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A-10 CAS tips?

Posted: 2011-09-06 00:10
by Plastic_Knife
I've been practicing on cooperative for a while but that only gets me so far. I can land and fly pretty well, but i'm often shot down by unseen AA. Any tips on staying alive and doing damage in the A-10?

Also how do I find targets once lased with the laser guided bombs/missiles? I've had a squad leader lase a target for me before but I couldn't find the target to lock on, there's no indicator on the map or screen until really close to the target.

Re: A-10 CAS tips?

Posted: 2011-09-06 00:22
by Reddeath
When a person lazes they also should be simultaneously requesting CAS with the Commo Rose, which will put a marker in the approximate location of said laze depending on where they are looking and what distance they choose.

In a regular server your team should be helping you as much as you help them by letting you know of AA threats in the area and disposing of them before they become your problem. Drop flares early and all the way through your run to further avoid AA.

Re: A-10 CAS tips?

Posted: 2011-09-06 00:32
by Hunt3r
Flares, thousands of them.

Re: A-10 CAS tips?

Posted: 2011-09-06 00:37
by Psyko
stay above the clouds or stay on the ground.

Re: A-10 CAS tips?

Posted: 2011-09-06 05:17
by Jolly
Fly high and pop flares when below 1000m,you'll be fine

Re: A-10 CAS tips?

Posted: 2011-09-06 16:41
by saXoni
Stay on the ground until the MIG has been shot down, or just fly in circles over your main at an altitude of either 500-600 or 3000-3500
Hunt3r wrote:Flares, thousands of them.
Unfortunately, we only get 30 of them :(

Re: A-10 CAS tips?

Posted: 2011-09-06 17:02
by Vista
Do your CAS, then fly up at 2000m, that what I do

Re: A-10 CAS tips?

Posted: 2011-09-06 19:01
by Stemplus
Well, it will be easier to dodge a missle in deployment that in co-op becouse they are, well, aimbots, and they fire a missile even before locking-on and automaticly detect you when you enter their view zone.

Re: A-10 CAS tips?

Posted: 2011-09-06 20:46
by Zoddom
My personal tactics (which work pretty well):

Untill the enemy fighter is down, either stay on the ground (if you dont have own fighter support) or circle over main and immediately return after finishing an important CAS job.
always pop flares when passing you last flag (on kashan NV as usa) in ~ 2-4 second intervals (if enemy AA is known in that area ~2 seconds, if nothing has been reported 3-4 secs should be fine).
approach HIGH and leave LOW (as long as youre not just dropping bombs from a high altitude)
[although im not sure abot if approaching low is effective too, depends on where the target is, i think]

Re: A-10 CAS tips?

Posted: 2011-09-06 21:42
by saXoni
vistamaster01 wrote:Do your CAS, then fly up at 2000m, that what I do
The chance of meeting the MIG at an altitude of 2000 is a lot bigger than the chance of meeting it at an altitude of 3000-3500.

Re: A-10 CAS tips?

Posted: 2011-09-06 22:05
by Vista
saXoni wrote:The chance of meeting the MIG at an altitude of 2000 is a lot bigger than the chance of meeting it at an altitude of 3000-3500.
Then il race ya to 4000.

Re: A-10 CAS tips?

Posted: 2011-09-06 22:13
by saXoni
vistamaster01 wrote:Then il race ya to 4000.
What? The MIG will probably take you out before you reach 4000.

Re: A-10 CAS tips?

Posted: 2011-09-06 22:19
by Zoddom
guys, you have no idea?

climbing after your CAS is the worst thing you can do.
or dont you want to get out as fast as possible? climbing will slow you down and you are very vulnurable as long as you can be seen from the ground. and you also cant do evasive maneuvres or youll loose any more speed.

Re: A-10 CAS tips?

Posted: 2011-09-06 22:26
by saXoni
Zoddom; I'm talking about not getting seen by the enemy CAS. What your cruising altitude should be.

Re: A-10 CAS tips?

Posted: 2011-09-06 23:48
by Charles54
This is how I do CAS. It can work with most jets. WARNING: IT IS VERY ORGANIZED. TRY TO FOLLOW THESE STEPS WITH A TEAMWORK BASED SQUAD.


Okay, when you do CAS, you try to be as detailed as you can with your team. Tell them what weapons you have available, how many flares, altitude, armour, and GAU8 ammo. If you are good to go, make sure you do what the laser person tells you. For example, "Lasing target for LGB". You will have to use a LGB. If they spam the lase button (Lasing target for LGB. Lasing target for Maverick), then use what ever is safer. In my opinion, I'd rather use LGB or Paveway to engage in a higher altitude.

