Page 42 of 95
Posted: 2005-12-09 07:13
by TweedleDee
I would like to see the artillery have a complete overhaul.
get rid of the current bf2 artillery system, and go back to the manned artillery system of bf1942. this would force team work, and make it alot harder to drop artillery on specific spots.
also, mortor pickup kits. in fh they are really cool
dead bodys stay
Posted: 2005-12-09 22:21
by XXX420XXX
Dead Bodys Everywhere!!!
Posted: 2005-12-14 08:31
by BobDog.au
btw, have u ever fired a gun standing up, it is quite accurate, well for the first 2 to 3 shots,
1. grenades should be deadly even 5 metres away, and do damage up to 15 metres away, same with 203's, to make it even assult kits should only be given 2 or 3 203s, maybey u should limit the amount of assualt classes
2. 1 2000 pound bomb lands ontop of a tank and does 1/2 damage, maybey it should kill it and the surrounding town
3. well in real life the g3 holds 35, or 40 rounds in a mag, in bf2 u can only get 5 kills out of g3 before u run outs amo
4.have u ever seen a munted igla or stinger, thise bloody things are shoulder launched
5. anti tank should carry 2 saws, 1 or 2 saws shot into a tank should kill it (currently in bf2 its 5 swas the trick)
6. the mp5 is a great over all gun, low recoil, resanable damage, reasonable accuracy.
thats all i can think of about now, FUCK I HATE EA they dont know how to make realistic games. oh eyah and to that last comment about 128 players, it would be too much but if it was realictic it wouldnt be, even on 64 player try to act sneaky and get in the action and try to stay alive for more then 1 minute.
yep thats all.
Posted: 2005-12-14 08:34
by BobDog.au
oh yeah and make the vechles carry more people i think a humvee carries 6 people dosnt it? 2 front, 2 middle and 2 back, but on some humvees they carry four 2 front 2middle and storage area in back, oh yeah and gunner
Posted: 2005-12-14 15:22
by SgtSoSo
HI
Love the mod.
Great really. Makes going back to vanilla really hard.
Dont know enough about the limitations of the engine so, these may not be possible but, suggestions would be, create way to peer/lean around corners and allow for tossing grenades from this position. Having to expose the entire body to shot or throw does not feel right.
Are binoculars or some kind of magnification standard issue or at least available for a load out in "real world" situations? Would be great to have access to magnification in game other than the weapon.
Defineatly take out all tags to encourage great team coordination and slow pace down.
(no tags + add binocular set= nice)
Can clays (or other anti personal mines created- trip wire would be nice) be added as an option for say, Specialist or Support class? (not C4 and Clays but as an option.)
I really love the AAS game play...really adds focus.
A "Rescue" game type would be great. If possible, stagger the respawn times for the two sides allowing one side to enter game early, set for initial assault, set perimeter-mines,et. Would really create tension and force cautious approach of assaulting team.
Anyway....awesome job on this mod...
Wish more servers were using it.

Posted: 2005-12-14 15:36
by Hitperson
Can we make it so that the wheels in the veichles actually turn when you encounter a point where the veichle leaves th ground.
Posted: 2005-12-14 19:42
by Armand61685
BobDog.au wrote:btw, have u ever fired a gun standing up, it is quite accurate, well for the first 2 to 3 shots,
1. grenades should be deadly even 5 metres away, and do damage up to 15 metres away, same with 203's, to make it even assult kits should only be given 2 or 3 203s, maybey u should limit the amount of assualt classes
2. 1 2000 pound bomb lands ontop of a tank and does 1/2 damage, maybey it should kill it and the surrounding town
3. well in real life the g3 holds 35, or 40 rounds in a mag, in bf2 u can only get 5 kills out of g3 before u run outs amo
4.have u ever seen a munted igla or stinger, thise bloody things are shoulder launched
5. anti tank should carry 2 saws, 1 or 2 saws shot into a tank should kill it (currently in bf2 its 5 swas the trick)
6. the mp5 is a great over all gun, low recoil, resanable damage, reasonable accuracy.
thats all i can think of about now, FUCK I HATE EA they dont know how to make realistic games. oh eyah and to that last comment about 128 players, it would be too much but if it was realictic it wouldnt be, even on 64 player try to act sneaky and get in the action and try to stay alive for more then 1 minute.
yep thats all.
