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[0966] GER AT Adjustment

Posted: 2011-07-16 01:37
by K4on
[0966] GER AT Adjustment

Description:
The german AT aiming is a bit "strange" in PR...
You can check what is meant by that and how to reproduce this "bug" in the video

Screenshots/Video:


Tested On: Silent_Eagle

Re: [0966] GER AT Adjustment

Posted: 2011-07-16 04:11
by Wombat
Seems like a similar problem as the SPG sights.

Re: [0966] GER AT Adjustment

Posted: 2011-07-16 04:26
by Zrix
Hasn't it been said that the range charts can only be accurate on vehicle sights, and not infantry weapons?

Re: [0966] GER AT Adjustment

Posted: 2011-07-16 08:59
by K4on
Zrix wrote:Hasn't it been said that the range charts can only be accurate on vehicle sights, and not infantry weapons?
smthng similar. yes.
but i know that it is possible to fix the projectile "drop" so that it fits with the rangetable on the sights...

Re: [0966] GER AT Adjustment

Posted: 2011-07-16 11:23
by J.F.Leusch69
its not a bug, it simply wasnt done in time.

[0966] German Panzerfaust 3

Posted: 2011-07-18 09:45
by Scorpac
Description:
Sight distance and grenades flypath are not real. If you try to aim onto a special set distance with the Panzerfaust 3 and shoot, the rocket hits the ground to early. Also the Rocket leaves a big smoketrail which should not be there. Here some examples how the Panzerfaust 3 shoots and how the rocket flies.

‪Achtung! Panzer in querfahrt!‬‏ - YouTube

‪Panzerfaust 3 - Bundeswehr - portable anti-tank rocket launcher‬‏ - YouTube

‪Panzerfaust 3 Ani Pzf‬‏ - YouTube


Steps to Reproduce:
Take the Panzerfaust 3, aim on a distance like 100 or 200 meters and shoot.

Tested on:
All maps where the Panzerfaust 3 is available.

Re: [0966] German Panzerfaust 3

Posted: 2011-07-18 09:48
by dtacs
Not a bug, more of a misleading of the player. The scope isn't functional (range-wise) like the SPG-9 and zoomed-in AAV sights.

Re: [0966] German Panzerfaust 3

Posted: 2011-07-18 09:58
by Rudd
like the SPG-9 and zoomed-in AAV sights.
actually I think those are both working correctly ingame, SPG9 since 966, AAV since 957

at least, when I put the right number over the distance it seems to work

Re: [0966] German Panzerfaust 3

Posted: 2011-07-18 10:02
by Jaberwo
I think that's what he meant. Is the scope of the Russian HAT functional? That would be a little advantage for them on Silent Eagle.

Re: [0966] German Panzerfaust 3

Posted: 2011-07-18 11:02
by Scorpac
anyway, the rocket of the Panzerfaust 3 sinks to much. in RL it flies nearly straight but in PR it flies like a rainbow

Posted: 2011-07-18 11:27
by BloodyDeed
Theres already a thread about this:
https://www.realitymod.com/forum/showth ... p?t=100050
Please use the search function next time.

Re: [0966] German Panzerfaust 3

Posted: 2011-07-18 11:31
by Smegburt_funkledink
Merged, closed.

Thanks for the reports.

Re: [0966] German Panzerfaust 3

Posted: 2011-07-18 11:51
by dtacs
[R-DEV]Rudd wrote:actually I think those are both working correctly ingame, SPG9 since 966, AAV since 957

at least, when I put the right number over the distance it seems to work
Derrr sorry I meant unlike the SPG and AAV. And according to the video in that other thread, just add 100-200m for an accurate shot? :)