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Low FPS

Posted: 2011-08-04 14:05
by Phenom 955
This has been bugging me for an extremely long time and it makes the game extremely difficult to play.

I run the game at everything maxed, 1920x1080, 8xAA, 100% View scale, etc.

In some areas of a map, I will get 95-100 FPS.
In others, I will get 35-45 FPS.

I have noticed that if I reduced the view distance to 20-30%, I would get a constant 100 FPS.

I have a decent system, nothing is bottlenecking.

Specs:
CPU: AMD Phenom II X4 955 @ 3.2 GHz
Motherboard: ASUS M4A87TD Evo
RAM: 4 GB Mushkin @ 1333 MHz
GPU: Gigabyte 560 Ti SOC @ 1000 MHz
PSU: Thermaltake Toughpower XT 775 Watt
OS: Windows 7 Ultimate x64

It seems that PR is very poorly optimized for the huge map sizes.

Re: Low FPS

Posted: 2011-08-04 14:08
by Pvt.LHeureux
How is 35 - 45 FPS low?

Re: Low FPS

Posted: 2011-08-04 14:11
by Phenom 955
Pvt.LHeureux wrote:How is 35 - 45 FPS low?
It's unplayable for me considering I'm able to run all my games =< 60 FPS.

This includes much more graphically demanding games than PR, such as:

Bad Company 2
Modern Warfare 2
Medal of Honor
etc

Re: Low FPS

Posted: 2011-08-04 14:12
by BoZo_135
What Heureux said. Also I run everything on high with 8x AA and 100 view distance, etc and I get a constant rate of 80-100 fps and all my system specs are lower than yours. I highly doubt it's a problem with the game.

Re: Low FPS

Posted: 2011-08-04 14:14
by Pvt.LHeureux
Then lower your settings, 35 - 45 is just perfect. 100 is useless.

Re: Low FPS

Posted: 2011-08-04 14:14
by Phenom 955
BoZo_135 wrote:What Heureux said. Also I run everything on high with 8x AA and 100 view distance, etc and I get a constant rate of 80-100 fps and all my system specs are lower than yours. I highly doubt it's a problem with the game.
Bull.

I want a screenshot with Fraps of you playing as Insurgent on Fallujah West facing the entire map.

Re: Low FPS

Posted: 2011-08-04 14:15
by Phenom 955
Pvt.LHeureux wrote:Then lower your settings, 35 - 45 is just perfect. 100 is useless.
That's where the problem comes in.

I can lower all settings to minimum except View Distance and still have 35-45 FPS.

I didn't spent $1000 to have to run a 5 year old game at minimum.

Re: Low FPS

Posted: 2011-08-04 14:17
by maniac1031
Omg I run at a constant 15 fps don't complain with 35 fps. And pr is very poorley optimised pr all low 15 fps crisis medium high 40 Ish fps

Re: Low FPS

Posted: 2011-08-04 14:20
by BoZo_135
Ah, Fallujah.
It is a common problem to have fps problems on Fallujah.

But I can still play on most 4km maps even with 128 people and still get 80-100 fps.

Besides, how does 35 fps make a game "unplayable?" :/ Here's a tip, turn off fraps (or at least just the fps counter) and keep playing. You won't notice any differences unless it drops <20fps. :D

Re: Low FPS

Posted: 2011-08-04 14:22
by tatne
Well, you could start by using vertical sync so it wouldn't lag so much when fps drops (60->35fps is NOTHING compared to 100->35fps!)

Re: Low FPS

Posted: 2011-08-04 14:29
by Nixy23
Overclock your processor. PR is rather demanding on CPU speed from what I've noticed. Also, 35FPS should not give you any stutters, unless you have some sort of super eyes. Yes, I know it's an old ponies tale that 'you can't see more than 30 FPS', and that having 60vs30 is actually better for smoothness of the entire picture, but 35 is by no means bad or stuttering.

And if you bought that rig for 1000 dollars, you got ripped off.

Re: Low FPS

Posted: 2011-08-04 14:38
by Phenom 955
Nixy23 wrote:Overclock your processor. PR is rather demanding on CPU speed from what I've noticed. Also, 35FPS should not give you any stutters, unless you have some sort of super eyes. Yes, I know it's an old ponies tale that 'you can't see more than 30 FPS', and that having 60vs30 is actually better for smoothness of the entire picture, but 35 is by no means bad or stuttering.

And if you bought that rig for 1000 dollars, you got ripped off.
I built the rig and that was 2 years ago. I recently upgraded my GPU though.

It's still unacceptable that while my CPU and GPU are practically idling (50% all cores CPU, 30% GPU).


I don't need to overclock my processor. It's not bottlenecking since it's not running even close to 100%

Re: Low FPS

Posted: 2011-08-04 14:52
by Gracler
as long as your minimum fps doesn't drop below 24 fps you cant spot it with the human eye unless if you record with fraps and playback in slow-motion.

So you don't have to worry about not reacting as fast at your opponent with 100fps.

The Refractor 2 engine (battlefield 2) is optimised to run vanilla BF2 not a mod like PR that is trying to achieve as much as possible. And since Refractor 2 isn't the newest engine on the market it cannot utilize all the new features the new graphic cards bring, so don't expect miracles with old games on new cards.

I?m impressed with how much the PR dev. managed to squish out of this old engine. Sometimes the frames drop, but its quite rare for me, and it is what you could expect.

I doubt over-clocking will give you the effect your looking for, its simple the engine that is stressed out a bit I bet.

