Medic Selfheal Feedback
Posted: 2011-07-16 19:43
Since our opinions and concerns were deleted in the Bug forum, and the feedback section is locked because the DEVS don't want a cluster fu*k of pissed off people, here is where i am posting the medic feedback. When the feedback forum is opened again, u may move this.
I play medic more than any other kit in the entire game. It is my favorite kit to play. I can go as far as to say i LOVE to play medic. It is the most fun for me.
The medic change was not noted in the change log! Why?
I still have yet to hear a reason from the DEVS as to why this change has been made.
A combat medic has the ability to heal others with a medic bag, why should we have to use our patches, that are used for the team for quick heals, for healing ourselves every time we take 1 bullet(2 patches depending on bullet size), fall a short distance (1 whole patch), a teammate runs into me (1 whole patch for less than 10% dmg).
It doesn't make sense. All this has done was make it more difficult for medics to heal themselves, because now we have to flip flop kits with another teammate.
The medic is THE most important asset to any squad. The longer the medic stays alive the more beneficial they are to the squad. Allowing the medic to heal with the medic bag enabled the medic to gtfo and get to cover away from what is shooting, heal up then return and pick up friendlies. Now we cant throw a patch on a downed person then get them up so save on the revive noise, and to give them sprint back so they can get out of the middle of the street. The medic now has to be a selfish *** hole about his patches.
I am no longer going to enjoy playing medic. I wont be trying to be the medic anymore, if my sq leader tells me to then fine i guess ill take one for the team on this ridiculous kit. I wont enjoy it like i use to.
I am disappointed about .966, reading the change log got me all excited for all the fixes, i should have known with some good always comes some bad.
.966, fail.
Discuss...
I play medic more than any other kit in the entire game. It is my favorite kit to play. I can go as far as to say i LOVE to play medic. It is the most fun for me.
The medic change was not noted in the change log! Why?
I still have yet to hear a reason from the DEVS as to why this change has been made.
A combat medic has the ability to heal others with a medic bag, why should we have to use our patches, that are used for the team for quick heals, for healing ourselves every time we take 1 bullet(2 patches depending on bullet size), fall a short distance (1 whole patch), a teammate runs into me (1 whole patch for less than 10% dmg).
It doesn't make sense. All this has done was make it more difficult for medics to heal themselves, because now we have to flip flop kits with another teammate.
The medic is THE most important asset to any squad. The longer the medic stays alive the more beneficial they are to the squad. Allowing the medic to heal with the medic bag enabled the medic to gtfo and get to cover away from what is shooting, heal up then return and pick up friendlies. Now we cant throw a patch on a downed person then get them up so save on the revive noise, and to give them sprint back so they can get out of the middle of the street. The medic now has to be a selfish *** hole about his patches.
I am no longer going to enjoy playing medic. I wont be trying to be the medic anymore, if my sq leader tells me to then fine i guess ill take one for the team on this ridiculous kit. I wont enjoy it like i use to.
I am disappointed about .966, reading the change log got me all excited for all the fixes, i should have known with some good always comes some bad.
.966, fail.
Discuss...