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RPG change discussion

Posted: 2011-07-29 01:38
by Bringerof_D
Hey so i've finally gotten around to trying out the RPGs and i have noticed it has become very different. post your opinions, any advice for someone who hasn't gotten used to the new attributes.

my opinion
now i wouldnt mind having a high minimum value for deviation (these things realistically arc allover the place anyhow) but the current amount of drop is IMO silly. I sat literally 30-40 meters away from a stryker, aimed at it's *** along the top edge, and it hit the ground behind it. These things are factory zeroed at a particular distance (assuming that we ignore all other ranges on the adjustable sight) and that should be either 1 or 200 meters. one should not have to aim for the sky trying to hit a target 75 or so meters away.

i've played on both sides regularly and i feel the need to nerf INS teams has in my opinion been fulfilled long ago, now the blufor need to function properly to deal with the remaining threats NOT further nerf the remaining insurgent assets. all of the problems these nerfings have been intended to solve can be cured by simply applying proper drills both on an individual and squad level. i agree with making the INS side generally weaker, but there has to be a limit.

Re: RPG change discussion

Posted: 2011-07-29 01:48
by havoc1482
I will also point out the ridiculous amount of drop. I was playing on Al Basrah and 2 guys in the mosque were launching RPGs like an MLRS and were actually hitting targets on the island to the east.

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Re: RPG change discussion

Posted: 2011-07-29 02:02
by Pesticide
I agree, the russian AT kit became useless to hit anything further then 50m

Re: RPG change discussion

Posted: 2011-07-29 02:12
by Bringerof_D
havoc1482 wrote:I will also point out the ridiculous amount of drop. I was playing on Al Basrah and 2 guys in the mosque were launching RPGs like an MLRS and were actually hitting targets on the island to the east.

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i dont doubt that this can be done, but that requires a lot of practice and a good reference point as you fire, the latter of which should be provided by your sights, not the top of a tree or building. and an on site spotter.

Re: RPG change discussion

Posted: 2011-07-29 02:26
by killonsight95
rpg's are easy to aim..... they don't drop beyond 100 meters anyway afaik.

Re: RPG change discussion

Posted: 2011-07-29 04:27
by Mantooth
I've noticed the RPG drop as well. I was playing a round of insurgency on Al Basra as the insurgents and we were trying to hit a fixed position 150 meters away. No one scored a direct hit. There were 3 of us with the RPG kit firing, and we had a spotter trying to guide us in. So out of desperation and frustration we charged the fixed position in a car, hopped out, and fired our RPGs at point blank range. We were killed quickly, and I only got 2 shots off, scoring no kills. One of my squad mates did manage to get a kill however. I dont think that it should be this difficult to aim the RPG seeing as the other anti tank weapons in game are much easier to aim.

Re: RPG change discussion

Posted: 2011-07-29 04:49
by splatters
Yes, the RPG has been nerfed and badly to the point where it is completely unrealistic how hard it is to hit targets. I don't have any numbers but the drop has been increased significantly and the velocity of the projectile reduced significantly. This makes hitting the target accuretely ridiculously difficult especially on longer ranges, that is over 70 meters.

One thing that people don't seem to realise is that when you have to aim higher with the RPG the weapon blocks your field of view to the target, hence reducing your effectiveness and if you don't have proper reference points it's basically impossible. The same problem was in the previous version of the RPG too of course but then it was within reasonable limits and a problem only on longer ranges.

Secondly, hitting moving targets is 95% luck nowadays, taking the blocking of view, greater drop and lesser velocity into account.

And this:
killonsight95 wrote:rpg's are easy to aim..... they don't drop beyond 100 meters anyway afaik.
is a load of manure.

I used to love RPG, it wasn't too overpowered and felt fun to shoot! Comparing the new and old RPGs is like comparing a perfect son and a retarded ******* son, you still have to love them both.

