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Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 12:55
by Asystole
Some time ago I began to think that do new players actually realize weapons cache defence priorities because obviously not everyone reads the manual.
Blue diamond and a shield icon, normally I associate shield icons with defensive purposes but in Project Reality insurgency, generally the purple shield icon is not the place to be if theres a blue diamond on the map as well.
Logically the new player could think something like this: " Purple shield = thats the place I should defend!" But in PR this often results in being insulted by other players. And after that you learn to stay away from purple diamonds.
These kinds of situations could be easily avoided by having the shield icon on the KNOWN cache representing that it needs to be defended and replacing the unknown cache marker with a circle for example. Also adding an exclamation mark on the known cache and a question mark on the unknown cache. Below is a concept picture of this idea.
Any thoughts of this? Only a very little work would be needed for this improvement. I cannot imagine any cons with this.
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 13:14
by dtacs
Agreed, excellent idea. It would have to be done in the manner that it takes up the same (or less) space than the existing markers.
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 13:19
by Sgt. Mahi
Nice simple idea.. I like it
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 13:23
by potatochan
Nice idea.
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 14:35
by Mellanbror
Good idea. Whatever helps in this area. Sounds like a simple thing to change.
Could this be why new players camp unknowns? Wish it was that simple, never heard a player putting up "but its a defense shield marker" excuse.
What would gameplay be like if we just got rid of unknown altogether? Maybe just have the known be known a minute or so ahead.
All to many times, INS-side knowing where caches are, seem to do more harm then good :/
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 14:50
by tommytgun
Simple yet effective. +1
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 14:58
by Spec
Absolutely agreed. I'm playing PR since 0.5, but every time I return to PR after a break of a few months, I forgot this damn detail and have to check it out again.
Simply colour code it for our convenience, that'd already be enough. Red = in danger, blue = not in danger, then I don't even care whether it's a diamond, a shield or a sword or a guisarme.
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 16:49
by killonsight95
100% agree, it'd give new players a chance to understand the gameplay a lot better
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 17:18
by ytman
Nice idea. Always good to see these simple presentational adjustments sprout up... us vetrans take many things for granted.
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 18:16
by Lugi
Good idea, but the unknown cache marker could be signed "don't spawn noobs".
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 18:55
by LieutenantNessie
Lugi wrote:Good idea, but the unknown cache marker could be signed "don't spawn noobs".
Facepalm'd
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 20:33
by Mouthpiece
Good idea. And seems simple to implement. It could make newbies spawn less on unknowns. Of course they should have read the manual, but even I found it confusing in my first days of PR (you can't remember 100% everything you've just read). And in reality there are a lot of people who doesn't read the manual and prefer to learn from mistakes.
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 21:17
by ComradeHX
I used to have PR manual printed out next to me while playing.
Noobs need printers.
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 21:28
by Mikemonster
Lugi wrote:Good idea, but the unknown cache marker could be signed "don't spawn noobs".
Haha this indeed. But it should also be a mine marker due to the aformentioned noobs mining it with nade traps.
Good idea.
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-30 21:43
by PLODDITHANLEY
IMHO unknown should become spawnable only when blufor know it or shortly before.
If someone wants to deploy hideout or mines he can go there before using a bike or car.
Re: Improved weapon cache markers for the Insurgents
Posted: 2011-08-31 07:12
by Bringerof_D
PLODDITHANLEY wrote:IMHO unknown should become spawnable only when blufor know it or shortly before.
If someone wants to deploy hideout or mines he can go there before using a bike or car.
in which case the cache should not exist at all. Patroling blufor would essentially have freebees. Given this change, every blufor squad would just look for the enemy, then go search every where else constantly while keeping the INS team locked into that one area.