Re: Low FPS

Posted: 2011-08-04 15:32
by killonsight95
lower dynamic shadows and lighting to medium it'll up your fps by 10 ish

Also i play all high and get 60 fps in some places and 30 in others and going down to 10 fps when theres smoke or similar.

Re: Low FPS

Posted: 2011-08-04 15:37
by Lugi
Gracler wrote:as long as your minimum fps doesn't drop below 24 fps you cant spot it with the human eye unless if you record with fraps and playback in slow-motion.
Better go see a doctor because there's something wrong with your vision.

Re: Low FPS

Posted: 2011-08-04 15:56
by splatters
BoZo_135 wrote:Besides, how does 35 fps make a game "unplayable?" :/ Here's a tip, turn off fraps (or at least just the fps counter) and keep playing. You won't notice any differences unless it drops <20fps. :D
If you can't notice a difference between 30-60 not to mention 20-30 there is something wrong with your eyes or brain's ability to recieve image. :roll:

To me personally 30fps is playable no problem, but 60 frames per second looks smoother and feels much more responsive. When it goes under 30 it starts to strain the eyes and feel sluggish, under 20 is utter agony.

But still, I played everything maxed out except for AA and textures on medium on my old computer with fps ranging from below 10 to over 100. :mrgreen: Makes you appreciate a constant fps-rate over 30.

On my new computer I have another problem, with fps over 60 my display starts tearing because, apparently, my ATI 5830 poc doesn't know how to v-sync even though there is an option for it in the CCC settings. :x

Re: Low FPS

Posted: 2011-08-04 16:17
by Maverick
maniac1031 wrote:Omg I run at a constant 15 fps don't complain with 35 fps. And pr is very poorley optimised pr all low 15 fps crisis medium high 40 Ish fps
I have the exact same problem you do, I'd die to run PR higher than even 30 fps! I don't even go above 45!

Re: Low FPS

Posted: 2011-08-04 16:19
by LithiumFox
Gracler wrote:as long as your minimum fps doesn't drop below 24 fps you cant spot it with the human eye unless if you record with fraps and playback in slow-motion.
...................i notice when mine drops to below 58.. and i can tell the difference between 60,100, and 120....

....idk what YOU'RE talking about...


[People get FPS and visual frequency mixed up a lot tho...]


Funny story
Studies by Thomas Edison determined that any rate below 46 fps "will strain the eye."

Re: Low FPS

Posted: 2011-08-04 16:22
by LithiumFox
For your information:
The human visual system does not see in terms of frames; it works with a continuous flow of light information.[12] A related question is, “how many frames per second are needed for an observer to not see artifacts?” However, this question also does not have a single straight-forward answer. If the image switches between black and white each frame, the image appears to flicker at frame rates slower than 30 FPS (interlaced). In other words, the flicker fusion point, where the eyes see gray instead of flickering tends to be around 60 FPS (inconsistent). However, fast moving objects may require higher frame rates to avoid judder (non-smooth, linear motion) artifacts — and the retinal fusion point can vary in different people, as in different lighting conditions. The flicker-fusion point can only be applied to digital images of absolute values, such as black and white. Where as a more analogous representation can run at lower frame rates, and still be perceived by a viewer. For example, motion blurring in digital games allows the frame rate to be lowered, while the human perception of motion remains unaffected. This would be the equivalent of introducing shades of gray into the black–white flicker.
Although human vision has no “frame rate”, it may be possible to investigate the consequences of changes in frame rate for human observers. The most famous example may be the wagon-wheel effect, a form of aliasing in the time domain; in which a spinning wheel suddenly appears to change direction when its speed approaches the frame rate of the image capture/reproduction system.
Different capture/playback systems may operate at the same frame rate, and still give a different level of "realism" or artifacts attributed to frame rate. One reason for this may be the temporal characteristics of the camera and display device.
Judder is a real problem in this day where 46 and 52-inch (1,300 mm) television sets have become the norm. The amount an object moves between frames physically on screen is now of such a magnitude that objects and backgrounds can no longer be classed as "clear". Letters cannot be read and looking at vertical objects like trees and lamp posts while the camera is panning sideways have even been known to cause headaches. The actual amount of motion blur needed to make 24 frames per second smooth eliminates every remnant of detail from the frames. Where adding the right amount of motion blur eliminates the uncomfortable side effects, it is more than often simply not done. It requires extra processing to turn the extra frames of a 120 FPS source (which is the current recording "standard"[citation needed]) into adequate motion blur for a 24 FPS target. It would also potentially remove the detail and clarity of background advertising. Today[when?], devices are up to the task of displaying 60 frames per second, using them all on the source media is very much possible. For example, the amount of data that can be stored on Blu-ray and the processing power to decode it is more than adequate. Though the extra frames when not filtered correctly, can produce a somewhat video-esque quality to the whole, the improvement to motion heavy sequences is undeniable. Televisions these days[when?] often have an option to do some kind of frame interpolation (what would be a frame between 2 real frames gets calculated to some degree), where for frames that are almost identical this can give some manner of improvement in judder, it comes nowhere close to a source having a higher number of frames, it is merely a trick to compensate for sources not having a high enough FPS rate. This interpolation creates artifacts on screen that are clearly noticeable also.
A JavaScript, web-browser based application is available for users to be able to observe the visual differences between frame rates as a form of reference.
I was going to write my own thing, but i was lazy, and have errands to run.

Wikipedia summed it up pretty nicely.

Re: Low FPS

Posted: 2011-08-04 16:23
by TeRR0R
If you are unable to play with 35 fps then just play other maps.
Fallujah West is known to have huge FPS problems in certain areas.