Never any jets or attack helos vs. taliban/insurgents
Posted: 2011-09-22 05:56
This thread is a bit of a suggestion, and a bit of a question. Or, feedback on insurgency maps, and my opinion on what could be changed.
Why is there no map where blufor uses attack helicopters, or CAS jets on insurgency?
The first issue i can think of is balance. Not only is the strela-3 less than reliable against a heavy air asset, its the only anti air option. Secondly, due to the nature of the cache system simply BOMBARDING cache areas is way too easy.
These reasons are enough to completely stray devs from ever implementing these assets against insurgents, but I feel they would be fun to use, fun to destroy, provide a realistic feel for both sides, and could be implemented fairly.
First: anti air options. To my knowledge the taliban and insurgents only get 1 anti air kit. I suggest when heavy air assets are present this number doubles for taliban and TRIPLES for the insurgents, allowing for defense of the cache fairly sound. Secondly, i suggest giving the taliban the ability to build a stationary AA similar to the way the SPG is done. This would be the same gun that is seen in many MEC and russian bases. What these suggestions mean, is that shooting down, and defending from enemy heavy air is more than viable with these assets.
Second: Preventing constant aerial bombardment. This will consist of a few things. The first against insurgents is the civilians. A civilian completely locks down an area from bombardment due to how painful the ticket, respawn and intel loss is. I suggest that when killing civilians with heavy air the "2 minute spawn before penalty" is omitted or reduced allowing for civis to spawn into the cache and defend it without having to wait, and that when killing unarmed civis the respawn time of the chopper or jet once it gets shot down is lengthened. Of course civi spam wouldnt make air support useless considering how many vehicles insurgents receive, along with how deadly precise the cannon on an attack helo is. The second is long reload time of arms. Essentially if it takes 5-10 minutes for hellfires and LGB to come back the bombing has to be used strategically, or with long periods between. This promotes communication with infantry, and not just DURR I BOMB CACHE LOL.
Third: Asset forfeit. A bardley, aav, lav and a supercobra assault 1 cache would be incredibly overwhelming, and cheap. Trading a chopper for a few pieces of armor would make it more fair for the insurgents
Now that I have made my points I will make a few suggestions.
Alt Lashkar valley: BLUFOR base expanded to have a second helipad, no APCs are given, and a tiger is availble.
another Alt Al Basrah: no challenger, no warrior, and an apache is available. More transport trucks available for brits. Less bombcars, and more techis for insurgents.
Why is there no map where blufor uses attack helicopters, or CAS jets on insurgency?
The first issue i can think of is balance. Not only is the strela-3 less than reliable against a heavy air asset, its the only anti air option. Secondly, due to the nature of the cache system simply BOMBARDING cache areas is way too easy.
These reasons are enough to completely stray devs from ever implementing these assets against insurgents, but I feel they would be fun to use, fun to destroy, provide a realistic feel for both sides, and could be implemented fairly.
First: anti air options. To my knowledge the taliban and insurgents only get 1 anti air kit. I suggest when heavy air assets are present this number doubles for taliban and TRIPLES for the insurgents, allowing for defense of the cache fairly sound. Secondly, i suggest giving the taliban the ability to build a stationary AA similar to the way the SPG is done. This would be the same gun that is seen in many MEC and russian bases. What these suggestions mean, is that shooting down, and defending from enemy heavy air is more than viable with these assets.
Second: Preventing constant aerial bombardment. This will consist of a few things. The first against insurgents is the civilians. A civilian completely locks down an area from bombardment due to how painful the ticket, respawn and intel loss is. I suggest that when killing civilians with heavy air the "2 minute spawn before penalty" is omitted or reduced allowing for civis to spawn into the cache and defend it without having to wait, and that when killing unarmed civis the respawn time of the chopper or jet once it gets shot down is lengthened. Of course civi spam wouldnt make air support useless considering how many vehicles insurgents receive, along with how deadly precise the cannon on an attack helo is. The second is long reload time of arms. Essentially if it takes 5-10 minutes for hellfires and LGB to come back the bombing has to be used strategically, or with long periods between. This promotes communication with infantry, and not just DURR I BOMB CACHE LOL.
Third: Asset forfeit. A bardley, aav, lav and a supercobra assault 1 cache would be incredibly overwhelming, and cheap. Trading a chopper for a few pieces of armor would make it more fair for the insurgents
Now that I have made my points I will make a few suggestions.
Alt Lashkar valley: BLUFOR base expanded to have a second helipad, no APCs are given, and a tiger is availble.
another Alt Al Basrah: no challenger, no warrior, and an apache is available. More transport trucks available for brits. Less bombcars, and more techis for insurgents.