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Posted: 2006-04-29 18:53
by Top_Cat_AxJnAt
what about what i said, boring, i mean a tree cant exscalty take down 10 peeps in a row BUT with out a decent enviroment you might as well play CS (aint that bad but some of the common moded ones are e.g the 2 room on, the glass one ext... are)
Is it possible to make some more natural things and buidlings?!?!?!?!?!?!?! thanks
Posted: 2006-04-30 18:08
by Topo Gigio
I would like to see the MEC force replaced with the insurgent forced used in "Special Forces" as well as the weapons used such as the RPG. I also think it would be cool to hear realistic dialouge between marines that you do in clips from Iraq battles like yelling , shouting and even cheering as they do when they blow something up or kill a bunch of bad guys. That would make it seem super real...kind of like the united charge scream used in Call Of Duty( when they all charge and yell: AAAAHAHHHHHAAHHH!!!!) lol
Posted: 2006-04-30 19:16
by Topo Gigio
I just got done playing a bit and I rememered a couple more things to suggest. One is that the M249 Saw bipod should only be extended if going to prone position not while walking around. In real world I always see that thing retracted to the body of the gun when used standing or kneeling. Secondly, I just played as a sniper and I literally shot a guy 20 feet away in his back and another guy in his chest and they took it like nothing. I suggest that anytime someone is hit by a rifle shot-they should go down(at least because of force of impact) but pretty much you're not gonna take a rifle shot and walk away in real world. Lastly, the physics is silly at times. When you shoot someone low for example, and hit them in the legs- their legs throw out from underneath them or they do a little twirl.It looks fake and weird. Whenever someone gets shot they should just go down..the body should fall underneath them..I do like the momentum thing like when someones running and you hit them and they go for a bit more. But the whole damn near doing a cart wheel or standing up when hit in prone position is weird. That is all..thanx for considering.
Posted: 2006-05-02 00:35
by |RoT|K
I'd like to see the ability to hide the AT Mines so they aren't so easy to see. I'd also like to see more accurate sniper rifles.
Posted: 2006-05-02 08:37
by Skullening.Chris
All I really want is some RPGs!!!!!!!!!
RPG-7s and maybe some bigger models like the
RPG-29s plz!!!!!
Seriously, RPGs are 1000000x cooler than those clunky Eryxs. And they're the classic "bad guy" weapon, like the AK-47.
Posted: 2006-05-02 12:48
by [BiM]Black7
More civilian vechiles like busses, cars, trailers that are randomly placed around the map to get a more realistic feel there shouldent be driveble tho just map statics should be able to blow em up tho.. would be nice to see em on maps that have some ubran warfare..
C-130 Hercules as a spawn point for paratroopers
http://www.fas.org/man/dod-101/sys/ac/c-130.htm

could be cool on serten maps to have the USMC start spawn to be airborne.
Just place the model in the air attach a enviorment sound around it that sound like it engines then put a spawnpoint inside it..
Posted: 2006-05-02 18:22
by Top_Cat_AxJnAt
we all agree, this is a major idea that is really wanted - c130 as spwn point.
And all the other stuff is alos a must.
WHAT IS ALSO A DEFINATE: armoured 5 man humvee. And my 8 man squad idea, posted before but i got no responce:
A NEW SQUAD SYSTEM:
- 1 main SL
- 6 regulars
- 1 half SL
- with 8 being the maximum
THE REQUIREMENTS - many that have been mentioned before
- a more advance system fo SL's to give orders, they can set 3 way points and then an attack order when men reach a point. This uses the map
- a more advanced quick order system with important and vital imdiated orders e.g. stop firing, cover that position, find cover, move there.
- However it would also be enhance dif when you join a squad you can easily just be a regualr soldier and you will not become a SL if poeple start dropping out ext. TO BECOME AN SL or half SL you have to select that particular box and if it is not filled a invite message will appear at the players who have the displayed best teamwork.
THE MAIN POINT:
THe main SL can issue orders using the map, number of waypoint ext.
He can also issue imdiate orders and explained above.
He is also a spwn point for the whole squad.
The half SL can only issue imdiate orders and not ones through the map.
He is also an spwn point for the whole squad.
THE REASONS:
THe reason the the whole above system is to have 2 four man fireteams each with a leader who can issue immdiate order. This makes a single squad far more effective and increases realism hugely for the followign reasons:
- Squads are larger and therefore can make larger attacts which are more realistic that 6 man assult.
- Squads are more flexable, able to attact/ defend the same position but from 2 directions easily and with good team work in each fireteam.
- Squads are more potent as there are too spwn points in a squad, this mean coupled with the first point makes squads a more attractive option and a far more deadly weapon.
