[?] Lashkar Valley Edit- Damaging lava terrain?
Posted: 2011-07-25 08:44
Hi guys,
I recently modified Lashkar Valley for a campaign battle and we stumbled upon a weird issue. Somehow the terrain got extremly hostile to all vehicles. Driving with a HMWV up the road, no bumps or whatever, you just took damage by moving. Once we took a BMP3 from the northern hills to the lake in the eastern hills, all by driving carefully on the road, even with reduced speed. Once we got up there, our turret got stuck and soon after we flamed up.
Now, THAT is something I never encountered before. Does anyone have any guesses what caused this? My personal guess is the fiddling with the terrain I did, but I still don't understand why and how this behavior arises.
The "fiddling" I did merely was some heightmap-sculpting in order to create a flat area for helipads in the northern hills. I also had to change the overgrowth to clear the pads. Of course this forced me to regenerate the terraindata.raw and the primary heightmap but I did this with no apparent fault on my end, following the "recreating map files" tutorial to the letter and taking care to choose the correct materials for each layer. The "damage-taking" wasn't material-depending anyway, just the moving over ground of any type caused damage itself.
If you think it helps understand the issue, I can provide the patchfile we used via PN. You surely understand I won't do this publicly.
Any help would be appreciated so I can avoid this issue in future moddings.
I recently modified Lashkar Valley for a campaign battle and we stumbled upon a weird issue. Somehow the terrain got extremly hostile to all vehicles. Driving with a HMWV up the road, no bumps or whatever, you just took damage by moving. Once we took a BMP3 from the northern hills to the lake in the eastern hills, all by driving carefully on the road, even with reduced speed. Once we got up there, our turret got stuck and soon after we flamed up.
Now, THAT is something I never encountered before. Does anyone have any guesses what caused this? My personal guess is the fiddling with the terrain I did, but I still don't understand why and how this behavior arises.
The "fiddling" I did merely was some heightmap-sculpting in order to create a flat area for helipads in the northern hills. I also had to change the overgrowth to clear the pads. Of course this forced me to regenerate the terraindata.raw and the primary heightmap but I did this with no apparent fault on my end, following the "recreating map files" tutorial to the letter and taking care to choose the correct materials for each layer. The "damage-taking" wasn't material-depending anyway, just the moving over ground of any type caused damage itself.
If you think it helps understand the issue, I can provide the patchfile we used via PN. You surely understand I won't do this publicly.
Any help would be appreciated so I can avoid this issue in future moddings.