https://www.realitymod.com/forum/f18-pr ... umble.html

Suggestions for Mumble

Will you bring the wiki back for 1.0? Or can we help building it? That's something the community can really contribute to and it would be a tremendous help for new players.
Hauptseite
Project Reality Wiki (in german), contains various data about maps, vehicles, spawntimes etc.
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Pvt.LHeureux
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Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

Yeah, what about Crysis?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Ask the [Dev]s a (?)

Post by PricelineNegotiator »

40mmrain wrote:do you guys take mumble suggestions?

I was thinking radio sound effects, similar to Arma's ACRE, and specific mute/deafen keys, such as deafening yourself to radio chatter, such as intersquad, and intrasquad, but not local.
A billion times yes. That is seriously the only feature mumble needs now.
Heavy Death
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Re: Ask the [Dev]s a (?)

Post by Heavy Death »

PricelineNegotiator wrote:A billion times yes. That is seriously the only feature mumble needs now.
Also always hearing people talking in local aswell, even if tey are using the radio.
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: Ask the [Dev]s a (?)

Post by rodrigoma »

guys since when did this thread turn into "suggestions for mumble",
Its is called "ask the devs" , you have the opportunity, Instead of ignoring what Nate just posted
MooseBoys
Posts: 52
Joined: 2007-08-22 19:56

Re: Ask the [Dev]s a (?)

Post by MooseBoys »

Returning to the original topic...

What system configuration do you use to test the mods before shipping them?

I ask because I have a separate drive and OS install just for PR, for the sole purpose of reducing the chances that something will go wrong. I'm currently running WinXP, beacuse that's what BF2 was tested for and the OS I figured would have the least problems, but since my recent issues with 0.98 have arisen, I'm beginning to think that the devs/testers aren't testing (or at least not testing as much) on XP.

In other words, what configuration do you guys test most on before shipping updates?
-OS Version (and 32 vs. 64)
-Anti-Virus (if any)
-GPU Vendor (and driver version, if fixed)
-Other Software?

Thanks!
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Mineral
Retired PR Developer
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Location: Belgium

Re: Ask the [Dev]s a (?)

Post by Mineral »

The team covers that by having a tester team who uses a lot of different hardware. The bf2 engine has been out for 8years(?) And PR is not much different from that. So when it comes to testing we care more about regular performance and bug testing then different hardware and software tests( at least I do) as all what you describe here has been documented countless times on these forums. And I'm sure still quite a few team members and testers have xp still btw.

.98 doesnt differ from 0.97 when it comes to testing or hardware/software requirements. if .97 works on xp then so will .98.
DoRn
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Re: Ask the [Dev]s a (?)

Post by DoRn »

most Testers use win7, 64 Bit, afaik
Arab
PR:BF2 Developer
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Re: Ask the [Dev]s a (?)

Post by Arab »

Do you guys get frustrated over obstacles when developing project reality?
Adriaan
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Re: Ask the [Dev]s a (?)

Post by Adriaan »

Arab wrote:Do you guys get frustrated over obstacles when developing project reality?
Depending on how big the obstacle is and the circumstances, yes. :-P
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Pvt.LHeureux
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Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

Arab wrote:Do you guys get frustrated over obstacles when developing project reality?
Totally, mainly the editor for me.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rudd
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Rudd »

Arab wrote:Do you guys get frustrated over obstacles when developing project reality?
I've broken a keyboard before.
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BroCop
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Joined: 2008-03-08 12:28

Re: Ask the [Dev]s a (?)

Post by BroCop »

Damn recession, makes you actually consider the well being of your hardware.
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Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

[R-DEV]Rudd wrote:I've broken a keyboard before.
I also believe Dr Rank has too :p

I personally haven't gotten to that stage yet :p

Outlawz is the worst thou, he rage deletes his work :p
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saXoni
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Re: Ask the [Dev]s a (?)

Post by saXoni »

[R-DEV]Rhino wrote:Outlawz is the worst thou, he rage deletes his work :p
LMAO, seems like a brilliant idea!

:D
BloodyDeed
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by BloodyDeed »

No, there will probably never be a version 9.9



:D
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