I don't remember that anybody said this was "the future of PR". Devs and volunteers (NEW server was it?) only said this is part of a test to see if its even possible.
Well we got results from the test didn't we?
We found out that exceeding 64 gave lag because the server couldn't cope. Fix: faster server
We found out that name tags don't appear for the rest 64 players.
We saw that VOIP gets confused as to who is in which squad (or team)
... many other bugs and tidbits.
I'd say this was a very successful test (you may correct me on the lag that is what I understood among the thousands of posts in 20 different threads).
So let's focus on fixing all the things that we know will last.
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-11 21:24
by Wicca
The voip issue was fixed afaik?
on the 200 player event it wasnt there at all.
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-11 21:44
by Silly_Savage
Wicca wrote:but the servers do grow on trees? Dont they?
There is like so many of them. Anyway, i think the main point here is.
What is more important?
Making the server owners happy (The ones that are complaining)
or making the playerbase happy?
How many servers complained about population? Was it a majority of the around 150 servers in the server list? Or 2-3 servers?
The idea here, is.
If another mod takes the 128 code. And say, hey we will release it.
And all the players leave that mod for the 128.
Does it not make sence that its the same thing? Its like the Dev team is keeping this code from the rest of the public, allright fair. I want it to be in PR too. But then saying that you wont use it at all.
I know for a fact, that whatever comes. My server is less important than the future of PR. And therefor i say that the 128 server is more important than me getting that server populated.
If anyone puts themselfs, or their organization above the mod, that they themselfs reside within, they are basically making it harder for the mod to survive.
I feel an obligation to say that, if rules must be broken, and toes must be stepped on to run this server. It is worth it. Its far bigger than any of us. Its a great oppourtunety, and we shouldnt let someone who feels that they are more important than us, take away our possibilities, just cause they feel that they have a right to have players on their servers.
If testing the server, and by testing i mean keeping it up 24/7 is what it takes for soppa to work on this without any major lag. Then so be it. If that includes my dear PRTA crumbeling to bits. Then thats fine, i have no quarrel about it. Cause in the end, PRTA was created for PR. Not the other way around.
// Wicca out
Well said.
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-11 23:15
by Mouthpiece
Silly_Savage wrote:Well said.
Indeed. I couldn't agree more.
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-11 23:23
by KingKong.CCCP
Wicca wrote:but the servers do grow on trees? Dont they?
There is like so many of them. Anyway, i think the main point here is.
What is more important?
Making the server owners happy (The ones that are complaining)
or making the playerbase happy?
How many servers complained about population? Was it a majority of the around 150 servers in the server list? Or 2-3 servers?
The idea here, is.
If another mod takes the 128 code. And say, hey we will release it.
And all the players leave that mod for the 128.
Does it not make sence that its the same thing? Its like the Dev team is keeping this code from the rest of the public, allright fair. I want it to be in PR too. But then saying that you wont use it at all.
I know for a fact, that whatever comes. My server is less important than the future of PR. And therefor i say that the 128 server is more important than me getting that server populated.
If anyone puts themselfs, or their organization above the mod, that they themselfs reside within, they are basically making it harder for the mod to survive.
I feel an obligation to say that, if rules must be broken, and toes must be stepped on to run this server. It is worth it. Its far bigger than any of us. Its a great oppourtunety, and we shouldnt let someone who feels that they are more important than us, take away our possibilities, just cause they feel that they have a right to have players on their servers.
If testing the server, and by testing i mean keeping it up 24/7 is what it takes for soppa to work on this without any major lag. Then so be it. If that includes my dear PRTA crumbeling to bits. Then thats fine, i have no quarrel about it. Cause in the end, PRTA was created for PR. Not the other way around.
// Wicca out
+1 more
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-11 23:53
by vishuddaxxx
the people have spoken, the rabble are united behind one banner.. this issue is the most controversial yet.
put simply, we appreciate the hardwork from the devs in making this game what it is;
however we the people demand, no we need this..
the 128 players server has reignited mass interest for PR..
its bought with it a whole new dimension to PR play..
we do not not want to be constrained by certain individuals.. perhaps even one...
64 players is simply put; not enough..
its a totally different experience playing on 128 player servers..