EXTRA NOTES:
- The half SL is only in a squad that has 8 or more men because otherwise his affect of squad is limited and most cases negative towards effective team work.
- The main SL can issue orders on the map for each indervidual fire team.
Posted: 2006-05-02 19:14
by the.ultimate.maverick
I'd say 3x2 man fire teams is better. 2 men is the preferred format of most elite infantry units as it enables a simple "buddy" system or a man and his wingman. Also it is easier to use certain maneouvers such as the bounding overwatch.
In PRMM this is true too. ATM I'd suggest 1 guy as support the other medic =ammo + health!
and from a higher up post - how about giving a 12 man plane - which flies slowly (so easy to shoot down) but is an awesome tactical advantage!
Posted: 2006-05-02 19:25
by Top_Cat_AxJnAt
Support no longer give ammo, 2 men can be taken down so easily. We are not elite infantry, we are jsut marines but really normal people starting at a comp screen. It is like BBC bitesize, breaking the attacting squad into nice small groups that can be taken down easily.
It is also impossible to co-ordinate 3 groups to attact at the same time, being the a similar distance from the objective at one time. At least with a 4 man fire team if they are ahead and are facing more opposition they can handle it unlike 2 people on their own and it is alot easier to co-ordinate 2 teams instead of 3.
Even 1 half can easily defend a location, while the other does something else.
The main SL can also give orders alot easier to 2 squads, giving them to 3 is almost impossible and the chance of any of them completing them is again very low.
Even the mod insergancy is using a almost identical idea, and i did not even personally copy it.
Posted: 2006-05-02 20:21
by the.ultimate.maverick
3 men fireteams are a nightmare though. First, you reduce the flexibility of your unit by subdividing into only 2 groups. Secondly, it forces your SL to be in active combat with one of the fireteams and so his first duty is staying alive not maintaining KOC. Third. in terms of fire multipliers, a 2 * 3 man team is no where near the potency of a 3*2 man team - I mean consider being attacked on two fronts by a slightly bigger force, or being attacked on 3 by 2 similar sized forces. I'd prefer just the 2 engagements. Fourthly, 3 men means you cannot set up set sub units in your squad. If you use 3*2 men, you can have an AT unit, a primary fire unit and a movement unit - again harping back to the idea of diversibility. Fifth, 3 men are much easier to see than 2 - in fact more than 2 times more likely to be seen as they have to wait longer for all squad members to cross a street, get up a ladder. Plus there are more of them to be seen! Sixth, an SL can effectively manage 2 fireteams (he is in his own so shouldn't have to communicate to himself!) if he uses VOIP and ingame markers effectively. Seventh, I would say that 2 men teams can penetrate an enemy more effectively by giving more targets to the defending team at once. With the defending forces' attention elsewhere, 1 squad can advance and secure key rooftops etc.
Just about 1/6th of my thoughts after 13 years of being trained and then training units for the British Army.
Posted: 2006-05-02 20:58
by Top_Cat_AxJnAt
lol, missed one tiny, eency wincy point - 4 man fire team. Sorry i did say it, my hwole idea hindged on making squads 8. HOWEVER I DID STATE it could work with 6, I AM SORRY, this is wrong and it should only work with 8!
I will keep this short and simple:
- realistic , 8 is the number and no arguing
- larger squads are more powerfull, therefore can make more effective assults AND at present it is almost imposiible to co-ordinate squads, if every one is underone command it is a huge huge ammount easier.
- 4 man fire teams are deadly, 1 medic, 1 support, 1 assult and 1 whatever is hard to stop!
- 4 mans squads are common, why not just join 2 together under 1 command - there are no logical reasons not to, and you can have pherfectly co-ordinated attacts!
- you get message - more co-ordination, more concentrated firepower, better teamwork, MORE FUN! and fun is the key plus a little realism and 8 man squads feels so much more powerfull and like a mini army not with6, hopping that the enemy are weak and you have packed the sandwhiches!
Posted: 2006-05-02 21:29
by the.ultimate.maverick
4 man squads always split in 2 * 2 so that they can cover each others movement more effectively.
The magic number is always 2. Not 3 as is popularly believed

Posted: 2006-05-02 21:38
by Top_Cat_AxJnAt
agreed but having a central SL in control of 8 is very good for co-ordination. Cos each 4 man has a leader, either the amin SL or half Sl and they make quick descision in short run. And if they want they cna group in twos but i think you will find that most player prefer jsut to run in one direction, sticking closely to a largish group. So all in all my orginal ideas works out well.
