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FPS drop when switching to aiming mode

Posted: 2011-09-25 19:05
by Der_Landser
Hello, my problem is FPS drop when pressing right mouse button. My fps drops until the transition is made from hip fire to aimed weapon mode.

It does not happen with iron sighs, only with weapon with optics.

My settings are all low, except textures - high.

My laptop is c2d 1,8ghz, 2.5gb ram, x1400 ati radeon.

Fps is sold trough out the game, its just this fps drops that gets me killed in CQB.

Any thoughts?

Re: FPS drop when switching to aiming mode

Posted: 2011-09-25 19:14
by karambaitos
its because your GPU is too weak for high textures, when you go to zoom in the engine starts rendering the farther away textures as if they were closer to you and also does LOD switches (if im not mistaken), and the GPU cant keep up, TBH your CPU is not all that powerful either, if you lower to medium textures the lagg will be less or disappear, alternatively you can just use ironsights :)

Re: FPS drop when switching to aiming mode

Posted: 2011-09-27 06:44
by Der_Landser
karambaitos wrote:its because your GPU is too weak for high textures, when you go to zoom in the engine starts rendering the farther away textures as if they were closer to you and also does LOD switches (if im not mistaken), and the GPU cant keep up, TBH your CPU is not all that powerful either, if you lower to medium textures the lagg will be less or disappear, alternatively you can just use ironsights :)
Thanks, I just used LOW DETAILS profile and get excellent fps... though fps still drops sometimes when aiming with optics.

Re: FPS drop when switching to aiming mode

Posted: 2011-10-05 14:56
by Jafreiteris
So why when i zoom with optics i get +30fps?

Re: FPS drop when switching to aiming mode

Posted: 2011-10-05 15:09
by saXoni
Jafreiteris wrote:So why when i zoom with optics i get +30fps?
Probably because you've got a better computer than the Der_Landser.

Re: FPS drop when switching to aiming mode

Posted: 2011-10-06 06:44
by Spec
More specifically; you have a narrower field of vision, as such, the computer has less to render (unless, as in the example above, it has trouble loading all the new stuff). Overall, there's less things you see. But they're all new. So depending on your hardware, it can go both ways; increased or decreased performance.

@OP: Looks like you've got it figured. I suggest always lowering textures before lowering any other setting. The others are gameplay relevant; the distance at which vehicles render, for example, the distance at which the terrain starts changing its shape to a more simple one, being able to see shadows and use them to your advantage, or bullet impact effects to tell how close you are to the target with your shots; these things are all more important than textures and require less powerful hardware.