Re: 128 player tests: Feedback and Observations
Posted: 2011-05-02 09:33
Platoons are 26 - 55 in size, squads 8-13, and fire team sizes vary (often times 4).
that link is brilliant, i dont even have to open pr to check for servers any more.Snazz wrote:Yes, you can see it's passworded on PRSPY:
PRSPY - Server and player browser and tracker
Why would it need to be reset?
Man that's real demotivating. The reason you should do teamwork is cuz it's more enjoyable for you, and you, as an individual, become BIGGER, aka contribute more to the victory of your team.WiccaWubedyWacky wrote:Cause when the team grows, you the individual get smaller. And your oppinions and fun means less for the rest of the team. The entire teams enjoyment is more important.
I believe it's due to ingame VOIP not working when you have more than 9 squads.SGT.MARCO wrote:WHY CANT WE INCREASE THE AMOUNT OF SQUADS SO WE ARE NOT MANAGING PLATOONS!!!!??
Actually there were allot of changes to reduce firefights and to make them very slow. In other words PR is not a hollywood action movie and it never should be (which is kinda what 200 players server is trying to mimic and which Wicca is trying to rename as "enjoyment of the team" despite the retarded gameplay)Minion508 wrote:Just played in that 512 player server. We had it up to 200. Honestly I think its a lot better then 64. I mean it might be harder to manage squads, but it really gives PR the increase in action it needed. More firefights. Its great. I had a great time with it. Please keep expanding on this concept.
You know my opinion on this.Wicca wrote:Should i organize an event with SLs and shit?
that's what the PRT is for...... there is enough time for them to explain and shizz over the days before the event.Vicious302 wrote:yes yes yes... and maybe a commander who can plan out a decent plan ahead of time... and have everyone show up 1 hour early so you can weed out the impatiences and explain how it's going to need to work... slowly.