Page 49 of 145
Re: Ask the [Dev]s a (?)
Posted: 2013-02-07 15:10
by Stealthgato
brezmans wrote:There's a guide in the 'supporting members' section of the forums on how to do it.
OT: is
this list of PR maps accurate for 1.0?
If so, there's some fun info in there!
New maps for 1.0: Dovre (Russians vs militia?), Bijar Canyons (updated version of Iron Eagle), Xiangshan (French forces vs PLA), Saaremaa (Russia vs US)
IF this is accurate, looks like Xiangshan is one of the two maps featuring the french forces, the other one being Operation Marlin. This means that the french forces teaser from a while back contains some nice footage from Xiangshan:
https://www.youtube.com/watch?feature=p ... _U88#t=13s
Looking good, devs!
I'm guessing Xiangshan is Forest Fire renamed, there was a public map test of it a bit over a year ago.
Re: Ask the [Dev]s a (?)
Posted: 2013-02-07 17:41
by Stemplus
Awwww yes, I've just noticed the french will get the Eurocopter Tiger with a cannon

Re: Ask the [Dev]s a (?)
Posted: 2013-02-07 18:01
by xambone
Wow Muttrah doesn't have new cap zones? or Random ones??? Shame on you Rhino...shame on you
Here are some choices starting from docks to the fort:
North City broken into two parts North North City 150m and Southern North City 150m because its to large not too be used as two flags considering the increase in players
Construction 120m
Suburbs 150m
Mosque 80 m
Re: Ask the [Dev]s a (?)
Posted: 2013-02-07 18:26
by Rhino
Well technically I haven't updated the map at all for v1.0 yet but saying that, I'm not planning any major changes to the flag setup for 1.0.
Any major changes will come with Muttrah v2.5, if I ever get round to doing it.
Re: Ask the [Dev]s a (?)
Posted: 2013-02-07 19:42
by Ratface
Haven't seen anything yet (but then again it's a huge thread), but since I am a lover of super FOBs, will we be seeing any new changes to the FOB system, whether that means new types of emplacements we can put down, or changes to the current ones? I have only seen one suggestion of longer wire and have some separate wire emplacements (wire, tank traps, and combo) on the forums, and I'm just curious because that's my thing in PR
Simple yes or no or gtfo will suffice

Re: Ask the [Dev]s a (?)
Posted: 2013-02-07 22:03
by PricelineNegotiator
Ratface wrote:Haven't seen anything yet (but then again it's a huge thread), but since I am a lover of super FOBs, will we be seeing any new changes to the FOB system, whether that means new types of emplacements we can put down, or changes to the current ones? I have only seen one suggestion of longer wire and have some separate wire emplacements (wire, tank traps, and combo) on the forums, and I'm just curious because that's my thing in PR
Simple yes or no or gtfo will suffice
This. Would be cool if you made specialized fobs for the CnC map mode. Big bases and such that took a bit longer to dig.
Re: Ask the [Dev]s a (?)
Posted: 2013-02-08 02:42
by tankninja1
Will the 2010 winter map pack ever make a come back?
Re: Ask the [Dev]s a (?)
Posted: 2013-02-08 03:54
by Stealthgato
tankninja1 wrote:Will the 2010 winter map pack ever make a come back?
Do want Barentz Invasion in main files.
Re: Ask the [Dev]s a (?)
Posted: 2013-02-08 11:50
by Doc.Pock
i guess itll come with all the new effects and materials anders made

Re: Ask the [Dev]s a (?)
Posted: 2013-02-09 01:37
by Pvt.LHeureux
Re: Ask the [Dev]s a (?)
Posted: 2013-02-09 02:25
by Spush
Probably not since Outlawz is retired...
Re: Ask the [Dev]s a (?)
Posted: 2013-02-09 07:02
by ShockUnitBlack
v1.0.4.0 already?
Re: Ask the [Dev]s a (?)
Posted: 2013-02-09 11:57
by Doc.Pock
when did he retire? sad day for slovenian modding...
Re: Ask the [Dev]s a (?)
Posted: 2013-02-09 12:52
by BroCop
'[USF wrote:Doc.Pock;1863048']when did he retire? sad day for slovenian modding...
Like at least a month ago
Re: Ask the [Dev]s a (?)
Posted: 2013-02-09 13:33
by Doc.Pock
like i said. sad sad day

Re: Ask the [Dev]s a (?)
Posted: 2013-02-09 19:47
by greg3000
will you be updating minimods to ?
Re: Ask the [Dev]s a (?)
Posted: 2013-02-11 20:56
by SANGUE-RUIM
did you improve bots' AI? after watching Ander's gameplay (kashan and fallujah) I noticed bots are different.. please tell me so

Re: Ask the [Dev]s a (?)
Posted: 2013-02-11 21:00
by melonmuncher
Yes. 123
Re: Ask the [Dev]s a (?)
Posted: 2013-02-12 04:23
by Pvt.LHeureux
[R-DEV]melonmuncher wrote:Yes. 123
How so? What were changed on them?

Re: Ask the [Dev]s a (?)
Posted: 2013-02-12 06:48
by Darman1138
Are there any updates we can know about PR2? Just want to make sure someone didn't forget to update the page as it hasn't been done since 2009
PS- A screenshot would be awesome
PPS- I have money I'm willing to throw at my screen.