well if its just that I think I can post the basics here (a "#" at the start mean line is not read by the engine).
Code: Select all
SCORE_KILL = 4
SCORE_TEAMKILL = -8
SCORE_SUICIDE = -8
SCORE_REVIVE = 12
SCORE_REPAIR = 12
SCORE_RESUPPLY = 12
SCORE_HEAL = 12
SCORE_TEAMDAMAGE = -4
SCORE_TEAMVEHICLEDAMAGE = -8
SCORE_ASSETS = 100
# multiplies what the killer got
SCORE_ASSIST_COMMANDER = 0.25
SCORE_ASSIST_SQUADLEADER = 0.25
SCORE_ASSIST_SQUAD = 0.25
SCORE_ASSIST_VEHICLE = 0.5
# points limits (deprecated)
REPAIR_POINT_LIMIT = 50
HEAL_POINT_LIMIT = 50
AMMO_POINT_LIMIT = 50
TEAMDAMAGE_POINT_LIMIT = 50
TEAMVEHICLEDAMAGE_POINT_LIMIT = 50
# driver points given for each passenger every interval of seconds
SCORE_DRIVER = 2
SCORE_DRIVER_INTERVAL = 10
# cp capture points
SCORE_CAPTURE = 50
# cp neutralize points
SCORE_NEUTRALIZE = 50
# defend points for each kill in the defense radius
SCORE_DEFEND = 8
SCORE_DEFEND_ASSET = 6
# sub score
SCORE_NORMAL = 0
SCORE_SKILL = 1
SCORE_TEAMWORK = 2
SCORE_COMMAND = 3
TOTAL_SCORE = 0
TOTAL_KILLS = 0
TOTAL_DEATHS = 0
WORTHSCHEMA = {
'vehicles': {
VEHICLE_TYPE_JET : [ 20, 20, 0 ], # driver, gunner, passenger
VEHICLE_TYPE_ARMOR : [ 10, 10, 0 ],
VEHICLE_TYPE_HELIATTACK : [ 10, 10, 0 ],
VEHICLE_TYPE_IFV : [ 10, 10, 0 ],
VEHICLE_TYPE_AAV : [ 8, 8, 0 ],
VEHICLE_TYPE_APC : [ 8, 8, 0 ],
VEHICLE_TYPE_HELI : [ 6, 6, 0 ],
VEHICLE_TYPE_RECON : [ 6, 6, 0 ],
VEHICLE_TYPE_TRANSPORT : [ 4, 4, 0 ],
VEHICLE_TYPE_STATIC : [ 2, 0, 0 ],
VEHICLE_TYPE_ASSET: [ 20, 0, 0 ],
},
'kits': {
KIT_TYPE_AT : 10,
KIT_TYPE_ASSAULT : 0,
KIT_TYPE_ENGINEER : 0,
KIT_TYPE_MEDIC : 0,
KIT_TYPE_SPECOPS : 2,
KIT_TYPE_SUPPORT : 2,
KIT_TYPE_SNIPER : 10,
#~ KIT_TYPE_AA : 10,
#~ KIT_TYPE_PILOT : 2,
#~ KIT_TYPE_CREWMAN : 2,
#~ KIT_TYPE_OFFICER : 8,
#~ KIT_TYPE_MARKSMAN : 5,
#~ KIT_TYPE_CIVILIAN : 0
}
}
# Victim will allways be worth this + whats in the WORTHSCHEMA
WORTH_GRUNT = 0
WORTH_SQUADLEADER = 5
WORTH_COMMANDER = 10
# The higher the number, the lower the bonus (without it the bonus can get very high) [1..*]
SURVIVAL_RATING_RESTRAINT = 3
VEHICLE_FACTOR = 4
SOLDIER_FACTOR = 1
There's quite a bit more but that's the basics.