Page 42 of 145

Re: Ask the [Dev]s a (?)

Posted: 2013-01-14 21:39
by 40mmrain
do you guys take mumble suggestions?

I was thinking radio sound effects, similar to Arma's ACRE, and specific mute/deafen keys, such as deafening yourself to radio chatter, such as intersquad, and intrasquad, but not local.

Re: Ask the [Dev]s a (?)

Posted: 2013-01-14 21:45
by Phoenixo_Idaho
Dear Developers,

Would you bring us a new manual with 1.0 ? If yes, would it be only in english ? :smile:

Re: Ask the [Dev]s a (?)

Posted: 2013-01-14 23:34
by brezmans
Will you bring the wiki back for 1.0? Or can we help building it? That's something the community can really contribute to and it would be a tremendous help for new players.

Re: Ask the [Dev]s a (?)

Posted: 2013-01-15 01:41
by Nate.
40mmrain wrote:do you guys take mumble suggestions?

I was thinking radio sound effects, similar to Arma's ACRE, and specific mute/deafen keys, such as deafening yourself to radio chatter, such as intersquad, and intrasquad, but not local.
https://www.realitymod.com/forum/f18-pr ... umble.html

Suggestions for Mumble

Will you bring the wiki back for 1.0? Or can we help building it? That's something the community can really contribute to and it would be a tremendous help for new players.
Hauptseite
Project Reality Wiki (in german), contains various data about maps, vehicles, spawntimes etc.

Re: Ask the [Dev]s a (?)

Posted: 2013-01-15 02:27
by Pvt.LHeureux
Yeah, what about Crysis?

Re: Ask the [Dev]s a (?)

Posted: 2013-01-15 04:17
by PricelineNegotiator
40mmrain wrote:do you guys take mumble suggestions?

I was thinking radio sound effects, similar to Arma's ACRE, and specific mute/deafen keys, such as deafening yourself to radio chatter, such as intersquad, and intrasquad, but not local.
A billion times yes. That is seriously the only feature mumble needs now.

Re: Ask the [Dev]s a (?)

Posted: 2013-01-15 11:31
by Heavy Death
PricelineNegotiator wrote:A billion times yes. That is seriously the only feature mumble needs now.
Also always hearing people talking in local aswell, even if tey are using the radio.

Re: Ask the [Dev]s a (?)

Posted: 2013-01-15 17:55
by rodrigoma
guys since when did this thread turn into "suggestions for mumble",
Its is called "ask the devs" , you have the opportunity, Instead of ignoring what Nate just posted

Re: Ask the [Dev]s a (?)

Posted: 2013-01-17 03:41
by MooseBoys
Returning to the original topic...

What system configuration do you use to test the mods before shipping them?

I ask because I have a separate drive and OS install just for PR, for the sole purpose of reducing the chances that something will go wrong. I'm currently running WinXP, beacuse that's what BF2 was tested for and the OS I figured would have the least problems, but since my recent issues with 0.98 have arisen, I'm beginning to think that the devs/testers aren't testing (or at least not testing as much) on XP.

In other words, what configuration do you guys test most on before shipping updates?
-OS Version (and 32 vs. 64)
-Anti-Virus (if any)
-GPU Vendor (and driver version, if fixed)
-Other Software?

Thanks!

Re: Ask the [Dev]s a (?)

Posted: 2013-01-17 08:52
by Mineral
The team covers that by having a tester team who uses a lot of different hardware. The bf2 engine has been out for 8years(?) And PR is not much different from that. So when it comes to testing we care more about regular performance and bug testing then different hardware and software tests( at least I do) as all what you describe here has been documented countless times on these forums. And I'm sure still quite a few team members and testers have xp still btw.

.98 doesnt differ from 0.97 when it comes to testing or hardware/software requirements. if .97 works on xp then so will .98.

Re: Ask the [Dev]s a (?)

Posted: 2013-01-17 09:57
by DoRn
most Testers use win7, 64 Bit, afaik

Re: Ask the [Dev]s a (?)

Posted: 2013-01-17 15:10
by Arab
Do you guys get frustrated over obstacles when developing project reality?

Re: Ask the [Dev]s a (?)

Posted: 2013-01-17 15:54
by Adriaan
Arab wrote:Do you guys get frustrated over obstacles when developing project reality?
Depending on how big the obstacle is and the circumstances, yes. :-P

Re: Ask the [Dev]s a (?)

Posted: 2013-01-17 15:55
by Pvt.LHeureux
Arab wrote:Do you guys get frustrated over obstacles when developing project reality?
Totally, mainly the editor for me.

Re: Ask the [Dev]s a (?)

Posted: 2013-01-17 15:59
by Rudd
Arab wrote:Do you guys get frustrated over obstacles when developing project reality?
I've broken a keyboard before.

Re: Ask the [Dev]s a (?)

Posted: 2013-01-17 16:11
by BroCop
Damn recession, makes you actually consider the well being of your hardware.

Re: Ask the [Dev]s a (?)

Posted: 2013-01-17 16:18
by Rhino
[R-DEV]Rudd wrote:I've broken a keyboard before.
I also believe Dr Rank has too :p

I personally haven't gotten to that stage yet :p

Outlawz is the worst thou, he rage deletes his work :p

Re: Ask the [Dev]s a (?)

Posted: 2013-01-17 17:15
by saXoni
[R-DEV]Rhino wrote:Outlawz is the worst thou, he rage deletes his work :p
LMAO, seems like a brilliant idea!

:D

Re: Ask the [Dev]s a (?)

Posted: 2013-01-17 18:07
by BloodyDeed
No, there will probably never be a version 9.9



:D