Iron eagle flag layout
Posted: 2011-10-20 16:10
Just thought I'd post some ideas I've have for IE for quite some time now. In my mind it's a great map, but I think it suffers gameplay, as inf is eighter stuck in Bijar of Alkomin for 90% of the time on most rounds that I have played.
So I was thinking, why not make other flag areas, such as the bridge in F10. Surely that's an important area for most people if you were attacking the enemy. Also the crossing G/H3. This is a high vantage point with even some fortifications.
It might even be an idea to put a flag on one of the hilltops in the center of the map. I know, not to realistic for people to fight over a big pile of dirt, but it would give Armour a chance to shine, and could give some interesting gameplay as assets and inf work together using the dunes for cover as they move up.
I would also like to propose the idea for splitting Bijar into 2 flags, one to the east, and 1 to the west, with cap radius close to each other.
So I was thinking, why not make other flag areas, such as the bridge in F10. Surely that's an important area for most people if you were attacking the enemy. Also the crossing G/H3. This is a high vantage point with even some fortifications.
It might even be an idea to put a flag on one of the hilltops in the center of the map. I know, not to realistic for people to fight over a big pile of dirt, but it would give Armour a chance to shine, and could give some interesting gameplay as assets and inf work together using the dunes for cover as they move up.
I would also like to propose the idea for splitting Bijar into 2 flags, one to the east, and 1 to the west, with cap radius close to each other.
