'[R-DEV wrote:AFsoccer;1628596']dtacs, it wasn't designed to dynamically change the game play. Basically what it does is remove the chance that you'll get a horrible flag configuration. With AASv3, most of your routes were probably decent but once in a while you'd get one that didn't make any sense due to the random picking of flags by the computer. AASv4 allows the mapper to remove those anomalies so that 100% of your routes should make sense now.
The problem of AASv3 wasn't the randomly generated flag configurations, it was the
horribly placed flags to begin with. I bring attention to Hill 210 on Fools Road, a flag which is
impossible to reach with vehicles for the British without going around the northern side of the map and then heading south. Its totally illogical for the British to be taking this point first off, and takes expansive amounts of effort to get a grapple hook onto a tree so the infantry can climb up and cap.
And don't even get me started on Hill 91 - some 200m away from the British main - but thankfully that was removed.
To be honest, a more interesting and option-increasing alternative to AASv3 would have been to make multiple flags attackable at any one time, so as to force the commander and squad leaders to make critical decisions on placement of forces. Whilst keeping in tune with Fools Road, this would give both teams multiple options on where to go, instead of consistently going in the same directions.
However in its current state, we just have squads sitting on a flag spinning around on a TOW desperately looking for some type of thermal signature in order to reduce certain boredom.
And what
was and
is needed is a game mode that dynamically revolutionizes gameplay. We've been playing the same gamemodes for years on recycled maps which are a combination of others or bring little new to the table. In short, more variety is needed. CnC didn't cut the cheese and never will.
I hope you take into account what I'm saying, but either way I won't reply to your retort, lest I be infracted for providing feedback until the section is re-opened.