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[0973] Artillery IED kills M1A2 at too long a distance [erroneous report]

Posted: 2011-09-22 05:23
by 40mmrain
Description:
M1A2 is destroyed by arty IED at long distance, needs to be replicated to ensure no extraneous factors. Unknown how this affects other vehicles.

Steps to Reproduce:
Explode an arty IED at the distance in the screenshot

Screenshots / Video:
Image

Tested On:
-Karballa
-Insurgency 64
-Need info from OP
-907
from original feedback threadToday I was driving the abrams on Karbala. We were moving out through the desert, north of the big complex with multiple mosques, and I spotted an enemy car. It was parked on the northwest corner of the big huge wall, marked in red in the image below. there appeared to be an enemy by the car in prone, as well. I called out his location, and marked the car for my gunner. Before he could swing the turret, and blast the car, the insurgent had gotten in, and driven away. Immediately I suspected something. I made sure to stay away from where the insurgent was, however, our position on the map is marked in blue where I spotted the insurgent, and we were moving west. As we were moving west, I put my eyes to where the insurgent was and of little surprise to me, I saw an artillery IED laying there at the corner of the wall. I figured we were far enough away from it, and I stopped momentarily to get a better look at it. I pointed it out to my gunner, and .50 cal gunner, and they were not surprised either. What happened next was a huge surprise to us, however. The shell detonated and we were instantly dead.

http://i55.tinypic.com/14aa052.jpg

Shocked, confused and DEAD we spawned at main base angrily. I decided myself, and my fellow tankers would become, now a sniper squad (I promise we spotted, and lazed for kiowa as much as we did acquire 1337 headshots). We grabbed the sniper, myself as an officer, and my other squadmate a medic, took a transport humvee and headed out into the desert. The fastest, and most safe way (despite last time's untimely fate) was to take the same route, and get to our target location to snipe enemies at the current known cache location. As we were driving along we stopped at our former armored beast, and were mesmerized by how far we were from that artillery shell when it blew up. myself and my sniper took out or rangefinders, stood on the tank and measured how far it was from the tank to where the IED was.

It was over 85 meters! (88 was our best measurement). The m1a1 abrams has over 600mm of armor! an artillery shell is simply not that big! The shell itself is no bigger than 150mm, and the abrams can survive a direct hit from 120mm of armor piercing! Hellfires dont even come close to that kind of power, and the LGBs are about of similar strength.

The artillery shell IED presently is horribly unrealistic, and imbalanced, in that it can destroy literally anything with a 90 meter radius apparently. I strongly suggest it gets reworked in some way, it was beyond frustrating to be killed like that.

TESTING: I created a local server on karbala, and I tested out the artillery shell. At the 80m, it did nothing to the abrams. At 50 it did nothing. DIRECTLY under the tank, and it didnt instantly explode, the crew would have had a second or two to jump out.

There is only one arty IED kit on karbala, and you can only carry/set 1 artillery ied at once. The RPGs available on karbala can not destroy an abrams in 1 hit. If it was a bombcar we would have heard it, and it's jihad music. An SPG is out of the question as it doesnt instantly destroy the tank, we would have heard it, and we searched the area later revealing no enemy fob or spg position. An AT mine is not within reason as we were 100% motionless when the tank was destroyed. there are no other AT options for the insurgents.

my testing was against a tank that had no crew. the only possible explanation is that there is a bug that only involves the arty IED against when the tank when it is fully crewed.

here is the hidden location of the arty IED(in between the stall that has RPGs spawn on it, and the stall with the SVD and enfield:Image

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 07:50
by Xavo|xXx
40mmrain wrote: It was over 85 meters! (88 was our best measurement). The m1a1 abrams has over 600mm of armor! an artillery shell is simply not that big! The shell itself is no bigger than 150mm, and the abrams can survive a direct hit from 120mm of armor piercing! Hellfires dont even come close to that kind of power, and the LGBs are about of similar strength.
I think you're a bit confused with that statement matey :)

Oh and from memory it saves to My Docs > Battlefield 2 > Screenshots.

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 11:54
by Bufl4x
How do you know there was only 1 arty IED?
If i ever do ambushes on insurgency i usually place one in a visible spot and then a second one where i think my targets would go to avoid the first one.

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 13:12
by Rudd
How do you know there was only 1 arty IED?
indeed, the person probably put multiple bombs down

Your team gets a tank

and the only things on the map that you fear are Arty IEDs and mines, so assume they are everywhere :D

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 13:37
by Nixy23
Bufl4x wrote:How do you know there was only 1 arty IED?
If i ever do ambushes on insurgency i usually place one in a visible spot and then a second one where i think my targets would go to avoid the first one.
This.

It's my findings that IED's lack killingpower of APC's over 50 meters distance. I've even failed to blow tanks up at point blank range, <10 meters, crawling next to the tank, placing the arti IED next to the tracks and blowing it (suidide mission).

Those 85 meters are either just a fluke, or there were several IED's near where you were parked as well.

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 14:06
by Stealthgato
I can confirm APC killing power from over 50 metres. Lost some APCs in Fallujah to arty IEDs that were 50m and further away. I'm pretty sure it was only one every time because the APC doesn't die instantly but gets set on fire and we get out, look around and see the smoke cloud, only one IED relatively far away.