We already proposed to make a separate riflemen class, which is unlimited, and a grenadier class which is limited.
Posted: 2005-12-16 11:14
by Wolfmaster
It sounds like it could be a cool idea if it works out.
Posted: 2005-12-25 02:20
by lonelyjew
I am against the no respawn time, and even moreso against the unlimited tickets with no respawn time. The reason being that people will once again get careless with their lives and do blind charges into the enemy. On gloryhounds I was pretty damn annoyed at first with the long respawn, but it has an amazing effect to force you to take care of yourself. It made my day when I pinned a guy into a corner for a few minutes by spraying a few rounds in his direction every few seconds. I don't want this aspect of the game to be lost. As for no respawn, I don't like that because these are so supposed to be battles and you can think of the respawn as reinforcements.
Now for my suggestions (I'm sorry if these have been implemented or previously listed and I just haven't noticed).
1. No deaths head symbol for friendly mines, claymores, and c4. Instead these will be marked on your map.
2. People should be able to spot enemy mines/claymores/c4 and by doing so place a symbol on the map.
3. It would be great if people could be forced into squads. When you join you have the option to join a number of squads. Maybe the commander or squadleader would be able to choose what kits he needs in the squad, so if you want to join you must be a support/at/medic or not be able to join and be forced into another squad.
4. I love the bleeding effect, it's the first game I've played with it since firearms which was my favorite mod of it's day. What firearms had that PRMM is missing is the broken leg effect. If a player falls a large height or is shot in the leg he should be forced to move at a slower speed. Crouching and going prone should take longer to go into.
5. Medics shouldn't be able to revive those who've been shot in the head.
6. This one would probably be imposible, but if a player was wounded in the arm, maybe he should either lose a great deal of accuracy, or be forced to use a sidearm (if they have one).
7. Changing the sniper model would be great, the gili suit seems to give away a sniper more often then it helps. In fact, if possible it would be great if the sniper could put on the gili suit and take it off(this would take time) whenever they want.
8. I didn't read through the many pages of suggestions, but I read a few and one that bothered me was one that said that a soldiers vision should go blurry upon being shot. I have head many accounts of people being shot and not knowing it.
9. It would be great if the commander or a squad leader could designate an area on the map for bombers to bomb.
10. If the knife atack could be altered it should be. The knife attack at the moment is insane, it kills instantly but to do this you must hit the pixel directly in front of you perfectly. It would be nice if knives weren't instant kill unless they were to the back, face, or throat, but to compenstate would be much easier to pull of while up close.
That's all I have for now.
Posted: 2005-12-29 20:45
by Juhani.fin
Smoke grenades for GP30 and m203 would be nice
EDIT: laser sights for specops (ofcourse off turnable) and m249 is way too powerful
Posted: 2005-12-29 21:44
by Armand61685
the m249 is fine, its accuracy actually needs to be increased to 100% reality once we get class limitations. Same goes for the RPK.

Posted: 2005-12-29 21:50
by Juhani.fin
then its ok if you get kit limitations
Posted: 2005-12-29 23:09
by Equilibrium
an impossible idea, but i dont see anywhere german units .....
Posted: 2005-12-30 22:39
by torio
There would ne really nice with objective based maps (like Battle of Britain, BF 1942) but instead of bombing you might use SpecOps.
The assaulting team might begin at a far distant place, maybe a sub, or somewhere in a desert spawning with some blackhawks, the defenders start away from the objective like this with tanks and stuff also the attackers lose tickets all the time even if the hold all of the outposts;
..........|.|..........X.......AA....X
..A.......|.|..............AA..O.........D
..........|.|..........X.......AA....X
A:Asaulting team base
D: Defending -:-
X:Flags (outpost)
AA: Anti-Aircraft to prevent attackers from flying in destroying, get out before D has a chanse to do nothing
O:The thing that ought to get blown
| |: Mountain or sea or something
Posted: 2005-12-30 23:37
by Tom#13
Yes, id like to see a few objective maps.
Posted: 2005-12-31 14:40
by Juhani.fin
transportable mortars would be nice.
And medic should have morphine instead of shock paddles