[0966] Bradley - Serious issues with gunner sights
Posted: 2011-07-15 23:44
I've managed to replicate this bug in both regular PR and CO-OP, although the consistency of it is random at best.
Basically, sometimes, when the bradley is shooting a target with the main gun, everybody else will see the rounds hitting a good 10 metres or so in front of the target, while the gunner sees his rounds hitting spot on. It seems that what the gunner can see is what actually happens, as when we stood a person in the HE radius of where everyone else saw the rounds to be landing, he took no damage (but still felt the suppression ), and when the gunner shot him in the face, he died.
Another thing is that, again seemingly completely at random, the MG would start to fire a good 10m higher than the cannon. For example the palm trees outside the US main on Kashan CO-OP, the cannon rounds would hit the centre of the tree, whereas the MG rounds would hit the palm leaves, while both weapons were fired at the same time. The gunner saw them as both hitting in the same place.
The bug was first encountered on Qwai River *UNSTF* server, with a good 6 or so people watching. We were in a Bradley, and sighted a chinese APC between 100-200m away, too close to miss. We opened fire, and the APC drove towards us firing wildly. People in voice chat who were watching started to tell the gunner that his rounds were landing a good 50m short, where he said that his rounds were impacting just fine. But with all 5 of the squad seeing other wise, he decided to adjust his aim higher, so that to those observing could see that the rounds were hitting the APC, yet there were no impacts and they seemed to be going straight through it. Now, by this point if every round had hit the APC would have died a long time ago, yet they managed to drive up to us and blow us away.
We recorded our testing session on Kashan, however we couldnt get a view other than the gunners view when firing 10m lower. I can still upload the footage if requested, as I'm pretty sure it shows the MG/cannon part quite well.
If trying to replicate this bug, please give it a try with more than just one or two people as it seemed that results varied from person to person. I'd say the bug itself is pretty rare, the majority of time it was fine. But if I had to put a % on it, I'd say 25% of the time when firing the Bradley's main gun, the bug occurs.
Basically, sometimes, when the bradley is shooting a target with the main gun, everybody else will see the rounds hitting a good 10 metres or so in front of the target, while the gunner sees his rounds hitting spot on. It seems that what the gunner can see is what actually happens, as when we stood a person in the HE radius of where everyone else saw the rounds to be landing, he took no damage (but still felt the suppression ), and when the gunner shot him in the face, he died.
Another thing is that, again seemingly completely at random, the MG would start to fire a good 10m higher than the cannon. For example the palm trees outside the US main on Kashan CO-OP, the cannon rounds would hit the centre of the tree, whereas the MG rounds would hit the palm leaves, while both weapons were fired at the same time. The gunner saw them as both hitting in the same place.
The bug was first encountered on Qwai River *UNSTF* server, with a good 6 or so people watching. We were in a Bradley, and sighted a chinese APC between 100-200m away, too close to miss. We opened fire, and the APC drove towards us firing wildly. People in voice chat who were watching started to tell the gunner that his rounds were landing a good 50m short, where he said that his rounds were impacting just fine. But with all 5 of the squad seeing other wise, he decided to adjust his aim higher, so that to those observing could see that the rounds were hitting the APC, yet there were no impacts and they seemed to be going straight through it. Now, by this point if every round had hit the APC would have died a long time ago, yet they managed to drive up to us and blow us away.
We recorded our testing session on Kashan, however we couldnt get a view other than the gunners view when firing 10m lower. I can still upload the footage if requested, as I'm pretty sure it shows the MG/cannon part quite well.
If trying to replicate this bug, please give it a try with more than just one or two people as it seemed that results varied from person to person. I'd say the bug itself is pretty rare, the majority of time it was fine. But if I had to put a % on it, I'd say 25% of the time when firing the Bradley's main gun, the bug occurs.