Also, the LAT weapons still work as before and this is odd since their IRL-characteristics are very similar: Comparison between RPG-7 and M72 LAW on page five. http://www.fas.org/man/dod-101/sys/land/row/rpg-7.pdf (In short, RPG-7 is superior to M72 LAW both in velocity and sighting range [with optics though, irrelevant because optics don't affect the flight path], only loses in penetration power but that's not what we're discussing here) Their effective ranges are according to wikipedia the same, 200 meters.

Edit: Playing quite a few rounds of .966 I don't think I saw one APC taken out by RPG, don't mean it never happaned but didn't see or notice it happen. Also, shot with the taliban HAT at a Bradley from 30 meters to the rear, aimed to the top of the thing and it fell short.
Me and one of my squad members spent a total of seven HAT rounds on Silent Eagle on a single tank, every shot within 70 meters from the target. Was our first time using the "updated" weapon but shots like that should be possible to the worst of noobs and we do consider ourselves rather seasoned players. (The tank crew was too stupid to shoot into the bushes, otherwise we would have all been dead after the first round.) Overall experiences have been appalling.

Re: RPG change discussion

Posted: 2011-07-29 05:29
by Bringerof_D
killonsight95 wrote:rpg's are easy to aim..... they don't drop beyond 100 meters anyway afaik.
LIES!

i fired an RPG at a target 15 meters away, there was wall between me and it but i was on an elevated platform about 2 meters of the vehicle was exposed over the top edge. i aimed at the top of the vehicle, and it hit the wall. full settle. explain that one if it doesn't have significant drop till 100m.

Re: RPG change discussion

Posted: 2011-07-29 05:43
by Gracler
The drop on the insurgents rpg is crazy... i guess the devs just wanted to prevent people from "HAT" sniping infantry with it, but imo they nerfed it too much. RPGS should be able to fly more than 100m without dropping like a rock.

for example the Russian HAT weapon RPG7v2 and the German Panzerfaust 3 are equally bad. The good thing is they don't drop suddenly but the marking on your sight are quite useless beyond 150m, and these weapons should have an effective range of probably 300m which is almost out of the sight entirely and takes some luck to hit a big tank that is stationary at this distance.

At 50 meters range you aim for the lower part of the sight markings...so most of the sight is for nothing but bird watching unless you want to shoot yourself in the foot :D

Re: RPG change discussion

Posted: 2011-07-29 05:55
by havoc1482
Gracler wrote:for example the Russian HAT weapon RPG7v2 and the German Panzerfaust 3 are equally bad.
omg yes! I totally agree. I can't say anything about the Panzer Faust but the Russian HAT drops way to early for that kind of weapon. I was playing that Russia vs IDF map (Can't remember name, Russia starts on cargoship) and I was about 40 meters from an IDF apc that was massacring my team. He was so focused on what he was shooting at that he never saw me. I fire off a round and it fell short right next to him. I stood there and was like "lolwut?" and then proceeded to fire off the second shot. (which also missed because I over compensated and aimed too high, the sights on that damned thing are confusing)

Re: RPG change discussion

Posted: 2011-07-29 06:01
by Bringerof_D
havoc1482 wrote:omg yes! I totally agree. I can't say anything about the Panzer Faust but the Russian HAT drops way to early for that kind of weapon. I was playing that Russia vs IDF map (Can't remember name, Russia starts on cargoship) and I was about 40 meters from an IDF apc that was massacring my team. He was so focused on what he was shooting at that he never saw me. I fire off a round and it fell short right next to him. I stood there and was like "lolwut?" and then proceeded to fire off the second shot. (which also missed because I over compensated and aimed too high, the sights on that damned thing are confusing)
i think we all agree that the sights should at least line up to their range markings if such are available, and of course for ones that dont have alternate markings should at least zero to what the default sight setting should be IRL.

