Show your models thread...(IMAGE HEAVY)

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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Ive always sucked at vehicles so im going to put some time towards it

http://img691.imageshack.us/img691/6471/crom.jpg

Done a bit more,

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And I know that I should post viewport grabs, But its still pretty basic so I will when get some nice smoothing errors :p
Last edited by Tim270 on 2009-11-05 18:36, edited 1 time in total.
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derg
Posts: 237
Joined: 2009-03-17 21:07

Re: Show your models thread...(IMAGE HEAVY)

Post by derg »

Hey guys,
I didn't want to start a new thread just for that little question so I hope you can help me in here;
I made a highpoly ELCAN-Scope and a lowpoly version of it and tried to bake the normals out of the highpoly thing. But when I hit 'Render' in the 'Render to texture'-window it only renders the NormalMap if I select a maximum Mapsize of 256x256. If I select a greater size than 256x256 it just "renders" a black map.
Any idea why it doesn't render properly?
derg
Posts: 237
Joined: 2009-03-17 21:07

Re: Show your models thread...(IMAGE HEAVY)

Post by derg »

I made everything after this tutorial and the awesome AK-74u video tutorial from Racer445 but it only works with 256x256 and a less map size.
Azametric(IRL)
Posts: 152
Joined: 2009-11-06 00:51

Re: Show your models thread...(IMAGE HEAVY)

Post by Azametric(IRL) »

Laugh yer hats off , its my first project (but it did get me an "A" in AutoCAD in the Technichans course :razz: )
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Last edited by Azametric(IRL) on 2009-11-09 13:50, edited 2 times in total.

Experience is something that you get after having needed it most.
derg
Posts: 237
Joined: 2009-03-17 21:07

Re: Show your models thread...(IMAGE HEAVY)

Post by derg »

dergammla wrote:Hey guys,
I didn't want to start a new thread just for that little question so I hope you can help me in here;
I made a highpoly ELCAN-Scope and a lowpoly version of it and tried to bake the normals out of the highpoly thing. But when I hit 'Render' in the 'Render to texture'-window it only renders the NormalMap if I select a maximum Mapsize of 256x256. If I select a greater size than 256x256 it just "renders" a black map.
Any idea why it doesn't render properly?
Ok, found my mistake now. I forgot to unwrap one little cylinder and when I selected it my whole PC crashed. So I made a new one, unwrapped it and everything works fine. Thanks to Rhino anyways.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

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munky91
Posts: 69
Joined: 2008-12-09 21:12

Re: Show your models thread...(IMAGE HEAVY)

Post by munky91 »

Some sort of pulse rifle I made to practice my skills.
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

Just testing out an old right with some quick and dirty idle and roar animations.
Learned a lot from this rig, so now I am redoing it to give more possibilities.

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"Without geometry, life is pointless"
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Show your models thread...(IMAGE HEAVY)

Post by Mad-Mike »

Azametric(IRL) wrote:Laugh yer hats off , its my first project (but it did get me an "A" in AutoCAD in the Technichans course :razz: )
Very nice indeed, do you want to design me a bedroom? :razz:
GhostDance101
Retired PR Developer
Posts: 473
Joined: 2008-05-24 20:19

Re: Show your models thread...(IMAGE HEAVY)

Post by GhostDance101 »

Cool looking dino Z trooper :) . know of any good free tuts for rigging and animation in 3dsmax?
I made this silly little animation but as you can see my animation skill are sorely lacking...
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/j6icrcLd7ds&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/j6icrcLd7ds&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
derg
Posts: 237
Joined: 2009-03-17 21:07

Re: Show your models thread...(IMAGE HEAVY)

Post by derg »

Since Wednesday I'm working on a M110 SASS.
Those are some renders of the highpoly (ca. 1,500,000 Polys with 2 TurboSmooth Iterations) and the lowpoly (ca. 6,000 Polys):
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Show your models thread...(IMAGE HEAVY)

Post by hiberNative »

looks great, dergammla!
do want to see them textured.
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

Yea looks like you have made quite some progress. Some details here and there need sorting and sharpening up ect, but it is getting there. Keep at it :)
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"Without geometry, life is pointless"
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Show your models thread...(IMAGE HEAVY)

Post by Sabre_tooth_tigger »

Nice looking pics :)

how long did that take to do
derg
Posts: 237
Joined: 2009-03-17 21:07

Re: Show your models thread...(IMAGE HEAVY)

Post by derg »

As I already wrote, I have been working on it since Wednesday. Let's say about 2h a day. So maybe 8 hours!? Don't know exactly. But there's still a lot of work to do.
Azametric(IRL)
Posts: 152
Joined: 2009-11-06 00:51

Re: Show your models thread...(IMAGE HEAVY)

Post by Azametric(IRL) »

Mad-Mike wrote:Very nice indeed, do you want to design me a bedroom? :razz:
Mad Mike, I would love to m8. You can have an MDF Tank-Bed, Curtains that make AK47 sounds when you open them and... I would even put the new Command tent around your computer so even when your not Commanding...you´ll still be commanding. And then we can all come around with our night-sights and drink cheap vodka in the dark!! what a pyjama party :razz:

Experience is something that you get after having needed it most.
azreal64
Posts: 188
Joined: 2008-02-10 20:21

Re: Show your models thread...(IMAGE HEAVY)

Post by azreal64 »

Brummbar early/mid variant...
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Retired Forgotten Hope 2 Developer
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