Testing needs alot of time and effort.. large companies spend lots of time and money on testing.. this 128 server needs the aid of many PR players to test..
it is not good enough that the server is allowed to operate within certain limits.. in fact we need to operate in PEAK periods to TEST properly..
servers that are whining, ultimately have other problems that have lowered their player base.. it is not good enough to blame the 128 server community.... that is a weak and feeble excuse..
for example, I know UKWF used to be good in that they had MUMBLE sundays and so on, but this was not not implemented properly and they stopped doing this on a regular basis..
thats why servers like PRTA became so popular.. they had longetivity, they kept their motto and stood by it.. no matter what..
I have said this before, clans and servers should unite and support each other, thereby lowering costs and having more admins in one strike..
I think it is very backward of certain individuals to rant and whine about this, forcing the evolution of PR to stop and trying to keep it stale..
we must go forward, DEVS must demand this.. we the players demand this..
please DEVs and PR management do not force a breakup in the community, like I said I am truly thankful for your handiwork, but make no mistake players will start a revolution to keep the 128 server running and running now..
UNITE under one banner or you will force the hand of the layman PR player, and make no mistake we intend to play 128 players as minimum..
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-12 00:01
by Robskie
^^^^^^
How about we calm down a bit?
The DEV's have been working on other things until this randomly came up.
I have no problem with either, however, the issues must FIRST be fixed.
And let's just wait until the DEV's announce something?
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-12 00:15
by vishuddaxxx
Robski, the DEVS have made an annoucement, and I am afraid as an average joe and long time fan of PR, its simply not good enough, and is a step in the wrong direction..
however there are mnay of us out there, and we intend to revolutionise PR for the better, as I mentioned before full credit to the DEVS, but I warn you dont stand in our way. we want to make you guys even more popular and nobody is going to get in the way of this TRAIN
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-12 00:25
by Wicca
The thing is, PR is the best game out there. Its nice. I love the game.
128 will make it greater, mumble made PR greater. Man i remember playing with no mumble, that was different. Seems weird.
I think there wont be a breakup in the PR community, we are too strong. To dedicated to this mod to break up. But we do have the right to speak out, when we feel that the majority of players wants this server up. And alot of people want it up, not because its a test, but because they cant play anything else.
Everyone, just be quiet. I think the devs are ontop of things. And im sure they will make the right call, there are probably better reasons for this than just one person or several persons stating that the server must go down.
Do not get jumped up on conspiracy theories. I suggest we lay down our ideas, and our ideas of grandure. Lets just wait for the 128. I dont know for sure if it will come, but the devs always make the right choice. Its in their nature.
// Wicca out
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-12 00:33
by Oddsodz
vishuddaxxx wrote:
servers that are whining, ultimately have other problems that have lowered their player base.. it is not good enough to blame the 128 server community.... that is a weak and feeble excuse..
Very VERY true. And I am a UKWF long time player. I Still pick it as 1st server to look for when I log on. I Have seen many a good server die due to unfortunate choice of players chosen to admin. T&T was great, But died due to bad relationships. Even the mighty TG is losing it's player base due to it. When word spreads that admins are taken the piss. Server die. It's that simple.
Also. Everybody should take note that it's that time of year when most normal people go outside instead of staying in and playing computer games. Real life with sun shine it's called. Funny little thing that.
I Can not see how the 128 server seems to have sucked up the lost of about 300 players across servers populations. So to blame that for the lack of players is a very poor showing indeed.
What it really comes down to is the fact that PR needs to up it's game to get new players in to PR in the 1st place. 128 servers will help on that. Of that I am sure. But PR is fighting a losing battle in the long run. The game Battlefield 2 it's self is what, 6 years old now (maybe more I can't be asssed to google it). And to keep players interested for that long is an achievement all on it's own. Players are moving on. ArmA 2 has sucks up some (ArmA2 R will in the end replace BF2 R I believe. As long as it's done right). Along with Battlefield: Bad Company 2 (I hate the bloody game) and BlackOpbs, HomeFront and so on. To keep the players coming back for more will need new features and a solid campaign of advertising from within and external party's (IE: EA-DICE - ModDB).
That's my take on the issue
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-12 00:52
by Arc_Shielder
I'm not really sure what is the drama about.
Servers and players feed each other mutually and to imply that some server admins are a group of its own is nothing but a little ridiculous. They do represent a percentage of a player base that pays, admins 24/7 and needs to cater for sufficient members to keep it alive.
Considering how many servers are out there empty, it should be emphasized in a good way rather than saying that it's "just one out of many".
I think a little respect would be appreciated to them.