Re: RPG change discussion

Posted: 2011-07-29 06:03
by Bringerof_D
i think we all agree that the sights should at least line up to their range markings if such are available, and of course for ones that dont have alternate markings should at least zero to what the default sight setting should be IRL.

i mean forget HAT sniping, i'm talking LAT. there should be no reason to further nerf LAT. to curb using it against infantry is no excuse as IRL theya re used against infantry ALL THE TIME when the situation calls for it.

Re: RPG change discussion

Posted: 2011-07-29 06:21
by Gracler
havoc1482 wrote:(which also missed because I over compensated and aimed too high, the sights on that damned thing are confusing)
Disregard any number you see on the sights since they don't mean anything apparently. Only 1 way of learning these weapons and that's with a lot of practice shots and try to get the feeling of it.

Re: RPG change discussion

Posted: 2011-07-29 13:10
by Asystole
In my opinion the RPG-7 is now useless. It is really damn hard to estimate when the projectile starts to drop. I was driving a warrior yesterday on Basrah and you could easily be 200 meters from known cache on the desert. All RPGs dropping either 20-100 meters before the vehicle or flying way over the top.

Re: RPG change discussion

Posted: 2011-07-29 13:46
by illidur
I liked it the last patch, but i think its a good idea to change it SLIGHTLY each patch. just to make people adjust and not be 100% accurate. this patch made it drop too much IMO.

Re: RPG change discussion

Posted: 2011-07-29 13:52
by Navo
Did we get any official response from a dev about this? Wouldn't be surprised if we didn't.

Re: RPG change discussion

Posted: 2011-07-29 14:40
by killonsight95
firstly effective range =/= the ditance the projectile will travel.

Also as anyone should well know, all projectiles begin to loose speed as soon as they leave the barrel, and since the RPG is fired in a straight line, unlike rifles in-game with are zero'd to 300-600 meters, the RPG is zero'd to around 10 meters. When the RPG leaves the launcher it has around 10 meters in which to intially fall before it recevies it's boost. During that time the projhectile is traveling around 125-150 M/s.
This slow speed allow the projectile to drop, just like javalins when they pop out the tube before their enginges start, although with RPG's it's a much larger distance and it doesn't have a computer to tell it to go up. During this time the RPG looses height.
When the boosters kick in the rpg could already be pointing towards the ground, that is why you don't fire and RPG while lying down, also not to mention that the heat of the back-blast would darn well hurt.
Anyway yes, you can fire an RPG effectivly 50 meters, 100 meters even 200 meters in-game, you just need practice.
And yes IRL the drop is pretty similar.
The only thing i dislike about RPG's in-game is that the projectile doens't appear to move quick enough.

Oh btw guys, in-game RPG drop being around 30 meters before you notice it, although i think it starts as soon as it leaves the launcher.

Re: RPG change discussion

Posted: 2011-07-29 14:56
by TheComedian
I see a feedback thread that will be closed in no time at all.
When the boosters kick in the rpg could already be pointing towards the ground, that is why you don't fire and RPG while lying down, also not to mention that the heat of the back-blast would darn well hurt.
RPG-7 doesnt work like the javelin it fires the rocket booster immediately.

Re: RPG change discussion

Posted: 2011-07-29 15:02
by PatrickLA_CA
Pesticide wrote:I agree, the russian AT kit became useless to hit anything further then 50m
Are you sure? I hit targets over 400m easily and I've seen other people do, you just need some practice and it becomes very easy..

Re: RPG change discussion

Posted: 2011-07-29 15:21
by AquaticPenguin
TheComedian wrote:RPG-7 doesnt work like the javelin it fires the rocket booster immediately.
HowStuffWorks "How Rocket-Propelled Grenades Work"

At 11 meters distance 'Rocket fires and boosts speed to 294 meters per second.

Also some basic mechanics suggests that in the 0.1 seconds before the booster ignites, the projectile will have dropped 0.05 meters and be angled down 0.05 degrees from the firing angle.