[Code] Working Harrier and retuned jet handling (EF, Tornado, J10, SU-30)[Completed]
Posted: 2011-07-30 09:24
7/30/11 0230 PST Changelog
Alterations to .tweak files in vehicles_server_patch1/Air (All jet files included in package, both modified and unmodified from v.96 release):
Gb_jet_eurofighter and Ger_jet_eurofighter
On each engine*:
Max Speed set to 23 (was 24)
Acceleration set to 130 (was 85)
Torque and Differential set to 70 and 107.
Maximum Angle of Attack set to 26 (was 35)
*Engine characteristics now match the v.96 MIG-29.
Horizontal Body wing lift set to 1.75 (was 2.25)
Gb_jet_tornadogr4 and Ger_jet_tornadogr4
Sprint limit set to .15 (was .1)
On each engine**:
Max Speed set to 22 (was 25)
Acceleration set to 100 (was 100)
Torque and Differential set to 85/112
Maximum AoA set to 35 (was 30)
Attack Angle set to 20 (was 15)
**Engine characteristics match this version's su-30.
Ch_jet_su30:
On each engine**:
Max Speed set to 22 (was 25)
Acceleration set to 100 (was 100)
Torque and Differential set to 85/112
Maximum AoA set to 35 (was 30)
Attack Angle set to 20 (was 15)
**Engine characteristics match this version's Tornado.
Ch_jet_j10:
Engine***:
Max Speed set to 25 (was 45)
Acceleration set to 140 (was 150)
Torque and Differential set to 150/250 (was 160/250)
***Engine characteristics now match the v.96 F-16.
Us_jet_harrier:
Engine code changes:
Modifications to "noEffectAtPerpSpeed" value on the following templates:
HelicopterEngine: 50 (was 20)
Each of the four Stabilizers: 40 (was 20)
PitchEngine: 40 (was 20)
Results:
Greater control of the nose pitch is retained while transitioning from hover to forward mode.
Hover engines engage sooner and reliably when transitioning from forward flight.
Nose rises slightly while in full-powered hover; easily compensated for by pilot control.
Testing conclusions:
It is now possible/far easier to transition in a normal fashion between hovering and forward flight. Pilots will need to compensate for the nose rising slightly while in full-throttle hover mode, and will need to input to keep the nose raised for both transitions.
Ideal launch procedure is to hover to 200 alt or higher, input full forward throttle while keeping the plane level on the climb, then pitching the plane up to 40 degrees when the climbing peaks. Keeping the nose raised while accelerating to normal flight should result in level flight at a safe altitude.
Transition velocity going from forward flight to hover marked around 400.
Short-take-off maneuver not yet implemented; pilots will still need to launch from a straight hover.
Camera/Weapon changes:
Item indexes on POV slots adjusted to match current system (7 for left, 8 for up, 9 for right).
NOTE: Wings do not display on side views.
WARNING: External camera options not yet modified from vanilla external views. Will need to be set to 6 o?clock view only before release.
Additional Comments:
During code exploration, I found that it is possible to set the sprint function on vehicles to "sprint" in the negative direction. Testing this on jets, it resulted in the jets airbraking safely. While fighter jets and fighter bombers already have the sprint key allocated for afterburner, it may be a fun experiment to implement this ?airbrake? on the ground attack aircraft which do not use afterburner (A-10, su-25, Harrier, possibly the Fantan as well). If gameplay potential is determined here, I will continue explorations on the matter.
Testing has not been fully expansive on the retuned jet handling, nor has the testing involved air-to-air combat or direct comparisons with the other jets. However, I have tested all of the modified aircraft, and it remains simple to take off and land despite the modifications.
Alterations to .tweak files in vehicles_server_patch1/Air (All jet files included in package, both modified and unmodified from v.96 release):
Gb_jet_eurofighter and Ger_jet_eurofighter
On each engine*:
Max Speed set to 23 (was 24)
Acceleration set to 130 (was 85)
Torque and Differential set to 70 and 107.
Maximum Angle of Attack set to 26 (was 35)
*Engine characteristics now match the v.96 MIG-29.
Horizontal Body wing lift set to 1.75 (was 2.25)
Gb_jet_tornadogr4 and Ger_jet_tornadogr4
Sprint limit set to .15 (was .1)
On each engine**:
Max Speed set to 22 (was 25)
Acceleration set to 100 (was 100)
Torque and Differential set to 85/112
Maximum AoA set to 35 (was 30)
Attack Angle set to 20 (was 15)
**Engine characteristics match this version's su-30.
Ch_jet_su30:
On each engine**:
Max Speed set to 22 (was 25)
Acceleration set to 100 (was 100)
Torque and Differential set to 85/112
Maximum AoA set to 35 (was 30)
Attack Angle set to 20 (was 15)
**Engine characteristics match this version's Tornado.
Ch_jet_j10:
Engine***:
Max Speed set to 25 (was 45)
Acceleration set to 140 (was 150)
Torque and Differential set to 150/250 (was 160/250)
***Engine characteristics now match the v.96 F-16.
Us_jet_harrier:
Engine code changes:
Modifications to "noEffectAtPerpSpeed" value on the following templates:
HelicopterEngine: 50 (was 20)
Each of the four Stabilizers: 40 (was 20)
PitchEngine: 40 (was 20)
Results:
Greater control of the nose pitch is retained while transitioning from hover to forward mode.
Hover engines engage sooner and reliably when transitioning from forward flight.
Nose rises slightly while in full-powered hover; easily compensated for by pilot control.
Testing conclusions:
It is now possible/far easier to transition in a normal fashion between hovering and forward flight. Pilots will need to compensate for the nose rising slightly while in full-throttle hover mode, and will need to input to keep the nose raised for both transitions.
Ideal launch procedure is to hover to 200 alt or higher, input full forward throttle while keeping the plane level on the climb, then pitching the plane up to 40 degrees when the climbing peaks. Keeping the nose raised while accelerating to normal flight should result in level flight at a safe altitude.
Transition velocity going from forward flight to hover marked around 400.
Short-take-off maneuver not yet implemented; pilots will still need to launch from a straight hover.
Camera/Weapon changes:
Item indexes on POV slots adjusted to match current system (7 for left, 8 for up, 9 for right).
NOTE: Wings do not display on side views.
WARNING: External camera options not yet modified from vanilla external views. Will need to be set to 6 o?clock view only before release.
Additional Comments:
During code exploration, I found that it is possible to set the sprint function on vehicles to "sprint" in the negative direction. Testing this on jets, it resulted in the jets airbraking safely. While fighter jets and fighter bombers already have the sprint key allocated for afterburner, it may be a fun experiment to implement this ?airbrake? on the ground attack aircraft which do not use afterburner (A-10, su-25, Harrier, possibly the Fantan as well). If gameplay potential is determined here, I will continue explorations on the matter.
Testing has not been fully expansive on the retuned jet handling, nor has the testing involved air-to-air combat or direct comparisons with the other jets. However, I have tested all of the modified aircraft, and it remains simple to take off and land despite the modifications.



