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Posted: 2006-02-26 19:56
by jezzzy
weapon jams pleasesssseee

Posted: 2006-02-27 12:33
by Uncle Blues
medic's first-aid working like engineer's wrench. In order to heal someone you should look at him and hold your LMB.

Posted: 2006-03-02 15:26
by Juhani.fin
When you get a hit and lie on floor wounded, you shouldnt see so clearly.
fix that pls.

Posted: 2006-03-02 15:41
by Peter-SAS
Uncle Blues wrote:medic's first-aid working like engineer's wrench. In order to heal someone you should look at him and hold your LMB.
that would actually be quite cool.

I reckon placing C4, Claymores and AT Mines need a sort of spanner action thing with a progress bar.

Posted: 2006-03-02 21:34
by F.N.G.
Yes, I agree. We had a discussion like this already in another thread. I think it would work out fine.

I do like the addition of the "no throwing med packs", though. I wish they would do it with ammo packs too.

Posted: 2006-03-03 04:49
by StrykerMojo
Don't know if this has been adressed yet...but perhaps mod a Nimitz class aircraft carrier...In SF, they have F/A-18's tied down on the deck of an amphibious assault ship, and this is incredibly inaccurate, and takes away from the "realism" of the game. A map with a dedicated Nimitz class ship, and appropriate aircraft would be nice. I offer my experience towards this idea, if anyone would like to look into this. Maybe some new fighter craft, such as the F/A-18E and F/A-18F (Single seater is the E, and dual seater is the F) for naval maps, and the F/A-22 Raptor for land levels. Just a thought.

Posted: 2006-03-03 20:17
by Dalgis
Hello everyone. I have just played your mod for the first time and i liked it very much (been waiting for a mod like this). But some things did not satisfy: if you removed the crosshairs, i think you should center the weapon so that close quarter(dunno if i spelled it correctly) combat would be possible (or perhaps add a circle as a crosshair so it would be possible to shoot from close distances, the circle would be big so that it could be used only at close combat) for example if you want to shoot from close distances the zoom kicks in and ruins everything! I think you should work on that and think of something. The other thing is the aim on mounted machine guns - they don't shoot where you aim and that kinda sucks, I think that they should have proper ironsights too. It seems that you just removed the crosshairs from mounted machine guns and thats it ;\.

So thats it. Keep up the good work!

Feedback

Posted: 2006-03-07 05:17
by SFA/**]V[E**/L
The PR mod is just awsome,i would say this is the best thing that could happened to BF2, im telling everyone about it, and my friends are joining the community, but well, this is more like a feedback for the mod, as many of us, and i know this, we are seeing that the support machine gun is kind of overpowered, example, play Oasis and u will see what i mean, so what i suggest is decrease the accuracy, im agree with the damage but im not agree with the accuracy, a machine gun has a lot of recoil and of course u can not kill one guy from one hill to the other(sniper riffile distance or a single shot assualt riffle can reach it), its just unrealistic.Last but not least is the US sniper riffle, was up with it? u aim right and the shot goes another way, instead the MECs its just perfect, i would like to see better accuracy for the m24( US sniper riffle), other than this guys it is just perfect, awsome mod, never going to play BF2 vanilla again and im a support this mod and spread the word until PR kick the heck out of BF2 vanilla, lets take them down, out of bussiness.PR mod developers and staff, congratulations for this outstanding mod for BF2 i gotta say that u guys did an extraordinary job making this thing, so i guess i will help a lil bit putting my inputs in here about the mod,plz dont take it as a criticism, take it as a feedback and something to improve in the mod, with the bottom of my heart, THIS MOD KICK ***, THX U ALL FOR THIS.

Posted: 2006-03-07 10:31
by Infantrigel
I would like if you take out the zoom of the iron sights!

Posted: 2006-03-13 01:57
by ServoSkinner
I would like to have tracers for support weapons and miniguns.

Posted: 2006-03-15 04:22
by Sgt. Jarvis
I think the M249 isn't realistic. First, it's way too inaccurate to be realistic. The thing is really accurate irl, though, I think the deviation should take a little while longer to become decently accurate, aswell as seeing if you can make it so that going to and from prone disables you from firing until on the ground for a portion of a second. It would also be nice to have it so that moving prone you cannot fire.

Posted: 2006-03-15 06:06
by F.N.G.
I agree fully with everything Jarvis said. I can live with the accuracy, but the other stuff mentioned would be great.

Posted: 2006-03-18 06:09
by six7
ServoSkinner wrote:I would like to have tracers for support weapons and miniguns.
that is a good idea. also support guns should if anything gain accuracy, but not be able to fire while moving at all. a wait time in between standing and going prone also needs to be implemented for all weapons. the larger the weapon, the longer the time to be able to aim accuratly.

(almost all of this stuff i saw from other people's posts. dont think im stealing your ideas :wink: )

Posted: 2006-03-20 22:24
by Lugubrum
Maybe this is a really stupid question... But my question is: Will the guns on the Blackhawk helicopter be more powerfull? Once I saw a video of those guns and they are really powerfull in real life. :)

Posted: 2006-03-26 20:55
by Sgt. Jarvis
Oh, my mod leader BA, is a mini gun buff and he fixed them to the right rof, they are completely wrong (way too slow) atm, and as soon as you pull the triggers it fires instantly, none of this wait for it to start to spin up **** like in vanilla dice. But his changes make them work, it's a bot mower...

Also I would love to see the Marine Corps UH-1N Huey, that would be really nice!
Image

Posted: 2006-03-26 21:57
by Ghost33
Uncle Blues wrote:medic's first-aid working like engineer's wrench. In order to heal someone you should look at him and hold your LMB.

To bad you couldnt get it like Americas Army, where you would have to both be stationary to heal someone too. Try wraping a bandage on someone when they are crawlin all over the shop!

smoke

Posted: 2006-03-28 16:11
by Sandman-SAS-
id like to see more smoke nades for assault and maybe some for other classes maybe some smoke for the nade launchers and different coloured smoke 8)

Posted: 2006-03-28 17:11
by Hitperson
FLARES!!! :-D

Posted: 2006-03-28 17:26
by JellyBelly
Smoke nades that actually stay for a usable amount of time.

Posted: 2006-03-28 17:37
by Wraith
JellyBelly wrote:Smoke nades that actually stay for a usable amount of time.
Ya then next time we play karkand in the tourney all the systems will lag so bad it will be like looking at a flip book with half the pages missing.

FYI, I wish they lasted like AA smoke does.