If you get a lock from an AA/Sidewinders, try to egress left or right and increase altitude to 1500 ft ~ 3000 ft. If you are still getting locked, try to RTB or ask for help from teammates. POP 5 Flares in a circular motion. <--- Do a roll and pop flares. Do this as many times as you want.

Engagement: When you engage a target, make sure you have an escape plan, and tell the laser person where you will engage from. Being detailed will reduce team kill casualties since players will know where you are going to engage. For example: "Going in hot North to south in this [LOQ/Grid]". If friendlies are in the AO, they will probably tell you not to engage.

LGB: Start engagement from an altitude of 1500 feet, and start descending to the AO to an altitude of 500 feet AT MOST, OR YOU WILL TAKE DAMAGE FROM LGB. You don't need to face the lase to get a lock on. Use the phrase "I've got lock" as your CUE. Once the bomb is dropped, egress left or right and increase your altitude to 1500~3000. Shoot as many flares as necessary. Remember, try to be detailed to your team since LGB has a really big impact radius.

AGM-65: Similar to the LGB, BUT you have to face the target to get the lock on. A safe engagement altitude is 300-500 ft. But try to make your engagement in a very low degree. <--- What I mean is: Try to engage in a 10 degree angle or somewhere near. Once again egress left or right and increase altitude to 3000 ft. Pop flares if necessary.

GAU8/Rockets: Note: Strafes are very dangerous since the A-10 is a relatively slow airplane, making it a very easy target for small arms fire. Strafes require precision and very detailed communication. For engagement, you will have to clarify with you laser person whether its safe to strafe. Make sure you ask if there is any AA or AAA near the AO. You also have to tell everyone where you are going to engage (grid and compass direction). If its an "all clear" then increase your altitude to 1500 ft and orbit the GRID Loq to look for the target. *Tip*, if the target is lased, use the AGM or LGB hud to see the lased target. Once you have spotted your target/targets, descend to an altitude to 700 to 800 ft. Once you are about to pull the trigger, pop four flares incase of non spotted man pads. Engage in a 10 degree angle and do a 1/2 - 1 second strafe (maybe longer). Onces done, egress left or right and increase altitude to 3000 ft. Pop flares if necessary.

Try not to do strafes often. Use them as last resort or for support. You should RTB once your out of ordinace to drop.

Aim9 Sidewinder missle: Note: Try not to be part of Air to Air combat. Get away from these ASAP. If you see a jet, try to get away from the area. When you engage with an aim 9, lock on the jet and wait until he uses up all his flares so he can RTB. If he does not pop the flares fast, take a shot and EGRESS BACK TO BASE. Fighter jets can take care of other jets.

Re: A-10 CAS tips?

Posted: 2011-09-06 23:52
by Hitman.2.5
The GBU-12 is basically a missile in PR, you can be flying at 20m alt lock on a lase and release and the bomb will go like a missile to the lase then detonate.

Re: A-10 CAS tips?

Posted: 2011-09-07 00:43
by paul161616
a tip i heard about is that you should pop flares while turning when your trying to evade AA, that way if a missile detonates on a flare the splash damage wont clip you (hopefully). also i have a question about the mavericks, do you have to keep the laze marker in view after the missile is fired or can you pull away once its fired?

Re: A-10 CAS tips?

Posted: 2011-09-07 01:24
by Charles54
Oh and a every laser guided munition is a fire and forget. So all you do is fire, and forget. <--- Self explanatory. But you need a lock on. Once the guy says "I've got lock" you shoot the maverick and then forget about it, then egress and rtb.

Re: A-10 CAS tips?

Posted: 2011-09-07 06:10
by paul161616
Charles54 wrote:Well, what a flare does is that it confuses the aim9's heatseaking system. Now what your talking about is a chaff. Chaffs are fragments of some sort that make bullets and missles explode. Once a missle touches the fragments, it goes boom boom, once it goes boom, you can RTB.

Oh and a every laser guided munition is a fire and forget. So all you do is fire, and forget. <--- Self explanatory. But you need a lock on. Once the guy says "I've got lock" you shoot the maverick and then forget about it, then egress and rtb.
ahh i see, thanks!

Re: A-10 CAS tips?

Posted: 2011-09-07 14:12
by jbgeezer
Charles54 wrote:. Now what your talking about is a chaff. Chaffs are fragments of some sort that make bullets and missles explode. Once a missle touches the fragments, it goes boom boom, once it goes boom, you can RTB.

.
No, no, no. Chaff are small pieces of aluminium that breaks up the radar image in the missile tracker leaving it "blind". So it really doesn't need touch the missile to work. AFAIK some missiles do actually self-destruct when they loose track of their target to prevent damaging wrong stuff. Way offtopic, but I just had to point that out ;)

On topic, stay high whenever you don't have a specific target. Hunting for them visually is generally a bad idea. Work with a spotter who can find and laze targets for you.