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Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 13:10
by xambone
I understand that the idea behind making the incendiary grenade more close use only is to prevent armour from fleeing from their location like little school girls when someone tossed a incendiary grenade at them. And also it promotes going to the fob or whatever to destroy it.

After thinking about how you have changed the gameplay so many times and how in "most" cases it is for the best. The question I have for the community is does anyone else want to punch that guy who made this change in the face? I certainly do.

Why would you make a change to the game that makes me feel like I dislocated my arm and can't toss my incendiary grenade?

It is the worst idea about how to prevent people from tossing incendiary grenades at an armour that affects gameplay so much that i can ever imagine.

Why not make incendiary grenade not damage armour?

Please dont punish the guys who can toss the incendiary grenade like a pro in the game by making us have to get within 2 m of the fob/asset.

Seriously lame change, you should know that it makes you feel like you need viagra to some people...lol

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 13:18
by Maverick
People don't throw incendiaries in real life...

P.S. Oh yeah, I believe that there are NO "pros" in PR. Only people who specialize what in they do, some people love medic, some people like myself have an interest in piloting(jets, helicopters etc) Just people who love what they do.

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 13:31
by AquaticPenguin
Not sure if serious... :P

I think part of the point of removal may have been because if people couldn't reach a cache, or didn't want to clear the cache building they'd just lob incediaries in from outside, which makes it somewhat more difficult to defend. Also using incediaries on tanks was always a silly idea, though I think it was a bug which caused that in the first place.

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 13:42
by TheComedian
Removing the grenade toss made absolutely no change at all. People still throw them at armor (albeit more carefully), and people still use C4 if they don't want to bother clearing the cache building. There is no need to go around insulting devs because you thought it is a bad change.

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 14:06
by Spec
lol. Okay, the animation does look a bit weird now. Perhaps they should use the 'deploy trip flare' animation instead, though without Chuc, this is gonna be a bit difficult.

Anyway, the fact that you can't throw the incendiary isn't a problem at all. You're not supposed to throw it 'like a pro'.

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 14:38
by Rudd
Why not make incendiary grenade not damage armour?
because for every version since the incendiary grenade was implemented there have been attempts to make them not affect armour ;)

these attempts have been unsucessful

thus this was done

want to punch someone? punch me, I made the change, and I stick by it.
like a pro
and thats where I lost all sympathy :P

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 15:06
by killonsight95
Good change, more fair on everyone, no-one IRL would throw one at a tank and destroy it.

It's there to represent an army taking down emplacments by hand etc. not an uber tank/asset/FOB/cache destroyer.

Also suggestion outside of suggestion forum, with no sources and bad attitude as well, dude if you wnat people to take you seriously don't go about it in the agressive way, it puts people off (just a word of warning)

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 16:35
by Redamare
i agree that ... the change was sort of senseless since ... If you have something in your hand you should always be able to throw it its not like it weighs 1000 lbs. and whats with viagra being in the post name? do you want me to . . .. to stabb people with my penis?

Image

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 17:14
by Dev1200
Not being able to throw incendiaries is a completely realistic and (for now) greatly acceptable fix for the incendiary to not damage armor.

Sure, you would throw a frag grenade at an enemy. That's because you wouldn't walk up to the enemy, plant the grenade, tote your hat and walk away. However, an incendiary is a precision device, unlike a grenade, and is now placed like a claymore or trip flare for good reason.

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 19:21
by Spush
Like a pro.

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 19:40
by maniac1031
I like the fact that it can still damage armor that way if you come across an empty tank or something you can destroy it without wasting a hat but you still cant throw it to abuse its super at capabilities.

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 19:53
by BlooDrUnK MuPet
Incendiary grenades are shape charges that are designed to burn in a direction depending on how they are placed. IMO throwing then was completely unrealistic. If you don't like the realism of the game then go play vanilla.

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 20:50
by Lugi
killonsight95 wrote:Good change, more fair on everyone, no-one IRL would throw one at a tank and destroy it.
I bet they would be throwing everything they have if the enemy tank was THAT close. And I think thermate could do serious damage to some of the tank parts, like cannon, hatch and some others. Maybe someone whos familiar with those armour things could put some light on this subject, and if someone ever did just gimme the link please.

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 23:01
by ComradeHX
Lugi wrote:I bet they would be throwing everything they have if the enemy tank was THAT close. And I think thermate could do serious damage to some of the tank parts, like cannon, hatch and some others. Maybe someone whos familiar with those armour things could put some light on this subject, and if someone ever did just gimme the link please.
As if incendiary grenades would EVER stick onto the tank's barrel and hatch.......

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 23:17
by Mikemonster
[R-DEV]Spush wrote:Like a pro.
a pro.

The message you have entered is too short. Please lengthen your message to at least 7 characters.

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-14 23:50
by DkMick
Maverick wrote:People don't throw incendiaries in real life....
Your years of experience have taught you that? Highly doubt they are drop them at their feet, either.

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-15 00:10
by BlooDrUnK MuPet
DkMick wrote:Your years of experience have taught you that? Highly doubt they are drop them at their feet, either.
You set them down IRL. throwing them would defeat the purpose of using them.

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-15 01:07
by Silly_Savage
xambone wrote:I do not understand basic logic and would rather insult others to try and get my point across.
Redamare wrote:i agree that ... the change was sort of senseless since ... If you have something in your hand you should always be able to throw it its not like it weighs 1000 lbs. and whats with viagra being in the post name? do you want me to . . .. to stabb people with my penis?


You don't throw incendiaries grenades...



And here's why:



Good luck prepping the grenade, pulling your arm back to throw, releasing said grenade, and having it reach its target before detonation.

But you're a pro, so it's no big deal, right?

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-15 01:41
by BoZo_135
^ Checkmate.

Re: Pr to add Viagra to all kits except pilot?

Posted: 2011-08-15 01:57
by Trooper909
We could go back to the days when caches could only be blown by an engineer if you would prefer?