EDIT: This was on .957 or .966 might not apply anymore.

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 14:15
by Sgt.Desert Tiger[TR]
I enter article with guess someone cry to modders for nerf arty ied and lol my guess come true.

Even arty ied not powerfull as it need.Because 1 arty ied direct hit not destroy apc, I have video!!!

So there was an another ied where you stand or something like that.Because there is no way a tank(with not take any dmg) down with direct hit by 1 ied.You only lose your tracks(and I hate it -_-).

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 14:17
by Sgt.Desert Tiger[TR]
Stealthgato wrote:I can confirm APC killing power from over 50 metres. Lost some APCs in Fallujah to arty IEDs that were 50m and further away. I'm pretty sure it was only one every time because the APC doesn't die instantly but gets set on fire and we get out, look around and see the smoke cloud, only one IED relatively far away.

No you wrong I explode 1 arty ied exactly under of apc and that apc move 120-130m than crew move out and nobody die when apc explode even they start fire to me :S.

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 15:26
by 40mmrain
Image

artillery shell location black, and thats where our tank was.

I assure you guys it was the only ied there, they are very visible on thermals, and I made sure to check for them.

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 15:37
by TheComedian
Wait did devs introduce arty IEDs in Karbala? There were not arty IEDs last I remember.

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 15:50
by Rudd
meh, moving to bugs just in case


I'm taking the liberty of modifing your post, if you could add any details I left labelled 'needs info from OP' I'd appreciate it

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 15:55
by Sgt.Desert Tiger[TR]
40mmrain wrote:Image

artillery shell location black, and thats where our tank was.

I assure you guys it was the only ied there, they are very visible on thermals, and I made sure to check for them.
ARTY IED NOT POWERFUL LIKE THAT YOU CANT GO DOWN EVEN 1 ARTY IED WHICH EXPLODE UNDER YOU PLS UNDERSTAND THIS.

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 15:56
by lagopus
Did insurgent get arty IED on karbala in the latest patch? and if so, where is it? Never seen enyone with that kit on Karbala. Ins get 1 sniper, 1 marksman, 2 rpg and 1 AA.

I find it strange that it could destroy your tank, ive had it placed directly under tanks (al basrah) without destroying it.

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 16:45
by Souls Of Mischief
'Sgt.Desert Tiger[TR wrote:;1669818']I enter article with guess someone cry to modders for nerf arty ied and lol my guess come true.

Even arty ied not powerfull as it need.Because 1 arty ied direct hit not destroy apc, I have video!!!

So there was an another ied where you stand or something like that.Because there is no way a tank(with not take any dmg) down with direct hit by 1 ied.You only lose your tracks(and I hate it -_-).
Please, post the video. I have blown up APC's with the artillery IED from 20-40 metres.

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 16:53
by ytman
TheComedian wrote:Wait did devs introduce arty IEDs in Karbala? There were not arty IEDs last I remember.
This. Seriously....

Re: [0973] Artillery IED kills M1A2 at too long a distance

Posted: 2011-09-22 16:56
by Rudd
rem [ObjectSpawnerTemplate: cpname_karbala_insurgency64_insmain_PICKUPKIT_MEIns_PKM2]
ObjectTemplate.create ObjectSpawner cpname_karbala_insurgency64_insmain_PICKUPKIT_MEIns_PKM2
ObjectTemplate.activeSafe ObjectSpawner cpname_karbala_insurgency64_insmain_PICKUPKIT_MEIns_PKM2
ObjectTemplate.modifiedByUser "fuzzhead"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 meinsurgent_engineer_pickup
ObjectTemplate.minSpawnDelay 300
ObjectTemplate.maxSpawnDelay 300
its there someplace

Re: [0973] Artillery IED kills M1A2 at too long a distance

Posted: 2011-09-22 17:32
by Stealthgato
It's "hidden", along with a PKM and an AA kit. Glad to know most people aren't aware about it.

Re: [0973] Artillery IED kills M1A2 at too long a distance

Posted: 2011-09-22 17:32
by Trooper909
[R-DEV]Rudd wrote:its there someplace
In short you have no idea where it is either ;-)

As for them showing on thermals very clear and you checked blah blah did it cross your mind the 2nd IED was placed inside a rock?
As said the trick is to place one in clear view and one hidden and thermals don't see through the rocks that are all over the place.

Just because 1 tank in 100 games actually gets destroyed by an insurgent team don't mean we should have a bug thread EVERYTIME it happens.

Re: The artillery IED is ludicrously powerful.

Posted: 2011-09-22 18:08
by Sgt.Desert Tiger[TR]
Souls Of Mischief wrote:Please, post the video. I have blown up APC's with the artillery IED from 20-40 metres.
If I learn how to decrease size of video and ready for upload I will show it.

Its now 308mb and I watched 10-15 times and I watch it now 4-5 times again.

Re: [0973] Artillery IED kills M1A2 at too long a distance

Posted: 2011-09-22 18:09
by TheComedian
So the hideous balance on this map is a practical joke by the devs? How are we supposed to find it in the huge city?