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[Help] Once again

Posted: 2011-08-23 23:33
by ledo1222
Okay hold on a second people its not a whining thread again.

This time i have a cool head and i am not crazy yet, haven't been tested.

But for the 20th time iv try ed Mapping or the setup of it. iv followed the Tutorial that R-Dev Rhino Has set up. Iv followed ever Instruction to detail. and iv come to a problem, in the Tutorial its shows something completely different from what i have.

Iv come to this part.

In the Mod Manager click on the tab "Editor Content" and in there check every box in the list. If it has a white box next to it it is unchecked and will not load, if it has a green box it is checked and will load the content related to it. (IE: Common, Dynamic Objects, Effects, etc.)


Its shows lots of thing to check. -----------http://imageshack.us/photo/my-images/151/12xh3.jpg/

So i followed the instructions when to my BF2Editor and i have a completely different view.
All i see is one option and that is StaticObjects Is this normal or what?

Help would be greatly thank. If this is not solved ill just Re try :P

-ledo

Re: [Help] Once again

Posted: 2011-08-23 23:40
by Rudd
Its shows lots of thing to check. -----------http://imageshack.us/photo/my-images/151/12xh3.jpg/
thats normal, we separate the different kinds of objects
please remember the tut is quite old, when we had a different folder setup

tick what you need or all of it

any chance you can get in the habit of more descriptive thread titles please?

Re: [Help] Once again

Posted: 2011-08-23 23:45
by ledo1222
[R-DEV]Rudd wrote:thats normal, we separate the different kinds of objects
please remember the tut is quite old, when we had a different folder setup

tick what you need or all of it

any chance you can get in the habit of more descriptive thread titles please?
Thanks for the quick response but just in case witch ones should i be checking? If im only going into mapping?

Re: [Help] Once again

Posted: 2011-08-24 00:43
by Rhino
You need to check all of them, even for mapping, pretty sure it says that in the tut?

Re: [Help] Once again

Posted: 2011-08-24 00:46
by ledo1222
[R-DEV]Rhino wrote:You need to check all of them, even for mapping, pretty sure it says that in the tut?
but im only getting one option tho. I seem to have Dun goofed it. :-|

Re: [Help] Once again

Posted: 2011-08-24 12:30
by Rudd
I'd just do the tut again, so that you get the options again.

When mapping you can choose what things you want to load, e.g. you perhaps don't want to work on your gameplayobjects, so you don't load teh vehicles and weapons, but if you aren't loading your map to work on one particular aspect of it, just load everything.

Re: [Help] Once again

Posted: 2011-08-24 12:41
by Rhino
[R-DEV]Rudd wrote:I'd just do the tut again, so that you get the options again.

When mapping you can choose what things you want to load, e.g. you perhaps don't want to work on your gameplayobjects, so you don't load teh vehicles and weapons, but if you aren't loading your map to work on one particular aspect of it, just load everything.
Rudd I wouldn't suggest that as its only going to confuse people some more :p

Just check everything :)

Re: [Help] Once again

Posted: 2011-08-24 13:22
by jax
Maybe he didnt extract the zips in the C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\objects?