Having said this, I do enjoy the 128 server despite its flaws but it is indeed a test server. To imply that you all deserve to play on it for the common good of PR sounds like a paradox and it makes me question who's being selfish.
Because honestly, who here can really tell me what's left to be done? Does it really need to be on 24/7 to be tested? And notice this, tested, not played constantly for your amusement, but populated at every new test which is what you all should be defending. Unless Soppa makes miracles every 4 hours and change something, there is no valid reason for this hysteria.
Also, Soppa works with the DEVs so I'm pretty sure there are other reasons than just the complaints of a few server admins.
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-12 01:03
by Oddsodz
Oh, I Forgot to post that I don't care if the 128 server is up or down. It was/is a test server. You test it and move on. For them that are going mad for it to be put back up, are you going to admin it in the very late/early hours of the day/night? Are you going to do all testing jobs and log reports?
It's like kids who have had a taste of candy for the 1st time. You will all have to be good little boys and girls and eat your greens before you get any more.
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-12 04:00
by Adriaan
Arcturus_Shielder wrote:Does it really need to be on 24/7 to be tested? And notice this, tested, not played constantly for your amusement, but populated at every new test which is what you all should be defending. Unless Soppa makes miracles every 4 hours and change something, there is no valid reason for this hysteria.
Playing on it equals testing though, since whenever the server is up and people are playing on it it might crash. The crash logs that get generated when that happens may contain more information as to what's wrong, so the code can be updated accordingly and tested again. You can't create all the different situations that can occur during normal playand may cause a crash in a relatively short test. So testing and having fun can happen at the same time (until it crashes).
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-12 04:25
by Jafar Ironclad
I've added the announcement from Management regarding 128 players to the OP.
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-12 06:50
by Snazz
Oddsodz wrote:The game Battlefield 2 it's self is what, 6 years old now (maybe more I can't be asssed to google it). And to keep players interested for that long is an achievement all on it's own.
Counter-Strike (which started as a free HL mod) is about 11 years old now and has the largest online population of any game on Steam. That's excluding CS:Source by the way which is second on the list: Steam: Game and Player Statistics
Oddsodz wrote:Players are moving on. ArmA 2 has sucks up some (ArmA2 R will in the end replace BF2 R I believe. As long as it's done right). Along with Battlefield: Bad Company 2 (I hate the bloody game) and BlackOpbs, HomeFront and so on.
I agree that >64 players will be a drawing factor for new and returning players however I'm highly skeptical of your claim that PR's playerbase is "moving on", not only does it lack statistical evidence it also assumes everyone plays only 1 game/mod.
PR is a very unique mod and the experience it provides is unequaled, whilst new games/mods attract players' attentions they are an alternative supplement not a replacement.
PR:ArmA2 will probably be the closest thing to PR:BF2 but there are significant differences which will make them clearly distinct. Importantly the engine-related issues that deter some from ArmA2 cannot be resolved by PR, much like BF2's hardcoded problems.
Personally I'm cautiously optimistic about PR:ArmA2. I don't yet know how much PR can actually improve to counteract the aspects I dislike about ArmA2, as well as it's relatively small and segregated playerbase. As for PR:BF2 I expect it will live on until Gamespy shuts down it's master servers, if no substitute is possible by that stage.
Re: 128 player tests: Feedback and Observations
Posted: 2011-05-12 06:58
by cyberzomby
Oddsodz wrote:Very VERY true. And I am a UKWF long time player. I Still pick it as 1st server to look for when I log on. I Have seen many a good server die due to unfortunate choice of players chosen to admin. T&T was great, But died due to bad relationships. Even the mighty TG is losing it's player base due to it. When word spreads that admins are taken the piss. Server die. It's that simple.
indeed. Other servers have moved on to different games and died out as well. No one cried (well maybe they did internally ) when they died out.
Also. Everybody should take note that it's that time of year when most normal people go outside instead of staying in and playing computer games. Real life with sun shine it's called. Funny little thing that.
I Can not see how the 128 server seems to have sucked up the lost of about 300 players across servers populations. So to blame that for the lack of players is a very poor showing indeed.
Thats what I dont get as well. It took 128 players. That 2 servers. PRTA was almost never filled when it was up as was UKWF. Bam, thats your 2 servers. It seems like the Haters are just blaming there problems on the 128 player server. Are they saying that theres 2 full servers worth of people waiting in line for a spot when the 128 player server is filled with those 2 mentioned servers?