Page 1 of 2

[Assist] Compass, grid vectoring

Posted: 2011-08-24 02:21
by Redamare
Ever find your self in the situation of trying to explain to another squad what direction enemies are from their position?? you start by saying . . "towards your North" east but that inst very specific. there isnt any real reference to what direction from their position the enemies REALLY are. But with Vectoring by referencing their position and the enemies position you can make an imaginary line from the Squad past the enemys position to a Grid reference Vector.

so easier to explain to them you could say "Squad 2 Enemies to your 315" or Roughly that direction due to the nature of the beast. ( Vector Ticks )

People in the past have suggested placing a small compass on the map in some corner of the map but i think that this would work MUCH much much Better and with more accuracy.

The map would be split into the Cardinal headings and used as a reference around the border of the map screen.

"yes i know the headings on the left and right dont fit the little grey box but that is where the DEVS experience with FIT and FINISH come to play"

Image

I went ahead and Started adding Headings and Tick marks in the appropriate spots .... tick marks sadly would be harder to create in increments of 5 to match up with the games already exsistant grid reference system. So the Tick marks could be used to indicate smaller Sub Grids such as . . ( Enemy fob B4K4 Sub key 7 for Dead on accuracy )
Image

Here is a Zoomed in section of the tick marks
Image

( This IS sort of a suggestion but more of a "This is what we should do thread" )

LEAVE YOUR FEEDBACK on the System

Re: [Map] Compass, grid vectoring

Posted: 2011-08-24 06:31
by Bringerof_D
look at map, look at position of friendly in relation to enemy,...

we already know north east south and west.

approximate. 0/360 = north, 90 = east, 180 = south, 270 = west. estimate from here on in. it's not that hard.

either that or draw yourself a little paper circle with markings on it. thats what we'd use IRL if we needed a bearing from something

Re: [Map] Compass, grid vectoring

Posted: 2011-08-24 06:33
by Dev1200
Copypaste this thread before devs rage :D


Seems like an excellent idea!

Re: [Map] Compass, grid vectoring

Posted: 2011-08-24 06:59
by Bradley364
Yes and Yes :smile:

Re: [Map] Compass, grid vectoring

Posted: 2011-08-24 17:01
by Redamare
It would have to be moved by moderator since suggestions are locked ( but yes it could be reviewed before being posted there )

Re: [Map] Compass, grid vectoring

Posted: 2011-08-25 00:01
by Mouthpiece
The awesomeness in this idea shines. Don't forget to paste this in suggestion forums, when they will open that is.

Re: [Map] Compass, grid vectoring

Posted: 2011-08-25 23:36
by Redamare
does no one else have any comments on this?

Re: [Map] Compass, grid vectoring

Posted: 2011-08-25 23:46
by TheComedian
Bringerof_D wrote:approximate. 0/360 = north, 90 = east, 180 = south, 270 = west. estimate from here on in. it's not that hard.
I would think that 90 = west and so give wrong directions. Best to mark the enemy with the radio so the friendly SL has a concrete understanding of their location.

Re: [Map] Compass, grid vectoring

Posted: 2011-08-26 10:29
by _casualtyUR
Rarely do people even see the outside border of the map and your asking for them to look at hash marks and numbers is a waste of time. Good idea but it will not work.

I spend enough time accessing the map as SL or grunt and dont need to waste time left clicking the map to the edge to read a number.

As stated, zero is north, one eighty is south...
It some point, we all have to stop spoon feeding each other.

I will say that I do like the giant compass, which obscures half of the screen, in other games.

Re: [Map] Compass, grid vectoring

Posted: 2011-08-26 21:49
by Redamare
_casualtyUR wrote:Rarely do people even see the outside border of the map and your asking for them to look at hash marks and numbers is a waste of time. Good idea but it will not work.
Out side of the border of the map ?? what are you talking about ??

Re: [Map] Compass, grid vectoring

Posted: 2011-08-27 04:12
by 40mmrain
pretty good idea.

I think the arma2 pr map includes something like this

Re: [Map] Compass, grid vectoring

Posted: 2011-08-27 12:08
by Himalde
I don't like it, because when you are not in the center of the map it wont work to the accuracy you need, and you will have to spend time to figure it out. This can also lead to a lot of misunderstanding. Just look on the map how much time you you have to spend to find the bering form squad 7 to the other squad leaders and objectives. Grids and keypads are more effective. Also just use
N (North)
NNE (North-NorthEast)
NE (NorthEast)
NEE (NorthEast-East
E (East)
SEE (SouthEast-East)
SE (SouthEast
SSE (South SouthEast)
S (South)
SSW (South - SouthWest)
SW (SouthWest)
SWW (SouthWest - West)
W (West)
NWW (NorthWest - West)
NW (NorthWest)
NNW (North - NorthWest)

This gives you 16 easy to understand and figure out berings. Everyone can easy figure this out, and leave the numbers out of it.

Re: [Map] Compass, grid vectoring

Posted: 2011-08-27 12:26
by Gracler
I don't think it would help in any other way than to "remind" players which direction 210 degree for example is.

You can have a printout of a compass on your desk and it would be just as effective.

I don't think it will help when referring to someone else on the map, then I always just use N NE E SE S SW W NW.....it doesn't have to more precise than that really..... if it has to be more precise i use keypads.

Re: [Map] Compass, grid vectoring

Posted: 2011-08-27 12:47
by Hjid
You could always just add a compass to the map like this:
Compass - Xfire Video

You click a compass button and your cursor transform into a compass. To get rid of it, just right click on the map or open up the scoreboard. The cursor is also reset when you go out of the squad screen.
It's possible to have different sizes of the compass too, making it easier when measuring at the edge of the map.

EDIT:

Just ignore the messed up bearings on the compass in the video. (It goes anti clockwise)

Re: [Map] Compass, grid vectoring

Posted: 2011-08-27 15:31
by Tarranauha200
NO, it is already enough that you see all friendlies on the map, uptaded real-time.

Smells like suggestion...

Re: [Map] Compass, grid vectoring

Posted: 2011-08-27 15:35
by killonsight95
sorry i think that the grid system works just fine for this :)

Re: [Map] Compass, grid vectoring

Posted: 2011-08-27 18:36
by Celestial1
But... that only works if you are in the direct center of the map.
90 deg from anywhere is always east, but according to your map if I am in the SE corner of the map, 90 deg is N-NE.

I think you need to review your highschool geometry and try again later.

Re: [Map] Compass, grid vectoring

Posted: 2011-08-28 10:38
by SGT.Ice
Seems a bit obsolete compared to as stated above by bringer. Common sense, not everything NEEDS to be dumbed down to sticks and stones.

Re: [Map] Compass, grid vectoring

Posted: 2011-08-28 12:05
by Hotrod525
Hey, talking about map and grids and everything. It would be awesome the DEV also had reference in the map, rather than only left side and upside. Just like the real thing, it will make people faster on gridcoord and reduce the error.

http://photos-b.ak.fbcdn.net/hphotos-ak ... 7426_s.jpg

Re: [Map] Compass, grid vectoring

Posted: 2011-08-28 13:30
by Filamu
That pic is way to small, at least for me...
Dont like the suggestion though, its hard to see which direction NW is.