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[0966] Super Strong FOB's?
Posted: 2011-07-19 00:42
by Absolute Killer
Description:
We dropped a JDAM on North Village in Kashan where a fob and multiple assets were built up. The JDAM hit and all the buildings were crumbled as usual, but the fob and assets appeared to survive the hit. I had a similar problem today on Dragon Fly where it took 3 incendiaries (dropped in the middle of the fob) to take it down to the base level. (The radio was too hard to knife b/c it was in the other room so we use incendiaries) Then it took one addition incendiary to take out the base.
Steps to reproduce:
I'm not 100% sure if its every time or this happens randomly but to reproduce I would try to build a fob and drop a JDAM on it on Kashan.
Server:
Kashan AAS-64, Tactical Gamer.com 0.966
Dragon Fly INS-16, Tactical Gamer.com 0.966
Re: [0966]Super Strong FOB's?
Posted: 2011-07-19 05:34
by Mines_Skyline
i guess u could call it a bug.
but if u want to kill a FOB with incindiary, u should drop it on the dirt part. if the fob is placed on flat gound, then there will be a "hole" in the middle where the normal ground sticks through. if u drop it there, the FOB wont go down. it has to be on the dirt part of the FOB. dropping it on the radio doesnt count either. one incindiary should bring it to base level if u place it in the right place. and another to make it disappear.
and the JDAM behaves like GARY, if u run into the FOB with the gary and detonate, the FOB still stays up. i think u have to dig it a little bit but other than that its still spawnable and everything.
Re: [0966] Super Strong FOB's?
Posted: 2011-07-19 21:48
by Absolute Killer
the incendiaries were dropped on the dirt part
and im pretty sure that a massive bomb should be able to drop a few poles and a canvas cover- unless this is intentional?
Re: [0966] Super Strong FOB's?
Posted: 2011-07-20 04:12
by ralfidude
I can confirm this. Its very hard to destroy a FOB now. You would think a massive Jdam hit would do the job right? Same thing with caches apparently. Took about 6 incidiarys to kill it, though that i believe was planned if i hear correctly. But yes, FOBs are now super FOBs.
Re: [0966] Super Strong FOB's?
Posted: 2011-07-20 13:10
by Myru
I've noticed that FOBs break down around 15 seconds after a JDAM hit but that was also in 0.95. I belive that the JDAM just inflicts enough damage to lower the FOB to the status where it's like it hasn't been shoveld up entirely, so it's kind of "bleeding" down after a hit.
Re: [0966] Super Strong FOB's?
Posted: 2011-07-20 14:00
by Predator.v2
Yesterday our mortar fob survived the impact of 2 garys exploding right next (less than 10m) to it. We could respawn there and "repairshoveled" the fob, without it falling down.
Re: [0966] Super Strong FOB's?
Posted: 2011-07-20 14:08
by Rudd
Took about 6 incidiarys to kill it, though that i believe was planned if i hear correctly. But yes, FOBs are now super FOBs.
been like that for a version now, C4 takes it in one hit, was put in to help balance afaik
Re: [0966] Super Strong FOB's?
Posted: 2011-07-21 07:39
by Mines_Skyline
^ the 0.95 manual said 3 incindiary, but it always took 4. and it takes 6 in 0.96 although i havent seen this. i always drop my 2 and go cover the cache.
Re: [0966] Super Strong FOB's?
Posted: 2011-07-22 02:51
by ralfidude
what mines said.
Re: [0966] Super Strong FOB's?
Posted: 2011-07-22 12:05
by PlaynCool
I was leading a cas squad, it took like 2 or 3 hellfires to destroy it, everyone nearby was dead, corpses were flying in the air, yet the FOB stood, they kept spawning, too.
Re: [0966] Super Strong FOB's?
Posted: 2011-07-22 12:12
by Vista
PlaynCool wrote:I was leading a cas squad, it took like 2 or 3 hellfires to destroy it, everyone nearby was dead, corpses were flying in the air, yet the FOB stood, they kept spawning, too.
Thats actually good: They keep on spawnin?you keep on killin?em
Re: [0966] Super Strong FOB's?
Posted: 2011-07-22 13:18
by Nixy23
Can also confirm it takes a lot of damage to take out a fob/asset now. Knifing the radio is the only viable way to take it down, as it stands. Phossing the un-shoveled FOB once it's been knifed still requires just 1 Phos grenade for as far as I'm aware.