2 fireteams
4 in each
can then group however they feel, and in twos if wnat to
and if for a massive strait attact, it is supported by a large force all with same objective - 8 men - united as one but still a felaxble and mighty force
Posted: 2006-05-02 21:43
by the.ultimate.maverick
Okay - to just make sure I understand what your saying.
Squad = 8 men
Fireteam 1 = SL + 3 others
Firetam 2 = 2ic + 3others
Now questions:
Does the 2ic get a spawn point on him? Is he nominated?
If he doesn't get a spawn point why not just make 2 squads of 4 or 6 men and thus gain an extra spawn point?
Is a change to 8 man squads feasible in the BF2 engine?
Isn't 8 men too many men to coordinate compared with 4/6?
Whats wrong with it atm?!
Posted: 2006-05-02 22:08
by Top_Cat_AxJnAt
the half SL is a spwn point this is cos his little group mist be able to make a decent attact, main SL can rely on him completing objective with out his dead soldeier appearing round him, when they are emanto to be on the other flank.
THis is not too extreme becasue a 4 man squad is normal and no one complains about SL spwn then.
The nomination this is a little confusing i had this idea form main artilce idea: "owever it would also be enhance dif when you join a squad you can easily just be a regualr soldier and you will not become a SL if poeple start dropping out ext. TO BECOME AN SL or half SL you have to select that particular box and if it is not filled a invite message will appear at the players who have the displayed best teamwork."
But i am not sure if this is feasable but the idea is that it is not completely random.WAIT A MO, THE MAIN SL can select who is half SL is ! pure genius, there shoudl also be a back up autoamted system where comp pick one (need a little more thinking as to how but you can imgine some ideas)
8 can be diffuclt to co-ordinate BUt as the whole squad is split in to 2 parts, with a basic on the moment descsions that take up huge ammoutns of time, like take cover their ex.t is done for half of the squad by the half SL, this means for imdiate things he does nto have to worry about half the squad and only 3 other, which is fairly easy!
To co-ordinate the squads as i mneitoned earlier he has an advanced tactical map, this is actually realyl simple, he can give 2 sets of order,one to the Half SL men and one to his men. He can also set of a seriece of way points (no more that 5) with a defend or attact command at the end of it. OR a wait till we i give new order!????!!!!!!!
CAnt answer any others but i hope the above helps, thanks for keepoing with me on this, cos i have lots of ideas that are sort of ignored and this sort of analyisis of a "good " idea si required. We did a similar thing with jeeps and came to conclusion that an armoured humvee ext. is needed. thanks
IT HAS BEEN PROVEN I BELIVE SADLY THAT ALL OF THE ABOVE ARE IMPOSSIBLE....sad but now we have some more EA slagin off ammo.
Posted: 2006-05-06 18:48
by hicapa
I would like to see: that when you shoot somebody in the legs, he gets wounded loses blood but most importantly,HE DRAGS HIMSELF TO COVER ON THE GROUND.
Posted: 2006-05-06 19:26
by Top_Cat_AxJnAt
I suggested a whole system for this, like half a page, with every thing from arms to legs to how medics would help. I listed reason after reason as to why it would improve gamplay. I was then told BF engine could not handle it, i left, saddened, but i knowlege i had produced a truely superb idea!
here is the brutal truth : http://realitymod.com/forum/showthread. ... ody+armour
Posted: 2006-05-06 23:55
by G.Drew
i think if the team want to do anything on the British army, i suggest this:
http://www.army.mod.uk/equipment/index.htm
heres ur idea box, now the tricky part is to make models of them!
Posted: 2006-05-07 08:31
by Top_Cat_AxJnAt
Ok,
i would very much like to see a Rigid Raider OR an Assult boat, this being used extensivly by the Royal Marines. THis carriing 6 men.
But what would make my day would be a hovercraft with a 9 - 13 man capacity. I realise that this could be diffuclt to implament or impossible, however i have yet to hear a DEv so a complete no. Having a hovercraft would be extremely fun, and the one the Royal Marines use is quite small and would not be overerly hard to model.
THis would allow for some big swamp maps, in 64 with 2 hovercraft and on smaller 16 man maps with 2 rigid raiders/ Assult boat.
P.s can any one find the proper weapons list on the Royal Mariens Website, with vehicles, gun and images, it used to be one their but i cant find it anymore?!? cheers
Posted: 2006-05-07 13:47
by hicapa
yeah, it's too bad that the bf2 engine can't handle more stuff like I suggested ,we suggested earlier. But one thing it could probably handle and that I think everybody would like to see is like what they have in "joint operations" where you have to adjust the "windage" on your scope on a far away target to be able to hit it 100meters , 200 meters, 300 meters, etc...that's one thing I liked about "joint operatioons" then you knew if the sniper was truly skilled